Space! A place to give chase?

A mercenary, hired to safeguard a freighter ship across the galaxy, encounters a sordid bunch of spacefaring pirates! Fight back the oncoming hoard and cobble together some custom weaponry to gain an advantage.

But watch out, because your makeshift improvements may come with some side effects that you'll have no choice but to adapt to...

Control scheme

This game can be played with a mouse and keyboard, or with a controller.

When using a mouse and keyboard, WASD moves you around. Left click to use your weapon, and right click to use your utility.

On a gamepad, you can move with the left stick, use your weapon with the right trigger, and use your utility with the left trigger.

Weapon Details
  • Cannon: Standard projectile, with decent damage and knockback. Good at ranged combat, but may have a harder time dealing with groups.
  • Flamethrower: Short ranged burst damage, very effective at wiping out clustered up groups of enemies.
  • Chain Lightning: Easy to aim, decent at group fights. Low damage output.
Utility Details
  • Dash: Good movement capabilities, good at recovering from high knockback attacks
  • Shield: Become invulnerable for a short period, effective for getting close to dangerous enemies.
  • Gravity Well: Force enemies to group up into the same location.
  • You have a functioning radar at the bottom of the HUD that tells you which direction enemies are approaching from!
  • Some enemies attack you, some attack the freighter, and some swap between the two of you.
  • If you die on a wave, you can retry it using a new loadout. Some loadouts are better at certain waves than others.
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  • 2102

    Really fun and great powerups! I would've loved to see more, but these were all good besides the gravity well. Never found a great use for that one since it never stayed around long enough. I also really likes the aesthetic of the UI. Looked great.

  • Matt Waters
    Lv. 2

    This is a very polished jam game!

    The art looks great -- I especially appreciated the amount of detail in the UI. For example, the pirate's dialog points to the little radio speaker in the cockpit 👌

    The controls handle well with smooth action.

    The difficulty was good and the different weapons and utilties gave some interesting playstyle choices.

    The theme was present with some weapons and utilities having side effects but it did not feel like a major focus of the design.

    Death Bowl

    Death Bowl

  • kris24

    Definitely a quality jam game; looked and sounded good, the weapon combinations were interesting, and the bit of character delivered through the pirate captain's messages was a nice touch.

  • Jupiter Hadley
    Lv. 13

    Really neat game! I included it in my GM48 compilation video series, if you’d like to take a look. :)

  • singleshot
    Lv. 43

    very well done, I only had a few complants with the controls other then that it was a great time. I streamed it so if you want to watch the vod here you go.

  • Tydecon Games

    This is a really well made game, great graphics, good to have the gamepad support and overall a fun one to play, flamethrower is definitely the best weapon for someone with not very tactile skills like me! Humerous dialog as well and it just ran smoothly, can't fault it, good job! :)

  • Ross Boman
    Lv. 30

    Good graphics. Gameplay was alright but the enemies took to long to show up and then did way more damage then I thought they would. Sorta created a long wait into instant death loop. I liked the upgrades. It was fun trying them all out. I don't really see how this fits the theme though.

  • Jaspo
    Lv. 16

    Nice graphics, good music, decent sfx and narrative. Level of difficulty was good as well. I enjoyed experimenting with different combinations of weapons and equipment. Side effect theme was there but didn't play a central role in the experience.