You, the player, assume control over a reaper. Not just any reaper, but a harvester of souls. Each night, soul seed rains from above onto the Underfarm! It is your task as a reaper to ensure the highest amount of souls to be freed possible! It will not be easy, though, as an entire day can pass in two minutes in the Underworld!
Why is death good, might you ask? Well, I wouldn't say anything bad about him if I new that his minions were the only thing keeping my soul away from eternal limbo!
Developers note/WARNING: I found a really annoying bug where the audio for one sound doesn't stop, so please mute your sound playback devices if you don't want a sound to play every single frame of the game continuously until the game is over. The tutorial, however, is a million times better when audio is on.
Tero Hannula Level 22
Nice idea, I liked it, but it should have had somekind of thing, that you must protect your harvest from "critters" etc. for more variety in gameplay. My score on first run was 1103 points :) Hitbox was off, made bit harder to hit things.
Kwisarts Level 44
"I'll keep this short" proceeds making it super long
The point of a tutorial is to introduce you to the game's mechanics. It's nice to have story, but you should keep it straight to the point, especially in a game jam. Usually, games that are story heavy tend to mix gameplay with tutorials. Tutorials not featuring gameplay tend to be pretty short. Avoid big blocks of text in general. People are really drawn in this way. It's best to have it separated in several pages to cycle through. It makes it smoother and easier! Currently, the tutorial does not make you want to read it (nor wait for the narrator to read it). Please, some of us are playing all the games and some like it quick; you can coat in story in other ways :p An alternative would be to have segments. For example, a sentence with narration, then a sentence that tells you simply and shortly what you need to do to play correctly. Make them obviously different!
The music loop is too short
The gameplay might be a bit too repetitive; aside from the seed catching, what you basically do is move, click, move, click always the same way in phase 1, 3 and 4.
The hitbox is a bit confusing. We'd expect it has to do with the scythe, but apparently, it's any collision with the player instead. It makes it difficult to reliably do what you want cause you expect to saw whatever the scythe touches, not the player.
Aside that, the game is rather cool and creative. Even if the phases (aside 2) are repetive, they are visually different and have coherence in your progression. I also like how the seeds fall and stuff. The game also has a nice little flavour.
Fachewachewa Level 39
Lovely and funny game. Everything was pretty solid, but it's also very simple, I guess you wanted to add more mechanics since there's a shop? (I'm guessing it wasn't here just for the easter egg)
QuibbleCoatl Level 10
The main character was very cute, the game had charm to it. The art was nice, it's a shame about the sound issue.
I think the idea is great, as a base idea I could see it working in a full fledged farming game with some work.
One suggestion would be to have something that gets in the way of your job. As it is, the game is a little too simple. I don't know what exactly you would add, maybe even just simple enemies to avoid. Just something to shake things up a bit.
Good job on the game.
Baku Level 28
Good idea for the theme. Music was good until the game made me deaf.
You forgot to either update the GUI's size or draw the text relative to the GUI's size, so text stays small up in the top left corner of the game when fullscreened.
89o Level 13
Great and creative entry! I liked the different phases and the gameplay was good. I encountered a bug, though: earrape with every planted seed. That being said, great work on the game!