Collect coins and escape the cave! Except you can't, you're stuck looping through the same room.
Controls: A and D to move, W to jump
89o Level 18
Good. The only thing I don't really like is that it's kind of an arcade game, but it's impossible to get an infinite score. Imo, in arcade games, that should be very hard, but not impossible.
Kwisarts Level 49
Simple but effective, that's a nice premise! I agree with Wangle, although some routes are more effective with more seconds than others, where shortcuts might be more appropriate. I think a cool alternative to this would just have to have the coins respawn in different locations, that way you gotta think of the route you must take as you move, making it more of a challenge! Also, maybe starting at more seconds (maybe it could go 20, 18, 16, 14, 12, 10, 9, 8, etc)?
Because the coins respawn and don't stay collected, the game quickly turns into a challenge of "How often can you run through the same route over and over again?". It fits the theme, but doesn't generate a lot of fun gameplay o:
Allison James Level 11
Neat little idea with a lot of room for expansion! I found that even with the maximum amount of time, it was extremely difficult to path to certain coins, which became futile after a couple of loops and the time getting cut (even at 8 seconds I couldn't successfully loop through the area twice in one run).
Good game though, with fitting sound effects and a polished presentation!
TobyMoby Level 15
Fun little game! Platforming is solid and sound effects are, surprisingly, not annoying :D But you could just run through the level with the same route over and over, I think it would be cool if the coins would stay collected, so you need to explore every corner :)
JiriOne Level 3
Quite a fun game, altough I think there is a "best" path. The game also plays very smoothly and it could be expanded on a lot (more levels which loop, maybe scrolling levels ect.). I also liked that the levels themselves looped from top to bottom.
There will be a “best” path, since you could count how many coins each path would take, even when you optimise your route as your time gets shorter.
I could change the level design to make every path give the same amount of coins, but doing that would also ruin the fun in trying to find the best path, since every path would be the best. Others will have a different opinion on this, though.
Thanks for the feedback!
mediyaz Level 9
The first few runs I just tried to find the perfect route through and keep executing that perfectly - then I realised the time you had to get through was reducing with every run, so then the game opens up as you realise the optimal way to play is spend as much time gathering coins as you can in each run and try to get to the end with as little time possible to spare - which of course changes as the time allotted goes down.
Appeals to my love of speedrunning! Also the graphics and sound are great and the physics are pretty solid and bouncy :)
HSmileyFace Level 2
Highscore: 243. What's yours?
Very addictive game, considering I spent like 20 minutes trying to continuously beat my high score. Makes very good use of the theme, in a simple way. Took me a bit to realise that you could loop through the floor and ceiling.
The concept of the time reducing every run makes you think about the best route to take, which could potentially change as the timer gets shorter. Good job!