Sympathy for the Level

Sympathy for the Level

  • Allison James
  • 7 months ago
  • 10th

Description

Swing your way up a series of pegs in an atmospheric neon tower, avoiding falling to your fate in the process, in Sympathy for the Level, an immersive, intuitive and addictive game and experience.

Game: Allison James Graphics: Allison James Music: Allison James Fonts: Allison James Promo: I'm seeing a theme here

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  • Kwisarts
    Kwisarts Kwisarts Level 49

    My highest height is 1000.30! I'll call it a day.

    Not exactly sure how spinning works while in the air, I didn't get the impression that I could control it well.

    In any case, fun game!

  • Problematicar
    Problematicar Problematicar Level 36

    Very cool concept, the game mechanics are simple and intuitive enough but there are some rough spots around the edges, like the fact that the game ignores collisions if you're too close to the object you're colliding with.

    Other than that, everything felt super snappy and polished, and the music was a banger.

  • Fachewachewa

    It good.

    Except for this part here:

    1500

    (1500 tho)

    Oh and when I spin at the same speed as the wheels, I get sad.

  • The Secret Game Developer

    Fun little game, challenging as well, but that's part of what makes it fun. It doesn't really feel like you're progressing a lot, but it's enough to keep me entertained.

  • Tero Hannula

    Looked really polished and music was good, but the sound effects could be more fitting to the music. I got high score of 961, being on big circle was just too hard :/ thing rotated and then own character rotated, and they rotated so, iI felt it was never in good position :c Maybe character could have something else than gog, as it was bit hard to read where it was directioning (especially in circle). And oh, you should have put that in key press the character jumps, as now the holding key before getting somewhere can launch you immediately again in undesired direction. There were sometimes collisions, where I went 'wrong' direction. The pink ones could be more clearly powered up, and maybe just a bit more forgiving collision area ^^"

    But, it was good game, well made and polished, and could be turned into mobile game pretty easily, doesn't need much :) Maybe updated afterjam version?

  • baku
    baku baku Level 40 Patron

    Really polished and fun little game! Reminds me o flash games I'd play with my friends as a kid, all trying to beat each others scores for hours during class

    Great art, gameplay, music, everything on point really.

  • MondayHopscotch

    Very entertaining little game. I wasn't able to beat it (if there is an end), but I did make it to just over 1000. Some hail mary jumps from the purple kept ending up with me being dead.

    Great game! The only thing I could wish for was a slightly stronger sense of progress.

  • havik
    havik havik Level 15

    Ok I lied, I did not beat 1600. But I tried, lots! My best was ~1100. I'm not sure if I'm terrible at this or good - sometimes I just miss miss miss and then the next minute I'm hitting shot after shot lol. Which made it frustratingly addictive. Since I knoooow I can beat that bit, I just have to .. make the shot.

    Funnily enough I actually failed more on the smaller simpler hops than the longer or spinny etc ones. Probably because I'm focusing more on those!

    Very fun entry - I'm always a fan of games that take a simple concept and add something extra, they're just so easy to get into and get playing. I may find myself coming back and beating 1600 later, you have been warned ;)!

  • Roalinn
    Roalinn Roalinn Level 9

    One of the most fun games I've ever played in gm48. Basic but so funny. The soundtracks and atmosphere are great. I really liked it. I would like to see this game on mobile. If you have such a plan, I would really appreciate it.

Post-mortem

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