Apogee is a small puzzle game. The goal is to push boxes around and find keys to make your way to the ladder, and ascend to the next level.
The game has a total of 8 levels and should be beatable in 10 - 20 minutes.
Why do we climb?
No one knows. Yet.
- ←↑→↓ (arrows) = move selection
- ↵ (enter), ⎵ (space) = confirm selection
- ←↑→↓ (arrows) = 🏃 move
- A = 🔑 use key
- R = ↺ restart
Well I think you proved why sokoban games usually have grid based movement :D Some parts of this game are really tedious because of your character's hitbox and boxes that you pushed a little past the tile border.
The presentation is very good, but the puzzles aren't really interesting since they're limited to opening doors in the right order without really thinking about it (most of the time you don't even have to make a choice).
C0DERP1GLET Level 32
Awesome music and artstyle. I personally think you have the best thumnail on the website. It's clean, and the color palette is perfect. And that's true for the game as well.
I like that objects show through walls when they are behind them.
There isn't really anything to complain about. Exept maybe for the level design, it was a little bit on the easy side and the puzzles didn't really feature any contradictions. But yeah, puzzle design is really hard.
Edit: When I rated this, I noticed that there are two things this lacks; Innovation and theme. Something uniqe would be appriciated.
I enjoyed this. Nice clean graphics and simple puzzles - it was relaxing to play. A few sound effects might have been nice but I wasn't overly bothered by the lack of them as it almost helped the relaxing feel.
The one thing that did frustrate me a bit was the movement speed. Most of the puzzles were fairly simple to see what you had to do, but they seemed to be designed so that you have to walk the furthest distance to solve them (i.e. all the way over there to get that block, then all the way over there to push it to that plate, then back all the way over there to go through that gap). So the slowish movement speed frustrated me a bit since I'd already solved the puzzle and was now just waiting for the character to slowly walk around and solve it and catch up. But, not a massive gripe - that's more of a personal thing.
Good effort and good entry!
kbjwes77 Level 19
Not too much going on here, but what you guys did you did right. Music was pretty dark and dreary, would have been great to see some rain!
Luke No Further Level 13
Well made - sweet art style, nice puzzle design :)
Solid little puzzle game, well done! Really not much to complain about here, maybe except for the lack of sfx.
I did accidentally push the block into spots where I couldn't pull them back, and a few times did the game's perspective mess with my head a little, but eh, those things are par for the course in these kinds of games so didn't really make my experience worse
Patrick Level 13
Great submission! I think a few more sounds would have helped the overall feel of it, but it was really well put together!