Hook Up

Hook Up

  • HealTheIll
  • 7 months ago
  • 48th


feel free to leave suggestions as I might upgrade this game a bit more in the future :)

Hold right and left arrow keys to hook the walls. You may also use touch in HTML5 (left half of screen/right half of screen)

my best score so far is https://sta.sh/01s82v6fm8uv Let's see if anyone can pass that..

Good Luck!


You must be logged in to leave feedback
Log in Register an account
  • Fachewachewa

    Cool concept, and I really like the minimal interaction, but it really lacks something to be interesting to play. Absolutely no idea what though :D

  • baku
    baku baku Level 40 Patron

    Neat idea. Would've been nice to have some music or sound effects.

  • Tero Hannula

    It was nice little game. It was gamechanger, that I realized you can hold mouse button :'D I didn't read description and tried clicking ^^" But same as others, could have used music, the controls were bit funky (direction of throw) etc.

    edit. oh yeah. I was doing great at one point, but the Reset button also likes the 'hold the mouse', so puff there goes my record :c

    • HealTheIll HealTheIll
      Level 2

      thanks! you should've tried to play with arrow keys/touch P: sorry to hear about your record.. ): I will add a "best score" title

  • kbjwes77
    kbjwes77 kbjwes77 Level 14

    Almost reached 100k!

    Almost reached 100k!

    Cool concept, less than ideal execution, as some others have already pointed out. Would have liked to be able to direct where my hook was going. Also, I only lost because I was stuck and the only spot I could go killed me. Next time around try and get some SFX and music in there too!

    • HealTheIll HealTheIll
      Level 2

      Holly shet bro you got it way beyond my expectations! O: I will consider adding direction functionality, I already have some cool idea of how to control it. It is strange you say you was stuck because it seems you have lots of options to fire at in the screenshot, but yeah I should put some more work on that level generation, also adding more features that I have in mind. thank you for your comment! :))

  • Auroribus
    Auroribus Auroribus Level 3

    Quite a cool concept, I think this would be quite fun to have as a mobile game that you could play on the go. The controls felt a bit clunky with the mouse, but the arrow keys felt quite a bit better to use actually.

    • HealTheIll HealTheIll
      Level 2

      Thank you Auroribus, and yup, game is not intended to be played with mouse, mouse is there to support touch (mobile) p:

  • Patrick
    Patrick Patrick Level 8

    A tough little game, but a good take on the theme. Good job!

  • Problematicar
    Problematicar Problematicar Level 36

    Cool little idea for the theme, with a couple of problems in execution, for example the with the level generation it can sometimes just be impossible to advance if you grappled the wrong thing or are on the wrong side of the screen. Another small problem is how unintuitive it is to automatically shoot the hook when you switch side of the screen, and I think you should require the player to click for that, not just check if the button is pressed already.

    • HealTheIll HealTheIll
      Level 2

      Thank you for the comment! I could agree to the level generation problem, yet, after playing it for a couple of runs I could actually find some methods and tricks that if you implement them the right way you could reach a very high score (10k+), for example, momentum and always having vertical speed is important. But yea I could make the level generation a bit smarter, I might do. About switching sides, I believe you were talking about playing with the mouse, the reason mouse is working is to support touch, game should be played touching sides of the screen without moving your fingers, or using arrow keys.. mouse is not recommended since you cannot fire both sides at the same time

  • Nyveon

    Simple and fun! Well done.


Become a Patron now and support the game jam
Your pledge goes to help keep the gm(48) running for every generation of GameMaker developers.