The air is barely breathable, there's garbage everywhere.
Nobody dares to get outside anymore. You need to clean up the City!
I'll send you pictures of the places where you can find garbage.
No, stop wasting time and go...
Get That Garbage!
In this game, you go around looking for garbage and picking it up. It's a kind of treasure hunt, inspired by the best part of GTA IV that everyone forgot.
You get pictures of places where the objective is and need to deduce where it is based on what you can see.
The main objectives are in those multicolored bin, the garbage floating around is purely optional.
- Movement: WASD / ZQSD / Arrow keys + looking around with the mouse
- Bring up the phone: Spacebar / RMB
- Open a Bin: LMB
- Pause: Escape (sorry, didn't get the time to get options an option UI for the FOV slider & mouse sensitivity)
- Change Resolution: 1/2/3/4, Alt+Enter to fullscreen
- The order in which you need to collect the garbage is randomized.
- I'm amazed I managed to get something kinda complete, I which I had time for more .
- Turns out, 3D in GMS is kinda hell when you're doing more than just cubes...
- I have no idea how to optimize things and I realized too late that some people have an issue when starting the game.
There was too little time to fix it, especially since I had no idea where to even start. If you can't play it: sorry. I'll make a video if you're curious or if you have a hard time finding stuff.
JesusAcHe Level 4
Nice entry! I actually enjoy the scavenger hunt type gameplay a lot, it feels like a nice twist to the whole collectathon deal. I dont wanna get super nitpicky because Im amazed at how you managed to pull this off in 48 hour, movement is smooth, the visuals are nice to look at and you even have different sounds for walking on grass and pavement! It's a bit annoying getting caught on walls when walking specially the more narrow passages, but all and all I had a lot of fun.
TobyMoby Level 15
Nice game witha very unique charm. I think I would even play a full on open world game with quests and stuff in this trippy world :D
The only real complaint I have is that I would have liked a harder challenge, like if there were enemies roaming around, or if there was a timer or something.
Otherwise, cool game!
Naxos Level 7
I had fun finding and
stealing all the carsI mean uh, getting that garbage! Now I need to know why we wanted all that trash XD
The whole car-theft-treasure-hunt was one of my favorite side activities in GTA IV, especially because you don't just get a yellow GPS straight to the target. So I got excited when I read that in the description. I wasn't disappointed. I liked how big the map was and that each quarter had its own unique visual style. And the map was super helpful!
The music coming in and out was kind of weird and abrupt, but I'm thinking maybe you were going for that minecraft style of intermittent music? I see you said below that it was kind of tacked on, so I understand it not being all that refined.
I was surprised when different floor types gave different step sounds, pretty neat!
I think the thing I liked least was the scintillation of the textures on the world objects. I'm only vaguely familiar with 3d stuff, but maybe turning on texture filtering would help?
As far as gameplay, I only wish the world were bigger / more varied to make the hunt longer! But with 48 hours that's a tall order.
I still think it's mad that anyone attempts 3D in GM for a jam, so huge props there!
Overall I have very few complaints; I liked it!
PS. I always like watching other people play my game, so I uploaded a video of me playing Get That Garbage!
PPS. How is collision done? Were you using the standard 2d GM collision in a sort of top-down scheme, or was there actual 3d collision happening?
PPPS. fish with arms! XD
A fan of those GTA IV missions! That's pretty rare, I didn't expect that. I'm glad you weren't disappointed :D
- Minecraft was indeed the first thing I though of for the music :) I mean, after the style.
- The step sounds were done really quickly, same for the speed of the steps depending on your direction. It just happened, which was reassuring since I'm usually very bad with everything related to sounds
- That's not the first time I made something in 3D, so I kinda knew what I was doing, but not a lot, hence the really bad textures and stuff. Definitely something I should look into. Like, I tried messing around with lighting during the jam but couldn't get the billboards to work so I just gave up to avoid loosing too much time.
- Collisions are just using the base sprite most of the time (like for the terrible tree hitboxes), on some it's just a collision box, and for the pillars I used "point in circle" using the same coordinates as the pillars I'm drawing... I actually have no idea how 3D collision should work in GMS :D
Anyway, thanks for the detailed feedback!
Mimpy Level 16
I like the freedom of being able to go anywhere in the environment at any time, instead of linearly being funneled to each location. You made a pretty big space for such short time!
My one concern is that the music seemed to cut in and out kinda randomly. Sometimes it would stop for a long time, sometimes it would start randomly and then cut short.
kbjwes77 Level 19
20 random bags and 20 hidden bags! Took me a bit to figure out to use the cell phone to find the garbage bags in the dumpsters. Cool environment, movement was a little buggy. The different footstep sound effects were a nice touch. Quite a cool walking simulator/treasure game!
Thanks! I'm guessing the buggy movement is due to the tree hitboxes.
The "figuring out" part is interesting, I didn't think that would cause that much troubles. Well, not that much apparently, but it's should be relatively obvious. I was hoping to make a small text intro, that basically ended up in the description page. I think that would have helped on that part.
ForteFortissimo Level 7
Got all the main trash bags, and 18/20 random ones!
It took me a while to figure out what the objective was, but it was pretty straightforward after that. I assumed I had to collect the garbage on the ground, then put it in the garbage cans, then use the phone to call a garbage truck hehe.
The music was nice, but wasn't very long and cut out as soon as it finished - I think it fading out would give it a more dynamic feel. Out of curiosity, what triggers the music in-game? Was it random or is it associated with locations?
I think it was a good entry overall, though iterating on some of the ideas added would lead to a more interesting experience. What if there was verticality, like going onto the overpass above the neighborhood to pick up trash? What if you could go into some buildings? That and the music are what I would work on if the game were to continue development ~ Very impressed by the usage of 3d in Game Maker!
Fading the musics in and out was definitely my plan, but I did that like 15 minutes before the deadline and couldn't get it to work ^^'
And yeah when/if music start is actually random. The whole audio was done at the very last, since the game wasn't really fully playable until the end of the jam.
I also wanted to experiment with verticality (with the overpass, and also some kind of hill in the forest area) since that would have been something new for me, but sadly didn't get to that. I'm planning on reworking a few of my GM48 games so that's clearly on the list.
Anyway, thanks for the feedback! :)
Man, this game was garbage 🤣
Kidding aside, duude, I love treasure hunts. This was great! Collected 11+20 bags, said hi to fish friend, and saved the environment forever. The 3D environment was super simple, but its layout and details like the mountains around the city, the overpass, etc. made it a surprisingly believable and enjoyable space to explore. Nicely done!
Only small issues I really had were the trees' collision feeling weird, and the brown wall texture was very flickery.
Yooo thanks! Congrats on getting all the bags :D
Yeah the trees have a really big hitbox, I wanted to fix it but this was low priority, especially since that would have meant fixing the whole border ^^'
Kinda same for the textures, they're on the "oh gawd this WIP texture needs to be changed" but didn't get to the "ok let's find something that works" :D
I achieved 11/11 garbage but not all of the optional garbage. I thought the 3d was very well done and the game fit the theme perfectly. It was fun matching the pictures to the environment.