Do you remember me?
Your Old Friend is a point and click game with a narrative focus. Relive some memories and chat a bit with the shadowy, pointy silhouette that lives on the end of your bed!
How do I play?
This game can be fully played using only the mouse pointer, but you can also press the Escape key to go back to the previous screen. Some parts require clicking, other parts require dragging.
What do I do?
Sometimes the objective of a memory is not immediately obvious. Play around and check for interactable objects by watching the eye on your cursor open up!
Who made this?
Minty Python did the programming and the artwork. The background musical score was done by meseta!
Wow, for a fairly short game, this had a powerful and very emotional story, I really enjoyed it, amazing job! Such a powerful point and smoothly executed given the time limit! :)Submitted
Oooo, loved the atmosphere! Much better than cheap scare games. It was good fun, I enjoyed it - and felt immersed in the story, which is pretty impressive for a short jam game.
The only thing I'll say is... the clock hands didn't change to the correct time after setting it (to avoid spoilers). Completely broke my immersion ;) I do like how the face got worse though - and then hilariously it was all happy again when your friend revealed themselves at the end. That just made it more creepy.
I did toggle out of fullscreen and then the mouse controls were all offset wierdly so I had to close it and reopen - but I think that may have been a GM quirk or windows messing with it since it was perfectly fine the second time. But, apart from that - no issues.
Great job Mr Mimps!Submitted
Yeah the clock's pretty wonky, haha, and the details aren't really right, as the clock and its associated minigame were added right at the end of the 48 hour period.
It actually starts on the wrong clockface, too. It's not supposed to be the silly kitty face at the beginning of the game, but it's such a minor bug, and no one would even know that it's a bug but me, so I didn't fix it.
Weird to here about the windowed mouse discrepancy, it actually might have to do with the game's lack of overridden window settings. I mostly just used the default window property behaviors, and GML's defaults aren't always right.
That was really good! The exact kinda level of creepy that I like (fuck jump scares)
Anyway, guess I need to play it again tomorrow night ...Submitted
Quite a special game for gm48! The atmosphere was on point and you nailed the creepy lines. I loved the little changes in the room over time and the way each mini puzzle was completely different from the others, but didn't need any instructions. The way the small story built up slowly through each part of the game was clever as well. Amazing job.Submitted
It was nice storytelling, and I liked it had no jumpscares, but instead tried to be unsettling and creepy. Also it was nice the character really didn't have grudge to kill you, as usually it is written. Nothing to really complain about, it was good.Submitted
The game was well balanced: especially how different parts worked and how they were related to each other. The amount of text speech was also appropriate.
The story itself wasn't really my piece of cake though the quality and overall atmosphere kept me curious till the end!
I wish I had that clock on the wall.Submitted
Nice game. It has a great sense of atmosphere and it tells a story in an interesting way. The visuals and audio both work well together to set the mood. I enjoyed how each item had a different mini game associated with it that added to the central narrative. Overall, just a really good job!Submitted
Wow! That was an experience. Great storytelling, I think you mentioned somewhere that it was your first time doing a story driven game? If so, you did great :D
I'm actually having a hard time coming up with any constructive criticism, the only thing I can think of was that the ending might have been a bit abrupt pacing wise.
Overall, a great game and great experience. Congratulations c:Submitted
Creepy game! I liked it a lot! Pacing of the story and the conclusion work perfectly IMHO. Also, interesting implementation of the theme into the story!
The "fade" effect between scenes was also great!
I didn't discover any technical issues like the other commenter.Submitted
The game was unstable, causing many of my applications to crash on opening (not a ram/cpu/gpu resource shortage issue) which was very odd. However, I do say the the game was perfectly creepy and told a pretty cool story.Submitted