Your Old Friend

Your Old Friend

  • MintyPython
  • 5 months ago
  • 26th

Do you remember me?

Your Old Friend is a point and click game with a narrative focus. Relive some memories and chat a bit with the shadowy, pointy silhouette that lives on the end of your bed!

How do I play?

This game can be fully played using only the mouse pointer, but you can also press the Escape key to go back to the previous screen. Some parts require clicking, other parts require dragging.

What do I do?

Sometimes the objective of a memory is not immediately obvious. Play around and check for interactable objects by watching the eye on your cursor open up!

Who made this?

Minty Python did the programming and the artwork. The background musical score was done by meseta!

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  • Tydecon Games

    Wow, for a fairly short game, this had a powerful and very emotional story, I really enjoyed it, amazing job! Such a powerful point and smoothly executed given the time limit! :)

    • Mimpy Mimpy
      Level 10
      Coder

      Thank you! I would have liked to have added a few more minigames, but I didn't manage my time super well. I'm happy that what I managed to include turned out alright, though.

  • havik

    Oooo, loved the atmosphere! Much better than cheap scare games. It was good fun, I enjoyed it - and felt immersed in the story, which is pretty impressive for a short jam game.

    The only thing I'll say is... the clock hands didn't change to the correct time after setting it (to avoid spoilers). Completely broke my immersion ;) I do like how the face got worse though - and then hilariously it was all happy again when your friend revealed themselves at the end. That just made it more creepy.

    I did toggle out of fullscreen and then the mouse controls were all offset wierdly so I had to close it and reopen - but I think that may have been a GM quirk or windows messing with it since it was perfectly fine the second time. But, apart from that - no issues.

    Great job Mr Mimps!

    • Mimpy Mimpy
      Level 10
      Coder

      Yeah the clock's pretty wonky, haha, and the details aren't really right, as the clock and its associated minigame were added right at the end of the 48 hour period.

      It actually starts on the wrong clockface, too. It's not supposed to be the silly kitty face at the beginning of the game, but it's such a minor bug, and no one would even know that it's a bug but me, so I didn't fix it.

      Weird to here about the windowed mouse discrepancy, it actually might have to do with the game's lack of overridden window settings. I mostly just used the default window property behaviors, and GML's defaults aren't always right.

  • baku
    baku baku Level 46 Patron

    That was really good! The exact kinda level of creepy that I like (fuck jump scares)

    Anyway, guess I need to play it again tomorrow night ...

    • Mimpy Mimpy
      Level 10
      Coder

      Yeah, screw jump scares! :D

      I'm also now regretting not adding an easter egg for when you boot up the game and the system clock has gone over to tomorrow night, haha.

  • Eva
    Eva Eva Level 11

    Quite a special game for gm48! The atmosphere was on point and you nailed the creepy lines. I loved the little changes in the room over time and the way each mini puzzle was completely different from the others, but didn't need any instructions. The way the small story built up slowly through each part of the game was clever as well. Amazing job.

    • Mimpy Mimpy
      Level 10
      Coder

      Thanks for the kind words! I was a bit afraid that the lack of instructions would confuse people, so I tried to keep each puzzle pretty simple. You've put me at ease knowing that they're clear for people, haha.

  • Tero Hannula

    It was nice storytelling, and I liked it had no jumpscares, but instead tried to be unsettling and creepy. Also it was nice the character really didn't have grudge to kill you, as usually it is written. Nothing to really complain about, it was good.

    • Mimpy Mimpy
      Level 10
      Coder

      Thanks! I don't like jumpscares, so I was definitely trying to go for more of an unsettling angle. I tried to avoid it being too tropey, still probably have a few in there, but I'm glad that you appreciate the attempt to make it a bit less cliche!

      • Tero Hannula Tero Hannula

        Yeah, in general I think avoiding tropes can create interesting things, though they are useful to getting right mind-set for player ^^

  • dosto
    dosto dosto Level 5

    The game was well balanced: especially how different parts worked and how they were related to each other. The amount of text speech was also appropriate.

    The story itself wasn't really my piece of cake though the quality and overall atmosphere kept me curious till the end!

    I wish I had that clock on the wall.

    • Mimpy Mimpy
      Level 10
      Coder

      Thank you for playing! I appreciate that you stuck it out to end despite the story not being your thing.

      The clock faces were added pretty much an hour before deadline, not much point to them but I did want to offset the creepy with a bit of silly weirdness haha.

  • Sindre Hauge Larsen

    Oh wow, this was creepy yet beautiful. An experience from start to finish. Good job!

  • Veralos
    Veralos Veralos Level 33

    Nice game. It has a great sense of atmosphere and it tells a story in an interesting way. The visuals and audio both work well together to set the mood. I enjoyed how each item had a different mini game associated with it that added to the central narrative. Overall, just a really good job!

    • Mimpy Mimpy
      Level 10
      Coder

      Thanks a bunch! I've got meseta to thank for the audio, he wrote the music early on day one and I think that the tone of it affected the way I made the art, heh.

  • Nyveon

    Wow! That was an experience. Great storytelling, I think you mentioned somewhere that it was your first time doing a story driven game? If so, you did great :D

    I'm actually having a hard time coming up with any constructive criticism, the only thing I can think of was that the ending might have been a bit abrupt pacing wise.

    Overall, a great game and great experience. Congratulations c:

    • Mimpy Mimpy
      Level 10
      Coder

      Thank you so much! I’m super glad to hear you liked it.

      And yeah, every time a jam rolls around I always consider the idea of doing something story focused but I never do, it always feels intimidating for some reason, heh. I’m happy to have experimented a bit and moved into that discomfort zone.

  • ZedSquadron

    This was amazing! My favorite entry that I've played so far. Loved the art style and the music. Very cool stuff.

    • Mimpy Mimpy
      Level 10
      Coder

      I appreciate it! Thanks for playing through it!

  • TobyMoby
    TobyMoby TobyMoby Level 15

    Creepy game! I liked it a lot! Pacing of the story and the conclusion work perfectly IMHO. Also, interesting implementation of the theme into the story!

    The "fade" effect between scenes was also great!

    I didn't discover any technical issues like the other commenter.

    • Mimpy Mimpy
      Level 10
      Coder

      Thanks! The fade effect was made with pretty much completely random brush strokes in Paint.NET and a transparency shader slapped on top, luckily I got a shape I was happy with after a couple bad attempts haha.

  • Wahoo
    Wahoo Wahoo Level 8

    The game was unstable, causing many of my applications to crash on opening (not a ram/cpu/gpu resource shortage issue) which was very odd. However, I do say the the game was perfectly creepy and told a pretty cool story.

    • Mimpy Mimpy
      Level 10
      Coder

      Hm, sorry to hear about the crashing, unfortunately I'm not really sure how the program could be affecting other applications. I'll try to hunt down some clues to see what happened there.