Hey! Did you come here looking for Ants Took My Eyeball, the upcoming roguelite platformer? This is not it! This is an older game jam entry of ours that we developed in 48 hours. The roguelite platformer we're developing is a whole new game, which is based on this jam game. You can follow our progress of the new game @antstookmyeye or wishlist it on Steam.
Ants stole your eyeball. What can one do about it?
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Lv. 1
A great bit of fun. Would definitely play a full-fledged game.
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Lv. 10
What Fachewachewa said. Then it is ready for Steam :D
Congratulations, it is an impressive jam game! The boss battle was pretty fun!
SubmittedA Data Story
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Patron
Obviously amazing visuals, really cool particles and lighting, cool boss, and overall good game.
I do have some complaints though :D
- Spamming shots gets old, we need autofire, especially when some enemies take so much hit to die.
- Since there's not a lot of enemy variety (which isn't bad for a jam), I wish the game was shorter. Levels aren't that interesting compared to what you can do. It's really ok to have a short game in a jam and leave people wanting more than having a bigger game where they might give up. Luckily it isn't too hard and the checkpoints are generous.
- Had a few troubles with jumping off platforms, check out the fabled "coyote time"
SubmittedShrinkoban
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Patron
That was really good.
To the point where I can't come up with any feedback to give, for a game made in 48 hours, it hit all the marks. Great soundtrack, great art, solid gameplay, a fun story. I would have liked to play with the D-Pad instead of the joystick but that's such a minor detail.
Really well done, congratulations.
SubmittedPlanet Weaver
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Lv. 19
That was rather complete experience from the begininng till the end. It felt a bit too easy, but I could imagine some players having troubles in specific parts of the game. What could I say... it's rather perfect package for such a small jam game. Some nitpicking, like audio could've been cleaned a bit more and whe nants exploded, their head were facing a wrong direction etc. etc... Very Terraria-like feeling on graphical side. I really liked the enemy variety and didn't expect such a massive boss fight!
SubmittedSmall World Cat Service
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Lv. 15
Very relatable game. Absolutely hate it when ants steal my eyeball!
That aside, I enjoyed the intro, the voice acting. Also felt it was a gorgeous game. Loved the bioluminescent environment and the spurts of neon fluid when reigning down hell on the poor thieving ant colony.
Appreciated I didn't have to start from the beginning when I died. Sound throughout the level was also appropriate and the sound effects were great too.
Really nicely polished game!
SubmittedHulda's world
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Lv. 18
Obviously this is a 10/10 on Art (except the cutscene graphics... those were quite shoddy indeed). However, I found the gameplay to be a bit lacking. You can only shoot in 2 directions, move, or jump. This significantly decreases the amount of tactical decisions the player can make. You'll need to get down to the enemies to fight them anyway. I'd also maybe introduce some enemies that attack from a distance, or maybe even ones that crawl on the ceiling to prevent people from camping. After all, you want the player to keep moving and shooting. Oh, and if there's no penalty for just shooting all the time, then there should be an autofire. Maybe you could introduce some kind of ammo, or even just an overheating system so the player can't just fire endlessly.
SubmittedPlanet Doom
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Lv. 19
Thanks a lot for the feedback!
I agree that the gameplay was not super interesting in itself. This time we spent most of the time in art, narrative and polish and the game looks great (I'm allowed to say that because I'm not one of the artists, I'm the coder). At least personally I think the game is just short enough that the lack of deep gameplay is mostly overshadowed by all the other candy so that the player still stays interested till the end!
That being said, I do regret that we didn't spend even just a little more time on gameplay. There are some simple things that we could've pretty easily implemented, such as having autofire like you suggested. Some enemy variety would've been nice, and I like your suggestions on that!
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Lv. 12
Really polished game. Awesome intro and music, boss fight was cool too! I got annoyed that jump was 'z' and not up or space, though, it really tripped me up in game.
SubmittedHulda's world
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Lv. 4
Wow. So. Cool.
There isn't much to improve, but if I had to pick something, it would be that sometimes ants stay directly below where you want to jump down to, making it hard to get down without damage.
Amazing work!
SubmittedOrbit Absorb It
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Lv. 3
Aside from the opening, the game is really well polished. I'm left to assume the initial cutscene couldn't be as worked on, perhaps due to time constrictions, but nevertheless I'd rather have a weak opening for this game than no opening at all. Although it is a fairly standart shooter, I think the little narrative behind it, complemented by the art and music made it a great experience.
If I had to add any constructive criticism, I think it'd be to enable autofire. But it didn't really bother me to much.
You've done an amazing work, congratulations!
SubmittedLet There Bee Rumours
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Patron
That was intense! Excellent game, especially for such a short jam! Loved it.
SubmittedThe Well-Digger
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Lv. 2
Se tunne ku äntit vie sun silmämunan But hey what an amazing entry! The music worked well with the intense gameplay and bossfight was just top notch. Good work!
Submittedgoose no lose
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Lv. 19
Perustuu tositapahtumiin. (ei oikeesti perustu)
Thanks for the feedback! Music is usually a weak point in our games or it might be missing entirely, because none of our core team are musicians. This time we worked with a musician friend and we are very happy with how it turned out and how well it fits the game. Glad you enjoyed the game!
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Lv. 5
Ants, ants everywhere
Great looking and polished game. Loved the weird sound effects here and there. Music also got stuck a little in my head.
Was great fun but I was not able to took the eyeball back.
I wish I could do something as polished as this and you did in for the jam. Would love to see your future entrys!
Great one!
SubmittedTake Care of Little Fellas
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Patron
As in gameplay, nothing special, but well done and polished. Going deeper and deeper, and having waves of ants when trying to get pass the worm. It was polished game, maybe starting sequence was off from otherwise polished game ^^" Wasn't too hard, though there were spots where you needed leap of faith, which caused loss of health. Though good you put mushrooms everywhere. (Also autofire would have been great) Art, music and were good, well done.
SubmittedTroll's Crabby Island
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Lv. 38
It's pretty standard platform shooter fare, but that's hard to complain about when everything is so well polished! The animations on the main characters and the enemies are very lively (especially the final boss). The effects for shooting enemies are pretty satisfying and give a nice amount of impact to the action. The lighting effects are also super cool. The audio all fits and the music compliments the game well. I also found the opening pretty amusing with the main character nonchalantly stating he had to shrink himself.
I guess if there's one thing to complain about it would be the whole shooting as fast as you tap the button thing. It can get a bit tiring when trying to shoot fast. That's a pretty minor nitpick though.
SubmittedThe Mouse Trap
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Lv. 19
Thanks for the comments. We're happy you enjoyed it!
We spent a pretty big portion of the dev time with the effects, polishing, juice and the narrative sections. Those are the things that I personally am the most satisfied with and had the most fun making, so it's great to hear that people are liking those elements of the game!
I wonder how much fact that you can shoot as rapidly as you can tap the button skews the general difficulty of the game. People that can (and want to) tap really fast may find the game much easier than the people that can't tap as fast or don't realize that they could do that. Personally I think that's actually a pretty major design flaw (or actually an oversight, to be precise) that makes it very hard to balance this game's difficulty.
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Patron
WOW! I'm at a loss for words, it's REALLY good, everything about it, just wow, you've done a really great job here and should be beyond proud of what you've achieved in such a small time, easily one of the best games of this jam!
SubmittedVillage Inc.
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Patron
The artwork and effects really shine here. I need to learn how to do the lighting and splatter effects! Really well done.
I had issues getting the gamepad to work, but the keyboard controls seemed to be fine.
Submitted-SPROUT-
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Lv. 17
Thanks for playing our game! This kind of gore/splatter effect is actually really easy to implement once you understand the basics! It's basically just invisible objects bouncing around while constantly spawning those juicy drips. Apply some gravity and random variation in the spawn rate and scale and you are done!
Oh and the game is unfortunately hard-coded to work with gamepad number 1. So in case you have more than one connected, the other ones won't work :(
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Lv. 9
fun and very immersive, great art!
SubmittedThe Tiny world of friends
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Lv. 14
Wow! This was excellent! - There's so much I love about this, but the narrative design was excellent - a really simple setup with a hilarious creative twist 'I guess I'll just have to shrink myself (shrug)' - The continuous descening made it feel like you were going deeper and deeper into danger - especially the big drop before the boss! Then the boss containing the eyeball was a brilliant payoff at the end. It kept me gripped from beginning to end - obviously the controls art sound and gameplay were all tight and excellent, but it was the whole package together with a narrative that drew you through was what really made this special! Well done folks!
SubmittedWarning The Floor Is Lava
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Lv. 5
Im not very good at these types of games, but I sure had fun playing it. The art and sound design were fantastic, as was the story. The one thing I had trouble with were the controls, I didn't like that jump and shoot were so close together in the bottom part of the keyboard, it made for weird hand position. (this may be a 'me' problem tho.) All in all, great game!
SubmittedTropical Misfortune
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Lv. 26
The game looks great, all the goo and bug limbs flying around after shooting the ants is very over the top and silly, and the lighting on the mushrooms is cool.
I think that the gameplay could be improved by giving the ants some more variety and perhaps by giving the gun a recharge rate so that you can't continuously mash the button forever without any penalty.
SubmittedYour Old Friend
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Patron
in tight spots bullets just get eaten up by walls and don't deal any damage to ants, it feels a bit clunky because of it
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Lv. 12
Man this looks phenomenal! Great lighting, parallax, gore effects. I like the humorous tone as well. There were some parts where I think it fell a bit mechanically, like at one of the larvae some ants were falling really quickly from above without any good tell. That boss fight at the end was top notch as well. Great work!
SubmittedThe Final Frontiersman
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Lv. 8
Haha, this was a treat! Truly silly and fun, but not at the expense of a well-designed, cohesive game. The boss battle was particularly well done (and challenging!)
SubmittedHey, Astronaut. We're Out of Milk!