
Rock, Paper, Scissors, Death!
The zombie virus is starting to take over the hotel where an unsuspecting vacationer is staying. Take control and try to escape the hotel as quickly as possible. Unfortunately, the exit has been barred and you will need to find the key to get out. As a zombie, take as many human lives as possible while avoiding the military forces trying to bring this outbreak under control.
Movement: Arrow Keys or WASD
Hide: Space Bar
Battle: Click your Choice and hope for the best!
Art : Josh K.
Code: Taylor H. and Josh K.
Music and sound effects: Dale D.(Deathbreath)

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I think the game was bit too unforgiving ^^" Here is gameplay video: https://youtu.be/fD5nZ1gACGY?t=7321
I would have wanted some way to affect my odds, and not just randomly win/tie/lose. Maybe how many zombies are nearby or something (and meter showing your survival rate :P )
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- 8mos ago
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This is a really clever use of the theme. I also liked the art in the game. I thought the hide mechanic could have been done a little better if the zombies had wandered around after you hid, instead of just staying around the trash can/maid cart.
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- 8mos ago
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Level 14
Not a bad idea. The zombies did have a wonder around script if you're in the trashcan. However, I think you're right, we could have made them wonder a bit further, and made them walk away from the trashcan. This would give the player a better chance to escape. Especially since we had the insta death if you failed rock, paper, scissors. Thanks for the insight, and feedback. Also thanks so much for playing! ^_^
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- 8mos ago
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The concept is interesting. I would have liked it if the world were the same, but just your objectives changed depending on whether you were a human or zombie. Having different mobs wandering around made it feel kinda disconnected.
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- 8mos ago
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I enjoyed the human campaign more than the zombie campaign since there was a win scenario. My strategy was SCISSORS EVERY TIME BRO! but that only worked 1/3 of the time so idk, maybe I should have diversified. I thought the game mechanic was funny
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- 8mos ago
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RPS as a combat mechanic is interesting, but I agree with Tydecon that instadeath is way too punishing. 1/3 chance of having to start over from the beginning every time you touch a zombie is so annoying, especially in the left corridor where the key is when playing as a human, since it's not easy to get in and out without touching any zombies.
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- 8mos ago
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I like the idea here of a combat system being based around rock, paper scissors - though I do think some kind of lives system would have been better as the insta-kill for one wrong choice is harsh - though that does give you more insentive to not get attacked. Nice idea though :)
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- 8mos ago