Rock, Paper, Scissors, Death!

Rock, Paper, Scissors, Death!

  • kamphellproductions
  • 8 months ago
  • 61st

The zombie virus is starting to take over the hotel where an unsuspecting vacationer is staying. Take control and try to escape the hotel as quickly as possible. Unfortunately, the exit has been barred and you will need to find the key to get out. As a zombie, take as many human lives as possible while avoiding the military forces trying to bring this outbreak under control.

Movement: Arrow Keys or WASD

Hide: Space Bar

Battle: Click your Choice and hope for the best!

Art : Josh K.

Code: Taylor H. and Josh K.

Music and sound effects: Dale D.(Deathbreath)

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  • Tero Hannula

    I think the game was bit too unforgiving ^^" Here is gameplay video:

    I would have wanted some way to affect my odds, and not just randomly win/tie/lose. Maybe how many zombies are nearby or something (and meter showing your survival rate :P )

  • Bokonon
    Bokonon Bokonon Level 5

    I like the two factions you put in and the animations are great, but as others mentioned the insta death that was essentially random became a bit too punishing too quickly

  • WinuX
    WinuX WinuX Level 15

    Really cool idea, but as others already said insta death is a bit too punishing.
    But overall a cool little game :D

  • Zen00
    Zen00 Zen00 Level 11

    Unfortunately the r/p/s mechanic feels very out of control and not a fun means of combat. Especially with the sheer number of enemies. Played as zombies for a bit, then played as humans. Couldn't find a key as humans, got 24 zombie monches.

  • zukk

    This is a really clever use of the theme. I also liked the art in the game. I thought the hide mechanic could have been done a little better if the zombies had wandered around after you hid, instead of just staying around the trash can/maid cart.

    • Josh K. Josh K.
      Level 14

      Not a bad idea. The zombies did have a wonder around script if you're in the trashcan. However, I think you're right, we could have made them wonder a bit further, and made them walk away from the trashcan. This would give the player a better chance to escape. Especially since we had the insta death if you failed rock, paper, scissors. Thanks for the insight, and feedback. Also thanks so much for playing! ^_^

  • SpritePainter
    SpritePainter SpritePainter Level 13

    The concept is interesting. I would have liked it if the world were the same, but just your objectives changed depending on whether you were a human or zombie. Having different mobs wandering around made it feel kinda disconnected.

    • Josh K. Josh K.
      Level 14

      Interesting insight. We'll keep that in mind for the next game. Thanks so much for the feedback, and thanks for playing! :)

  • PizzaBandit

    I enjoyed the human campaign more than the zombie campaign since there was a win scenario. My strategy was SCISSORS EVERY TIME BRO! but that only worked 1/3 of the time so idk, maybe I should have diversified. I thought the game mechanic was funny

    • Josh K. Josh K.
      Level 14

      Thanks so much for the feedback! SCISSORS FOR THE WIN! Lol thanks for playing :)

  • baku
    baku baku Level 51 Patron

    RPS as a combat mechanic is interesting, but I agree with Tydecon that instadeath is way too punishing. 1/3 chance of having to start over from the beginning every time you touch a zombie is so annoying, especially in the left corridor where the key is when playing as a human, since it's not easy to get in and out without touching any zombies.

    • Josh K. Josh K.
      Level 14

      I completely agree. The instant death was a bit too harsh on the player. Thanks so much for the feed back, and thanks for playing!

  • Tydecon Games
    Tydecon Games Tydecon Games Level 16

    I like the idea here of a combat system being based around rock, paper scissors - though I do think some kind of lives system would have been better as the insta-kill for one wrong choice is harsh - though that does give you more insentive to not get attacked. Nice idea though :)

    • Josh K. Josh K.
      Level 14

      Great idea. A best 2 out of 3, or a hp system probably would've made it a little less unforgiving. Thanks so much for the feedback, and thanks for playing ^_^