Absorb pedestrians as you avoid a not so aggressive security guard!
WASD - Arrows : Movement Space - Lunge/Roll
HUGE SHOUT OUT @Cavedens provided the art and player sounds! I was unsure how add him to the submission as this is my first GM48!
Summary
Players appreciated the artwork and sound design of Mixel City, finding the concept entertaining and the effects visually appealing. However, some noted a lack of clear end-game or winning conditions and suggested improvements in gameplay clarity, such as better indicators for key characters. Minor glitches with text display were also mentioned. Overall, the feedback encourages further development to enhance gameplay and polish.
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Patron
It took me longer than it should to release the guy in the blue was the security guard, a little "avoid this guy" arrow might have helped with that, and there was a little glitch where the "nothing can stop you now" text seemed to build up and follow me around - but the groundwork is here for a good game, I like what you've got so far and hope you carry on with it :)
SubmittedCactus Capers
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Patron
Haha, well, that was something, wasn't it? That was an entertaining concept. With some more gameplay and an actual way to win this could be a really neat game. The art and sound are good too!
SubmittedColony Command
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Patron
I ate the security dude and it was glorious. The text box that said nothing can stop me was a bit wonky but it was actually a pretty cool effect.
SubmittedMy Little Sumo
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Lv. 3
Yeah it ended up being a "feature" hah! One of those last minute additions. Thanks for playing!
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Lv. 10
Really loved the artwork, sound was nice too! Is there an end-game? I got to it saying nothing could stop me, but couldn't find a way to formally win.
SubmittedPicking Pumpkins
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Lv. 3
I didnt have time to include a "win" state, though you can eat the security dude!
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