Compete in 60 second rounds to claim your DISC DASH title!
HOW TO PLAY
In Disc Dash, you need to make sure your timer doesn't run out before your opponent's does! Try to keep the discs on their side of the court for as long as possible to win a round - think of it as Advanced Hot Potato
DISCS AND ITEMS
|This is your normal disc, any time it's on your side of the court it's taking time away from you!|
|This disc doesn't last long, but it takes time away from you! Make sure to keep it out!|
|Are these discs apparitions? They are only here to confuse you|
|Hitting this box spawns one decoy disc that will take away time from whatever side it's one - but it won't last forever!|
|Hitting one of these boxes spawns a bunch of temporary FAKE DISCS - good for a distraction!|
|Give your throw a little boost of speed!|
Your movement after throwing a disc directly impacts it's spin!
< ARROW KEYS > to MOVE, < Z > to DASH (or double tap arrow keys), < X > to THROW
Player 1: < W A S D > to MOVE, < Q > to DASH (or double tap movement keys), < E > to THOW
Player 2: < ARROW KEYS > to MOVE, < SHIFT> to DASH, < R CTRL > to THROW
A really simple, yet very fun concept. I was only able to play against the A.I but it was still fun and a good challenge. Very addictive too. The whole game is pretty simple to grasp but I like how there's a bit of depth to it as well with the powerups and curving your throws.
It's very fast paced, which makes for some exciting matches and as I mentioned before, the A.I puts up a good challenge even on some of the earlier settings. The music was really good too. Sort of sounded like a cross between F-Zero and Megaman to me. I really liked the graphics as well. The visuals complimented the gameplay very well.
The fact you made this in 48 hours is pretty impressive and I'd love to see how much you could expand upon this given more time.
Thank you, Jackaroo!
We had a ton of fun making this - Kyle gave our team the visual boost we've been looking for in our last few games (he knocked it out of the park, tbh!).
I'd love to know how you fared against the Sentient AI... it literally cheats against you, so I'm not too sure it's possible to beat it. But maybe with really quick fingers!
I appreciate your thoughts on the music - I'm really proud of how it turned out! I don't know if you noticed, but if you hang around a bit at the beginning of a round before throwing the disc, the music changes once you do so!
-Easy to learn and difficult to master.
-Music and art were top-notch.
-Very smooth controls.
-Honest-to-god addictive gameplay. Shocking to think this was made in just 48 hours.
Amazing game guys, imma favourite this one for sure.Submitted
What a neat game. I included it in my GM48: Sixty Seconds compilation video series, if you’d like to take a look. :) https://youtu.be/huP5ApnGTE0
Brilliant in its simplicity and fun to play again and again! I love the disc physics and powerups - it's so satisfying to watch a tons of fake discs explode all over your opponent's side of the court, then see them struggle to find the real disc haha. The graphics are great, and the high-energy music really gets you pumped. The AI is incredibly well-made, and provides a good challenge even on the lowest setting. Great work!
Thanks Ethan! I'm so happy to hear you got into the gameplay loop! When it started to become playable during the build, it was really hard to focus if someone from the team was playing it on their screen and casting it for the rest of us to watch. We wanted it to have the feeling of "Just ONE more match!" while playing. Admittedly, we haven't beaten the hardest difficulty mode yet, but the variety of levels means everyone can find the right challenge. We also had more powerups planned initially but ran out of time like everyone else I can imagine!
Really fun little game! The concept is elegant and executed flawlessly. The different powerups add some nice variety and it's impressive that you managed to include multiple AI levels. I like the slightly different take on the theme with dividing 60 seconds into 30 seconds for 2 players. The presentation is fantastic as well.Submitted
There is a very well done game, great NES style to it. This game looks and plays amazing but my few gripes are that you could have 'Esc' exit the game and gamepad support.Submitted
- The music and art is fantastic
- I love the way you can curve the ball
- The power ups are a great addition
- The dash ability adds a bit of spice
- I found the controls to hurt my fingers. They also don’t seem to be consistent between singleplayer and multiplayer
- Once you’re playing there’s no way to exit to the menu
- Good implementation of the theme
- Very replayable, can just have imagined me playing this in class with a friend.
Thanks so much for the kind words!
We were so happy to add Kyle to the team this time around for the awesome art, he knocked it out of the park!
I'm super pleased with how the music turned out - I think in all of the past GM48 games we've done, the tracks I've made were a mix of digital and analog instruments - this time I went all out for digital to keep it a bit simpler.
I definitely agree with the consistency of controls - we did the best we could with the limitations of how a local multiplayer game would work, and what would be "optimal" if we weren't splitting up the keyboard. If we were to do a post-jam release of this, we'd definitely add controller support straight away, haha.
This game is well rounded. The CPU is really good, good music, repleayable even possibility to play with friends. The only thing that was a little bit anoying was no pause button or no quit game button. But even with that, will definitely keep this on my computer and make my friends play it with me.
Really polished, overall a really fun twist on air hockey and similar types of miniature sport game.Submitted