Spacetime

Spacetime

  • Ratchet
  • 3 weeks ago
  • 37th

Blast your way through scores of opponent ships using over 9 different unique weapons. Collect engaging powerups as you attempt to survive the 60 seconds in Spacetime. There is a boss waiting at the end.

Controls:

WASD/Arrowkeys - Movement

M1/M2 - Primary/Secondary fire

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  • PizzaBandit

    This was a very immersive game. Solid gameplay and the craft's moovement feels great. Artwork nice too

  • Junction Games

    This was a pretty fun game!

  • Tydecon Games

    This was definitely a weird one, what starts as a simple space shooter then becomes a bullethell game followed by... space cow?! Haha, I did not see that one coming, fun game! :)

  • Jackaroo
    Jackaroo Jackaroo Level 9

    I had no idea what was going on most of the time but I enjoyed it. It does have its faults though.

    I like the bullet hell style gameplay but even in most bullet hell games there is ways to effectively manoeuvre round/deflect/destroy enemy bullets. Something like that. Here though it just gets to a point where it became far too cluttered and I didn't have the tools to fight back.

    I even reached a point where all my enemies and the boss were on the lower part of the screen and I was at the top. To my knowledge, I couldn't do anything to kill them since i was still facing towards the top of the screen, but plenty of them still had attacks that could kill me. I couldn't make my way back to the lower area either since it was just a sea of bullets and would've meant instant death.

    I tried several times but I didn't manage to beat the boss. I wasn't even sure I was damaging it to be honest so a health bar or something for him would've been a good inclusion.

    Also I'm not quite sure why, but after the first death the timer seems to start on a different amount everytime. I had it range from 54-58 seconds but it never went back to 60 seconds.

    But despite the faults I mentioned I did enjoy the hectic gameplay and I still want to beat that boss. I also like the variety of weapons as well. For 48 hours you've done a good job.

  • Allison James

    Pretty fun game! It controlled responsively - although I'd've rather had the shoot buttons mapped to the keyboard since the mouse didn't aim or otherwise do anything. Interesting, wide variety of weapons and enemies too. Well done!

  • Veralos
    Veralos Veralos Level 37

    This game has a lot of potential. There's plenty of cool weapons to use with a lot of variety between them. The powerups are neat - the time slowing effect is especially sweet. There's a nice selection of enemies, and the boss is pretty funny. The graphics look great and the audio is well placed.

    Unfortunately, it's brought down a lot by how cluttered everything is. There's no opportunity to dodge effectively, so you basically just need to hope the game hands you enough barriers and health to win. I'm not sure if it's possible to beat the boss but the best I got was 694. However, if you toned down the rate of enemies/bullets this could be a fantastic game.

  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 12

    Interesitng game! I included it in my GM48: Sixty Seconds compilation video series, if you’d like to take a look. :) https://youtu.be/e89Is-N0g-w

  • adam02oc
    adam02oc adam02oc Level 2

    Pretty cool. The only two major complaints I have are:

    1)The game becomes very clustered very quickily. It soon becomes more about sheer luck than skill due to the amount of enemies on-screen at once.

    2)Some areas, such as the game over screen, could do with a bit of polishing up.

  • Anonymous
    Anonymous Avatar Anonymous

    Despite its simplicity it's quite enjoyable. It gets kind of cluttered and hectic very fast, though.