all odds were against us in this jam, but we somehow made it (even if really beaten up)

Yes, it was supposed to be a sequel

Frank receives a call from Nekijo. She is trapped inside one of the Academy's buildings, and she suspects it's the Big Ghost's doing after she recovered her spell book. Now it's up to him to find her and get out. But... how? Nekijo tells him about a strange mechanical wand she's seen once in the Mechanomagic Institute. A "spell code" needs to be inputted in order for it to work, unlike traditional wands. Clueless about how to operate that device, Frank takes the wand along with a little manual, and hurries to find Nekijo.

Controls

  • WASD to move
  • Arrow keys to input spell code
  • Left Ctrl to view recipes
  • Scroll to navigate through the pages
  • Space to confirm input
  • Left Click to shoot
  • Left Shift to dodge

i wish i had more time to finish this game :(

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  • 2102
    Patron

    I like the procedural generation, and the concept is simple, but it works. The gameplay and enemies are honestly fine for the most part (but the pumpkins are a bit cheap), my issue with it was that I had to let go of the mouse to input spells. It just made combat unnecessarily complicated. Pretty cool game, though.

  • Fachewachewa
    Patron

    Those pumpkin monsters have no chill 😂
    It's an interesting idea but yeah inputting spells take too much time compared to the pace of combat, so waiting outside of room to shoot the enemies is the best solution. Until you realise more are spawning in other rooms apparently? Then just running around is the optimal strategy. Also I'm not sure if the weakness is random or represented in any ways on the enemies?

    I like that stuff changes, but yeah it definitely needed more balance. Also there's like 2 runs in a row where I got the room with the NPC right next to the start, so it was over in a few seconds :D

    Arctract
    Submitted

    Arctract

  • Mark L 🌲
    Lv. 5

    Really cool idea with the key combinations. But as most people also stated, the controls were unfortunately not easy to handle. But, if I look past that, I think you have a cool concept going and I wonder what else you can do with it!

  • Tydecon Games
    Patron

    I like the idea for this one and the foundations are there, I had a little trouble casting the spells as the controls seemed a little off for me, I couldn't get the spell to cast when I was clicking but I don't know if that was just me or not - I appreciate the time crunch so with these foundations I hope you go on to expand on this as the premise is good and you've got a great start with this :)

  • Yosi
    Lv. 46

    I like the idea of needing to input a combination of directions for spells, but as other people have said, it is quite difficult to do during combat due to the control scheme. I think it would have been better if you only had to do the input once, and then could shoot with the spell as long as you wanted. Or if there was automatic aiming, so you wouldn't have to keep swapping from the arrow keys to the mouse.

  • Richard
    Lv. 7

    I like the art and story of this game. The idea with spells is also nice.

    In my opinion, WASD+arrow keys+space+mouse click is way too complicated combination to execute in a close combat. The only way to have a chance against that fast moving pumpkin is to stay in a corridor and hit it by chance.

    Overall, good entry.

  • GoblinBoy
    Patron

    I love the little character and the narrative approach to this game.

    The main problem for me would be the input. Switching from arrows keys to confirming with space and then going over to the mouse to aim and confirm the shot ends up being a little much. Especially when having to dodge quick enemies at the same time.

    The random generation makes it really cool to keep retrying though. Gives each attempt a unique flair.