Do you have what it takes to make it in this cruel world?
Take a dive into the hard life of super stickman. You have to mange your work, health, entertainment and sleep without making any sacrifices in order to make it to the next day and the next and then the day after that....
Update 23 - Jul - 17:
Fixed an annoying issue with the sleep button in the HTML5 version of the game where you'll have to press it twice instead of only once.
Latest HTML5 version can be played here : https://yumesekailabs.weebly.com/html5-game.html (If you're gonna play this version on mobile just know that the sound wont work on Chrome or Safari. The sound will work on all other mobile browsers)
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Lv. 10
This game started calm and when I took some action, it became insanity itself.
As my real life.
SubmittedThe Tears of Lorem
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Lv. 13
Simple game, but very challenging. I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :) https://youtu.be/syYlrVk54P8
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Lv. 38
This is a cool idea, but it's way too hard. I thought it was an impossible joke game at first until I read the feedback and saw that you can actually get to later days. It should start slower and maybe the days could be shorter.
Other than that, the animations are neat and the music is very good. I like how it starts calm then goes crazy once the game actually begins.
SubmittedSeven Sacrifices
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Lv. 67
Yo, dude, do you hate people? xD Cause it's insanely hard. Seeing the feedback, I tried on my phone and it's waaaay easier.
...yet the first day was still impossible to beat. Considering I am a beast when it comes to mash buttons. Maybe not on the phone... but still, I'm notorious amongst my friend for being pretty good with button mashing.
So imagine how harsh your game feels when we can't even beat the first day... Also, IT LASTS FOREVER :c Did you play test it? otherwise, maybe you're a masher beast? :o Cause I can hardly imagine anyone beat this.
Note that when you make a game, often/usually, it's way easier for you than it is for people that don't know the game, if that helps you balancing it. Don't make it too easy neither but as someone suggested, you should make it progressively harder.
Also, the theme doesn't feel quite there. When you think about a sacrifice, you usually think about a choice that requires you to sacrifice something. Here, you lose if you sacrifice anything...
SubmittedMunchun
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Patron
Insanely hard!! Wasn't really able to play on PC due to the way my mouse buttons are bound, but then I tried with HTML5 on my phone and that worked better. Still couldn't make it past day 0 though :'(
Amazing music!
SubmittedSnowfriends [Prototype]
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Patron
A day should be 20 / 30 secondes max, not one minute. Spending more than 45 secondes without any visible progress is kinda depressing. I think a littre change on the timer could add a lot.
SubmittedThanks for your Sacrifice
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Lv. 6
I also couldn't survive more than a day, so I think the difficulty is too high (you must be a faster clicker than most). I liked the music and it does fit the theme but it needs a bit more gameplay, such as upgrades you get in other clicker games.
SubmittedA Pound of Flesh
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Patron
While this is a good idea for a jam game, I think it's way too difficult. (I couldn't even survive a day D:) Despite that, I think it's a nice idea and deserves some kind of expansion.
SubmittedCRUNGUS 2: Sons of CRUNGUS
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I can't balance my life to make it past a day. I like the clicker/ life simulation idea. Make it easier in the beginning and increase difficult with days or age maybe.
It would be funny if you began as a baby and grow up and depending on what you clicked on, it leads you to different life endings.
Good Job!
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not sure if there's any way to win other than waiting for all the bars to eventually drop, but i do like the aesthetic