Do you have what it takes to make it in this cruel world?
Take a dive into the hard life of super stickman. You have to mange your work, health, entertainment and sleep without making any sacrifices in order to make it to the next day and the next and then the day after that....
Update 23 - Jul - 17:
Fixed an annoying issue with the sleep button in the HTML5 version of the game where you'll have to press it twice instead of only once.
Latest HTML5 version can be played here : http://yumesekailabs.weebly.com/html5-game.html (If you're gonna play this version on mobile just know that the sound wont work on Chrome or Safari. The sound will work on all other mobile browsers)
Simplemaker17 Level 5
Unbalance mood. :D
Tecna Level 10
This game started calm and when I took some action, it became insanity itself.
As my real life.
Problematicar Level 32
Most unbalanced game I've played yet, the idea is cool, and I guess the execution would be too, if you didn't make this game literally impossible to beat.
I couldn't last a day, Just like irl, lol.
Veralos Level 26
This is a cool idea, but it's way too hard. I thought it was an impossible joke game at first until I read the feedback and saw that you can actually get to later days. It should start slower and maybe the days could be shorter.
Other than that, the animations are neat and the music is very good. I like how it starts calm then goes crazy once the game actually begins.
Kwisarts Level 43
Yo, dude, do you hate people? xD Cause it's insanely hard. Seeing the feedback, I tried on my phone and it's waaaay easier.
...yet the first day was still impossible to beat. Considering I am a beast when it comes to mash buttons. Maybe not on the phone... but still, I'm notorious amongst my friend for being pretty good with button mashing.
So imagine how harsh your game feels when we can't even beat the first day... Also, IT LASTS FOREVER :c Did you play test it? otherwise, maybe you're a masher beast? :o Cause I can hardly imagine anyone beat this.
Note that when you make a game, often/usually, it's way easier for you than it is for people that don't know the game, if that helps you balancing it. Don't make it too easy neither but as someone suggested, you should make it progressively harder.
Also, the theme doesn't feel quite there. When you think about a sacrifice, you usually think about a choice that requires you to sacrifice something. Here, you lose if you sacrifice anything...
Baku Level 27
Insanely hard!! Wasn't really able to play on PC due to the way my mouse buttons are bound, but then I tried with HTML5 on my phone and that worked better. Still couldn't make it past day 0 though :'(
Fachewachewa Level 38
A day should be 20 / 30 secondes max, not one minute. Spending more than 45 secondes without any visible progress is kinda depressing. I think a littre change on the timer could add a lot.
Kodiqi Level 5
I also couldn't survive more than a day, so I think the difficulty is too high (you must be a faster clicker than most). I liked the music and it does fit the theme but it needs a bit more gameplay, such as upgrades you get in other clicker games.
siridakis Level 7
Damn, I can't get past a day. I think I'll never be able to live on my own :/
The music is perfect for the pace of the game, but I don't really like just having to click desperately...
Sleeping was the only thing I seemed to do well lol
Moo Level 13
While this is a good idea for a jam game, I think it's way too difficult. (I couldn't even survive a day D:) Despite that, I think it's a nice idea and deserves some kind of expansion.
I can't balance my life to make it past a day. I like the clicker/ life simulation idea. Make it easier in the beginning and increase difficult with days or age maybe.
It would be funny if you began as a baby and grow up and depending on what you clicked on, it leads you to different life endings.
not sure if there's any way to win other than waiting for all the bars to eventually drop, but i do like the aesthetic