Take the role of a farmer whose only goal in life is to please the god Freyr. Get a list of crops to plant daily and harvest them before the next day.
Interact: Left Mouse Move: WASD || Arrow Keys Exit: Escape
Kwisarts Level 47
Took me a while to get used to the controls. Feels interesting to have a farm game for once!
Tecna Level 10
The visuals of this game are nice, and with good music, it would make wonders to convey the ambience needed for farming. The controls are super confusing at first and when I got the hang of it, I quickly became frustrated, as you have to pick the flowers on the floor to get seeds and one plant only gives you one seed, so you never get to have more and more crops, which is a shame...
But you did a good work, as _l3on_ said, as you have a solid farming game framework in your hands to play with. :)
Good start & systems, but there are lots of missing things.
About the cursor, the direction of the arrow is not the problem, I think the clicking is weird because the origin of the sprite is not where it should be. We aim for a time, but really it's the arrow that is moving.
The GUI is confusing too, keyboard shortcuts could be a good idea, but in this state, we can't really tell what is clickable or not. The demands are the same as the seeds, took me a while to realise which was which. Also, didn't realise I could click to choose seeds, as the cursor didn't change and was still aiming at a tile event when on top of a button. Same think for the speed control.
Veralos Level 27
It seems like a decent idea but the game is a bit dull at the moment. There isn't much optimisation or choice available so you sort of just watch stuff grow and go through the motions of picking it and replanting it.
The graphics do look really nice, though some more animation on the main character would be welcome. Some sound effects or music could help to make the game feel more alive.
mhykah Level 2
It was fun moving the character so that he was smoothly sliding across the screen really quickly. Was kind of confused about what to do until I randomly clicked on the ground after picking up flowers and started planting. Once I figured out what I had to do I was just waiting for the next day. Some music would've been nice
cortop Level 4
You have a nice engine for a farming game here! I didn't find it very fun as a game, though. Planting seeds was tedious and making plots seemed pointless. Maybe if there were more fertile areas or something? I didn't understand why it was a mechanic. All it really did was add more clicks. I could see this being a good game, but sadly the planting is just tedious.
Otherwise, the graphics are good and the UI is decent. There's not much gameplay, but I appreciate the effort you've put into the mechanics. There just needs to be some meaning behind them!
Anyway I'm kinda frustrated by your game, because I can see a prototype for a very promising game!
_l3on_ Level 8
I can see all the coding work you have done on this game, good job!
Now the constructive criticism:
As others have said, double click for planting a seed is useless and the arrow pointing bottom right is weird.
The player movement is too fast and there isn't any animations.
No sound and no music, the game feel empty.
This will became a nice farm simulator (Harvest Moon 64 is one of my favorite game), keep working on it.
Problematicar Level 36
Pretty cool idea in correlation to the theme, but the execution lacks polish.
some things were unnecessary, like preparing the dirt, while others were done badly, like the movement, the clicking was a little awkward, considering there was both a mouse and an highlighted tile, but in different places. Like TheCalster said, you could've tied the seed selection to 1,2, and 3, and the time skip with space.
It was overall still a fun game to play, but it could've been so much better without all those little inconveniences.
TheCalster Level 4
Fun game here, with a nice aesthetic :) Time control was handy! And loved the mechanic that the weather gets worse as you fail to meet the demands! I thought the mouse orientation was a little weird to have the opposite way to the conventional cursor. It made clicking the right things a little hard. Perhaps the UI buttons could be tied to specific keys, for example the different seeds could be 1,2,3? Additionally I think having to prepare and then till the soil was unnecessary, just meant double clicking instead of single clicking. Just my thoughts :)