In menus, change selection with directional arrows and select with enter. In game, move relative to your orientation with W, A, S, and D. Turbo boost forward with 2. Rotate your orientation with Q and E. Fire with Space. Change music with M. Pause menu with Escape.
Shoot the other ships without getting shot yourself. One shot kills anyone. Collect enhancements from destroyed enemies. M is multi-shot. C eliminates your fire cool down. I makes you invisible.
The controls are complicated, but maybe it simply requires a high level of skill to use it efficiently, and that can be good game design.
The scoreboard was a nice touch. It makes you want to keep playing and beat your highscore.
Add more enemies. Don't have the player experience too much downtime–just enough to catch their breath.
Solid entry. Thanks for participating!
You're suppose to make the music yourself specifically for the jam (or a teammate)
Also, controls aren't making the game easy, especially since you move so slow. In my first playthrough, I met two enemies, then not anymore, so i wandered through space without nothing happening.
Controls are unnecessarily complicated, game is really basic and seems uninspired, the icon is literally a screenshot of your pc.
But you know what, it's not the worst, since I really liked the music, and I'm sure the gameplay would've been fine with better controls.
Edit: Oh wait, the music was taken from a website, that's against the rules too :\
The game got really hard when multiple enemies were on screen, and the controls made the game tougher than it should have been. The game would have worked better with a twin-stick shooter style, with WASD controlling movement and the mouse controlling the aim, but without affecting the direction angle.Submitted