GPS Dungeon Escape

GPS Dungeon Escape

  • Squeed_Fingars
  • 1 year ago
  • 36th


MAKE SURE YOU SKIM THROUGH THIS BEFORE PLAYING! The audio is a big part of the game, so make sure you can hear it! Also, make sure it's not too loud, it starts out with a car crash. Just don't say you weren't warned.

Well, it's something. The GPS is annoying and gets in the way so that's how it incorporates the theme...I mean, does anyone actually like the things? Anyways, the controls aren't explained in the game, although they're pretty simple, you've got buttons on the GPS Which help tell you where to go and turn it on and off, and then you just have WASD movement with SHIFT to run. Anyways, let me explain the dealio.

BY THE WAY! The button to turn the GPS on is in the button corner.


  • You're stuck in a time loop. You need to escape it somehow. The enemies in the dungeon with you are blood thirsty, and will hunt you down if nearby. You just need to run away from them / make sure you don't get stuck on the badly coded wall tiles.

  • Levels are randomly generated to a degree, with random key, exit, and start locations.

  • You need to find the key to use the exit to then finally exit the level, along with later on finding a secret item to break the cycle. Once the cycle is broken the game is won.

  • The GPS talks, so that's something.

  • It's silly and a bit spooky.

Enemies :

  • some spirits, I guess.

  • You can hear them if they are nearby, so just make sure to avoid them if they get louder.

  • If you touch them the cycle repeats.

Overall :

  • Watch out with the walls, you WILL get stuck on them. I was too lazy to make it use actually good collision code. Speaking of walls, they're broken. You can walk through a lot of them. That doesn't mean all of them.



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I came into this jam thinking, "Ok, what do I do?" I decided to do something based in randomly generated dungeons. However, I hadn't thought of the GPS until I happened to hear one of those assistant apps on TV saying something. This was early on, but once I thought of the GPS and how silly it could be the project basically turned into a hodgepodge of things talking with one of those text-to-voice things from online. I even messed with the audio in Audacity!

Looking at the project now, it's a bit of a bugged out mess. I mean, the wall implementation is awful (yeah I've seen Shawn Spalding's smooth-collision things, I just got lazy), and some of it is based on random chance. I did enjoy throwing in an actual quote on quote, "story", near the waning hours of the jam. However, I'd say the majority of the time was me playing around with text-to-speech.

So, I enjoyed working on this project, although I could have done better. My favorite part was probably near the end when I was working on the story and added the reverberation sound effect to the secret key objective made me laugh. Anyways, that's it. I just hope the theme is cooler next time.

Result 36th