Another Gosh Darn Testing Facility

  • Platformer
  • Kinsley
  • 9 months ago
  • 11th

Description

Its another testing facility, with another kooky evil A.I, sigh. Well you're here now so you might as well do the tests. Run, jump and climb to the end of each chamber before the explosives embedded in your skin detonate and paint the walls of the laboratory with your innards.

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Features

4 Environments

9 Levels

4 Songs

Smooth and fluid platformer gameplay

Grating attempts at comedy!

And an anti-climactic Boss Fight!

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Controls

Arrow Keys/Analog Stick - Move

Z/A Button- Jump

X/ X Button - Run

Enter/Start Button - Pause

Credits

All Art, Sound, Programming and Design by Kinsley: https://twitter.com/Kinsley_Dev

Feedback
7

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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley 9
    8 months ago
    • Kinsley Kinsley
      Kinsley 8 Coder

      Thanks! Its pretty cool getting to watch someone play it!

  • Fachewachewa
    Fachewachewa Fachewachewa 34
    8 months ago

    I guess the last line of the boss justified the whole game but... no amount of self depreciation and self awareness makes up for the fact that it's also just a "rip off" of portal and this type of humor. And the problem is, when you're obviously mixing portal and meat boy, you're dooming yourself to be compared to portal (which is very well written) and meat boy (which has basically perfect gameplay and level design).

    Anyway, you're lucky, the game is pretty good. I skimmed through the whole story stuff because I understood quickly it wouldn't be for me, but the gameplay is good enough, and the level design is actually interesting.

    So, first, good job and making something so well done and with that much content in 48 hours.

    Now, the issues:

    • Sometimes it felt like the game lost friction, I think that's just my controller being weird and going to the left on its own, but that means you didn't put enough (or at all?) of a deadzone. (my controller is a little old, but it's only acting up on games with no deadzone set usually)
    • Even if the level design is good, I think the way dangers are programmed makes it worse. Sometimes they desync between each other, or activate at different times. You tend to notice it after trying a level multiple times, some of the timing vary a little.
    • The way the walljump works is fine, but it tends to stop upwards momentum a little too much I think
    • I'm not sure having a run button was that important. Maybe that's me and the optimal way to play some levels is to slow down, but I basically kept pressing it 100% of the time, and only made small adjustments to my position with the stick if I needed to wait.
    • Kinsley Kinsley
      Kinsley 8 Coder

      Thanks for the super in depth feed back! its given me a bit to think about and overall thanks for playing!

  • Kwisarts
    Kwisarts Kwisarts 40
    8 months ago

    I'm reaaaaaally not a fan of these type of games. Especially with the arrow keys which made it significantly harder for me because my keyboard (which doesn't allow to make any key work whenever i'm pressing left in the arrow key, for some reason) Had to give up. Game felt waaaaay too type for me, escalating super fast in difficulty.

    That said, the game felt really nice and seemed to have lots of content. I liked the dialogues in the beginning of each levels too.

    I'm amazed you could do that much in 48 hours but i guess the game itself is kind of simple.

    • Kinsley Kinsley
      Kinsley 8 Coder

      I'll have to add key rebinding to my repertoire, thanks for trying though!

  • Grace
    Grace Grace 15
    8 months ago

    This game plays better than any game made in 48 hours has any right to. Well done. Music is all great too.

    • Kinsley Kinsley
      Kinsley 8 Coder

      Thank you very much! I was lucky to have a lot of free time over the weekend :P

  • cylinder
    cylinder cylinder 2
    8 months ago

    Man this game is hard, beat it with 93 deaths! (only 1/8 gems LOL)

    I loved the music, respect for making so many different tracks for all the levels and a boss theme too.

    Minor gripe about the gameplay is that it was sometimes unclear when the wall slide would trigger, for example when I tried to clear a 2-high wall while holding towards it, the character slid along the wall and didn't get enough height to get over it, causing some frustrating deaths.

    I liked the super satirical and self aware AI, exactly what I expected from the title.

    The progression of difficulty in the level design was actually amazing, great job on that!

    Overall enjoyable game, satisfying to beat, great job!

    • Kinsley Kinsley
      Kinsley 8 Coder

      Glad to hear you enjoyed it! I was super worried about the level design, they were kind of last minute jobs, the autotile in gms2 really helped. Thanks for playing and sticking with it to the end! 93 isnt too bad :)

  • var MP;
    var MP; var MP; 3
    9 months ago

    Liked it! Liked the fact that it was self aware and I liked the graphics on it!

    A tiny bug: music stops playing if you die :( and that's a shame cause I loved the music!

    • Kinsley Kinsley
      Kinsley 8 Coder

      Damn! I thought it was major bug free, oh well, nice to hear people like the music, I'll probably release the songs for other people to use in their games

      And always, thanks for playing!

  • Fake Avatar
    Prof. Henry Gottlieb 0
    0 seconds ago
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    • Kinsley Kinsley
      Kinsley 8 Coder
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Post-mortem

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