Deadline Disaster

Deadline Disaster

  • Team golden Games
  • 2 years ago
  • 18th

alt text

Includes 4 different cutscenes, a lot of explosions*, 16 puzzles and a story that doesn't make sense in any way!
*Depends on your playstyle.

You are an astronaut that is very good at postponing your duty. When the countdown to the launch of your spaceship starts, you still haven't connected all the wires. You better do it before the spaceship takes off!


  • Move: Arrow keys

  • Pick up: Hold Z

  • Restart Level: R

  • Fullscreen: F4

  • Move towards a jagged, orange wall to slide on it.

  • Press up while sliding on a wall to wall jump.


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  • Jose
    Jose Jose Level 2

    The main character should be named Procrastinator, always remembers to connect the cables at the very last time once a year.

    The design was good but I found the controls kinda hard. Nice entry overall.

      Level 32

      He would rather be called Procrashtinator.

      Thank you for the feedback, Mr.HZZ?

  • Tero Hannula

    The game had good puzzles, but the game mechanics could have needed bit improvements. the walljumping did not work sometimes and I felt some degree of difficulty to control player overall. Especially on final levels I got somewhat frustrated. But control wasn't broken, it just needs more polishing. Current controls/mechanics did the job bring the idea out.

    I liked that there was many levels to play with, introducing new game mechanics one by one. It was nice that you had time to add cutscenes. There are also other things which others already had pointed out.

    Startup effect was new, haven't seen one in GMS games. Overall, I liked this game.

      Level 32

      Thanks for the clear feedback, Tero! The results are coming so soon. I can't wait to see what you guys have rated x)

  • Ampersand Game Studios

    The mechanics of the game are really intuitive, and I kind of liked the astronaut's panicked persona at the beginning of the game. Two problems I had with the game is that you need to use the arrow keys along with Z, and I feel like using WASD with a key like E or F would have been more intuitive to me. Another issue was that I never got the hang of wall jumping, though that may have just been me.

      Level 32

      It's not just you. Walljumping is tricky and the core of our hardest levels. I don't know how I would improve it though. Walljumping is hard in other games too.

      And I will try to make support to other control preferences next time ^v^

      Thank you for the feedback!

  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley Level 11

    Nice little game! I included it in my GM48: Countdown compilation video series, if you’d like to take a look. :)

      Level 32

      Really good reaction video, Jupi! Your videos are the best feedback I get. Just these few minutes made me notice a handful of flaws and new perspectives. Keep making these videos!

  • Fachewachewa

    Ahah, that startup effect!

    My biggest gripe with the game is the fact that I need to click stuff between levels, so I guess you did pretty good :D

    The second one is that sometimes, objectives and pressure plates are too close, and you plug the thing by accident, and because you can't unplug it you have to reset the level.

    There are some weird control things that aren't really important but still there (the walljumps, or the fact that you can't jump at the start of a level for a while). And I think the difficulty curve could have been better. You introduce new mechanics in simple puzzles, but things could have been mixed a little better I think.

    Oh and like kwis said the hourglass sound is really bad (mainly loud).

    Anyway, still very good overall!

    EDIT: I didn't meant to say bad as badly made, but more like it doesn't really go well with the fact that it's a bonus. I'm not sure how to explain it, it kinda sound "aggressive", I guess.

    And yeah so, I relaunched the game because one frame shouldn't be noticed. It made me realize that the levels didn't start until you pressed something (at least when restarting a level with R). So if you start by pressing a direction you don't notice that, but if you start by jumping it activates the level but you don't jump. So I guess that's what felt like jumps not being registered, because we started levels by jumping.

    Also, since I restarted the game, the player should have a way to skip the intro :D

      Level 32

      Thanks for the feedback, Fachewashewa. We really needed some more critique and you had much to say that hadn't been said.

      It is the first time ever I've seen someone say "really bad" in GM48. The hourglass sound is supposed to sound like you're traveling back in time but I guess it didn't really get that feeling.

      Also, It's just one frame in the start of a level where you can't jump (because all object is deactivated). Just wanted to point that out because you described it as "a while".

  • Veralos
    Veralos Veralos Level 35

    What a fantastic game. The core idea seems simple at first but there are so many different mechanics introduced and variations on the concept that it stays fresh for a long a long time. The short level times allow for bite sized challenges that don't overstay their welcome but are satisfying to finish. I love how the plugs are more than just things to carry to the goal. You can also use them to hold down switches and make ledges which leads to some neat puzzles. The visuals fit the game perfectly and the music and sound effects are all spot on. I also enjoyed the amusing messages between each stage.

    There's only one major complaint: You shouldn't have to use the mouse to click things if 90% of the game is controlled with the keyboard. It's annoying having to reach for the mouse every time you win/lose when it would be easier to just press a key.

      Level 32

      What a fantastic feedback, Veralos! Thank you really much.

      Yeah, we know the menu should be controlled with the same buttons as the game but no test person noticed that.

  • QuibbleCoatl
    QuibbleCoatl QuibbleCoatl Level 11

    I am a sucker for puzzle games like this and that was very fun, got to the end. I was impressed with the amount of mechanics you introduced that shook things up over the course of the game. It was a good length and the difficulty level great for a short jam game. It also fit well with the theme.

    Also I laughed a bit so good job on the humor. Great touch at the end with the name, that caught me off guard.

    The controls were pretty difficult to get used to but I did eventually get the hang of them, And restarting the levels with the mouse was a little annoying.

    Overall it felt very complete, was funny and enjoyable, besides the control issues I don't really have anything to complain about.

      Level 32

      Thanks for playing and leaving feedback! We need more people like you.

      All other GM48 rounds have been super tight for us. We always needed to add the ending in the last hour and there used to be one or another unfinished feature left. But in this jam, we actually got plenty of time over for polishing. We had time left for adding more features, levels, and cutscenes. I'm glad you think the story pieces was funny. Humor is a very unused concept in video games.

  • Kwis
    Kwis Kwis Level 60
    • The game relies more on the keyboard, so why do I need to click to go on the next level/quit? Allow us to restart using the R key instead (not just during the puzzle)
    • Hourglass sound is loud (when it plays, we can't hear the countdown) and sometimes being on them doesn't pick them
    • Wall jumps have a weird timing to it
    • Sometimes, control won't work. Like, sometimes, jumps don't trigger, pick up doesn't trigger (might be a positioning issue) With such a fast paced puzzle game, it makes some part frustrating.
    • Font could be better in quality ^^

    Aside that, cute one! I like the nature of the task (connecting plugs), it fits its own coherence well!

    after finishing the game Yay I finally rememered! Wait, Kwis was here?? :o (is it actually Kwis or is it some kind of very weird data thing cause I don't remember typing kwis anywhere)

      Level 32

      Thanks for playing and giving feedback! Good to see that you didn't find any major issues. The reason you can't hear the coutdown is because it pauses when you use an hourglass. Also, two hourglasses can't be used at the same time (The virsual and (audial?) countdown would get off sync if you did).

      Sorry, we didn't name the character after you. It's actually just a simple function that can find your username:

      • string_letters(environment_get_variable("USERNAME"))+" was here" Try it yourself!

Why would anyone even go here after the game jam ended?

Wait, what are you doing here?

Result 18th