47th GM48

gm(48) vs GMTK Game Jam

Both jams celebrate creativity in 48-hour sprints. GMTK Game Jam offers massive visibility through Mark Brown's YouTube channel and engine freedom, while gm(48) provides GameMaker-focused mentorship and community recognition. Understanding the differences helps you choose the jam that aligns with your goals.

New to game jams? Learn what game jams are first.

Two Paths to Weekend Game Development

Weekend game jams come in different styles: high-visibility events with massive reach and specialized engine jams with focused mentorship. Both create complete games in 48 hours, but the community, visibility, and support differ significantly.

High-Visibility Jams

Events like GMTK Game Jam offer:

  • YouTube showcase with millions of views via Mark Brown's channel
  • Any engine welcome—Unity, Unreal, Godot, GameMaker, or custom tools
  • Thousands of submissions and massive itch.io community
  • Annual late-July event with exceptional industry visibility
Engine-Specific Jams

Events like gm(48) offer:

  • Quarterly opportunities (four jams per year instead of one)
  • Deep GameMaker Studio 2 expertise and mandatory GML feedback
  • Prizes for top entries and community recognition opportunities
  • Specialized GameMaker community with 8+ years of focused collaboration

Key Differences

Understanding how these jams differ helps you choose the weekend experience that matches your visibility goals, learning style, and engine preferences.

Engine Focus

GMTK Game Jam: Any engine welcome—Unity, Unreal, Godot, GameMaker, custom tools. Explore technologies freely.

gm(48): GameMaker Studio 2 only. Everyone speaks GML, shares compatible code, and provides engine-specific solutions.

Event Cadence

GMTK Game Jam: Annual event in late July. One massive jam each year with maximum visibility.

gm(48): Quarterly jams (March, June, September, December). Four opportunities per year to participate and improve.

Visibility & Judging

GMTK Game Jam: Top games featured in Mark Brown's YouTube videos (millions of views). Voluntary itch.io ratings.

gm(48): Mandatory feedback on 10 games. Bayesian-averaged rankings. Prizes and community recognition for top entries.

Community Size & Support

GMTK Game Jam: Thousands of participants. Diverse multi-engine community. Broad networking opportunities.

gm(48): Focused GameMaker community. Deep engine expertise, GML-specific mentorship, and ongoing relationships.

Decision Guide

Which Jam Fits Your Goals?

Both jams deliver valuable weekend experiences. Choose based on your visibility goals, engine preferences, feedback needs, and the type of community support that accelerates your growth.

Choose GMTK Game Jam when:
  • You want maximum visibility through YouTube showcase opportunities
  • You prefer engine flexibility (Unity, Unreal, Godot, GameMaker, etc.)
  • You're exploring game development with different tools
  • You want to connect with the largest possible indie game community
  • July timing works best for your schedule
Choose gm(48) when:
  • You're mastering GameMaker Studio 2 and want GML expertise
  • You value mandatory, constructive feedback for learning
  • You value community recognition and portfolio-building within the GameMaker ecosystem
  • You prefer quarterly participation (four chances per year)
  • You're building a GameMaker-focused portfolio

Why gm(48) for GameMaker Developers

When everyone uses GameMaker Studio 2, the community provides specialized support, shared GML libraries, and engine-specific problem-solving that accelerates development during the 48-hour sprint.

Everyone Speaks GML

When the entire community uses GameMaker Studio 2:

  • Get immediate help with that collision bug or shader issue from developers who know GML
  • Share code directly in Discord for real-time feedback and solutions
  • Learn GameMaker optimization tricks that work in your projects
  • Build on community GameMaker libraries and scripts from past jams
Prizes & Community Recognition

gm(48) rewards outstanding work:

  • GameMaker Studio 2 licenses awarded to top three entries each jam
  • Recognition within the GameMaker ecosystem and developer network
  • Build portfolio pieces demonstrating GameMaker competency to employers
  • Visibility through the gm(48) showcase and Hall of Fame
8+ Years of GameMaker Community

The gm(48) has run quarterly since 2014:

  • Over 45 quarterly jams building ongoing relationships
  • 1880+ GameMaker games created by the community
  • Veterans recognize and mentor returning participants across jams
  • Curated GameMaker learning resources from community expertise
Mandatory Constructive Feedback

Structured feedback for growth:

  • Every participant provides written feedback on 10 games (disqualification if skipped)
  • Feedback focuses on mechanics, design, and accessibility improvements
  • Rankings use Bayesian averaging across multiple categories for fairness
  • Learn from detailed critique that helps you improve between jams

GMTK's YouTube Visibility & Alumni Success

GMTK Game Jam offers exceptional visibility through Mark Brown's Game Maker's Toolkit YouTube channel, with top games showcased to millions of subscribers.

YouTube Showcase Exposure

GMTK's signature visibility advantage:

  • Mark Brown features top games in post-jam YouTube videos with millions of views
  • Showcase videos highlight innovative mechanics and creative interpretations of the theme
  • Featured games gain exposure to game developers, publishers, and indie enthusiasts worldwide
  • Annual jam brings fresh visibility opportunities each July
GMTK Alumni Successes

Past GMTK prototypes that became commercial successes:

  • Several GMTK prototypes evolved into full Steam releases
  • Featured games attract publisher attention and community following
  • Thousands of ratings per top game provide valuable market validation
  • Annual event creates momentum for post-jam development
Massive itch.io Community

GMTK's scale and reach:

  • Thousands of submissions each year across all game engines
  • Vibrant itch.io community with diverse development backgrounds
  • Broad networking opportunities across the indie game industry
  • Theme announced at start creates synchronized creative sprint

Frequently Asked Questions

Common questions about choosing between GMTK Game Jam and gm(48).

Yes! GMTK Game Jam runs annually in late July, while gm(48) happens quarterly (roughly March, June, September, December). Many developers participate in both throughout the year. GMTK offers exceptional visibility through Mark Brown's YouTube channel, while gm(48) provides GameMaker-specific mentorship and community recognition. Participating in both gives you broad exposure and specialized skill development. Check the game jam schedule to plan ahead.

GMTK Game Jam has unmatched broad visibility through Mark Brown's YouTube channel with millions of subscribers. Top entries get featured in his showcase videos, providing exposure to developers, publishers, and enthusiasts worldwide. gm(48) offers focused visibility within the GameMaker community, prizes for top entries, and recognition from GameMaker developers globally. Choose based on your goals: massive reach (GMTK) or specialized GameMaker exposure with community recognition (gm(48)).

Yes, gm(48) requires GameMaker Studio 2 (or GameMaker Studio) exclusively. This ensures everyone speaks GML, shares compatible code, and provides engine-specific support. Basic GameMaker familiarity helps, but beginners are welcome. The community actively mentors newcomers during jams, and the resource library provides GameMaker learning materials. If you can create simple movement and collisions in GameMaker, you're ready to participate.

GMTK Game Jam is engine-agnostic—use Unity, Unreal, Godot, GameMaker, Construct, or any tool you prefer. Teams can even mix engines if desired. This flexibility makes GMTK ideal for exploring different technologies, working with multi-disciplinary teams, or experimenting with tools you're learning. The only requirement is creating a game within 48 hours that fits the announced theme.

gm(48) requires participants to provide written feedback on 10 games or face disqualification. Feedback focuses on mechanics, design, and accessibility. Rankings use Bayesian averaging across multiple categories for fairness. GMTK Game Jam uses itch.io's voluntary rating system where participants rate games if they choose. GMTK attracts thousands of ratings per top game, but feedback depth varies. gm(48) prioritizes structured, constructive critique for learning; GMTK emphasizes scale and voluntary community engagement.

GMTK Game Jam runs annually in late July (typically the last weekend of the month). gm(48) happens quarterly—roughly March, June, September, and December—giving you four opportunities per year to participate and improve. Both are 48-hour jams. If you want more frequent participation, gm(48)'s quarterly schedule provides consistent practice. If you prefer one major annual event with maximum visibility, GMTK's July timing works well. Check the schedule to plan your participation.

Both jams welcome solo developers and teams. GMTK's engine flexibility suits multi-disciplinary teams using different tools (programmer in Unity, artist in Aseprite, etc.). Teams can collaborate across engines if desired. gm(48) works best for GameMaker-focused teams or solo developers, as shared GML knowledge enables easier code sharing and collaboration. If your team all uses GameMaker, gm(48) provides better technical synergy. For diverse toolsets, GMTK offers more flexibility.

GMTK showcases top games in Mark Brown's YouTube videos, providing exposure to millions of viewers and potential publishers. This visibility can lead to wishlists, followers, and industry connections. gm(48) awards GameMaker Studio 2 licenses to top three games and provides community recognition and portfolio-building opportunities within the GameMaker ecosystem. GMTK provides massive exposure; gm(48) provides prizes and engine-specific recognition. Both create portfolio value and community standing within their respective communities.

Ready to Join gm(48)?

Experience GameMaker-focused mentorship, mandatory constructive feedback, and community recognition opportunities. Four quarterly jams per year mean you don't have to wait long for the next one.

Also exploring other jams? Check out our gm(48) vs Global Game Jam comparison.

From Idea to Game in 48 Hours

Join thousands of GameMaker developers who have discovered the joy of game jams.

No experience? No problem. GameMaker developers of all skill levels and backgrounds use the gm(48) game jam to create games, learn new skills, and connect with the community.

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