47th GM48

What is a Game Jam?

A game jam is simply a short, creative event (often 48 hours) where developers, artists, audio makers, writers—and anyone curious—team up (or go solo) to build a small playable game around a surprise theme. It’s a friendly space to experiment, learn fast, and connect with other GameMaker and indie developers.

Already know game jams? Learn why they matter to developers.

Understanding Game Jams

A game jam (sometimes called a 48-hour game jam) brings people together—online or in person—to create a small game in a set amount of time (24–72 hours, a weekend, or a week). The point isn’t perfection; it’s creativity, learning, collaboration, and actually finishing something. Lots of people join to try a new tool, practice design, or just have fun making something playful.

Time-Limited

Usually 24-72 hours of intense creative development

Global Events

Usually held online with thousands of participants

Learning & Innovation

A platform for experimenting with new ideas and technologies

The History of Game Jams

Game jams started in the early 2000s as small, informal meetups. As indie development grew, so did the format. Now events like Ludum Dare, Global Game Jam, and the gm(48) GameMaker game jam welcome thousands of people of all skill levels. Over time the community has figured out better theme voting, scope control, rapid prototyping, and healthy feedback habits.

Game Jam Format and Structure

The game jam format is usually: theme reveal → quick brainstorming → get the core loop working → add just enough content → polish → submit. Some jams allow any engine; others (like the gm(48)) center on GameMaker Studio 2 so people can share engine‑specific tips. After submission there’s often a relaxed feedback or rating phase where you learn what resonated.

Benefits of Participating in Game Jams

Some core game jam benefits: you learn by doing, try creative risks without pressure, build portfolio pieces, and get real feedback. The deadline keeps things small and finishable—often leading to playful mechanics you’d never plan in a long project.

Rapid Skill Development

Learn game development, programming, production discipline, and design through intense hands‑on iteration. Time pressure forces prioritization of a minimal, fun core loop.

Community Building

Connect with diverse creators, share techniques, form teams, and build long‑term indie network relationships that extend beyond a single weekend.

Creative Innovation

Safely experiment with new mechanics, art styles, pipelines, shaders, narrative structures, or accessibility features without the pressure of long production cycles.

Portfolio Building

Produce a finished vertical slice or micro‑game demonstrating execution. Each submission evidences scope control and shipping ability—key portfolio signals.

Constructive Feedback

Gather structured feedback (ratings, comments, UX observations) that informs future balancing, onboarding, and accessibility improvements.

Finishing Projects

Deadlines teach ruthless scope management. Many developers finish more complete games via jams than long unbounded solo efforts.

Spotlight

The gm(48) GameMaker Game Jam

The gm(48) is a quarterly 48-hour game jam exclusively for GameMaker developers. The long-standing supportive community welcomes creators of all skill levels, from beginners to experts, fostering an environment of learning, creativity, and collaboration.

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Game Jams

Thinking about joining a GameMaker game jam? The next gm(48) starts on January 17. You can learn a ton, meet friendly people, and maybe even pick up a prize. Peek at the upcoming game jam schedule or explore past game jams to see what others finished.

Game Jam Challenges

Game jams are fun—but the clock, scope creep, tech hurdles, and team coordination can still be tricky. A simple plan, version control, and remembering to rest make the whole experience smoother (and more enjoyable).

Time Pressure

The time frame can be stressful, and participants may need to work long hours or sacrifice sleep to complete their games on time. Proper planning and scope management are essential.

Scope Management

Learning to scope appropriately for the time limit is crucial. Many first-time participants attempt projects that are too ambitious for the timeframe.

Technical Challenges

Working with unfamiliar tools or attempting new techniques under pressure can lead to technical difficulties that eat into development time.

Team Coordination

For team participants, coordinating work, managing different time zones, and maintaining clear communication can be challenging but rewarding.

Even with the challenges, the loop of theme → build → refine → share → feedback is a friendly fast‑track for improving design instincts, shipping something small, and feeling part of a welcoming community.

What Participants Are Saying

47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games

Was very fun and learned a lot about common mistakes I make

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47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games
Lord_404

It was fun to make a game about a kid shooting down an internet company under 48 hours

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47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games
Ivanbje

Great way to practice your skills. Creativity through restriction is a great way to come up with good ideas.

The reviews are also good and give fair criticism that helps you improve.

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47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games
MirthCastle

https://www.youtube.com/watch?v=gP0Z9ehClR0&t=1s

This was a tough one. It was a challenging theme. I love seeing what other people come up with with theme-based Jams. So cool how other people think.

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47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games
Juju

It's the only GameMaker game jam that's worth participating in.

It's well-supported and every time I'm shocked at how good the game entries are!

It pushes me to be a faster, better developer.

5
47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games
Oliver Spicer

Trying to make a game in 48 hours proves one main thing, and that is how short 48 hours really is. Fun, Stressful and Brain-Numbing is what best describes the feeling that engulfs you throughout the competition.

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47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games
mitsu

The great thing about GM48 is that everyone's using the same platform. This makes it easy to collaborate, discuss code and help each other, especially if you join the GameMaker discord server. It really strengthens the community aspect of the game jam.

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47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games
Narxii

I've never participated in a game jam previously and was excited to join in with this. In the middle of tending to two children and going shopping it's been a blast!. The enjoyment of having a set target and project and cracking on to meet the deadline! definitely participate again.

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47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games
KCKy

GM48 was difficult but rewarding. Two days don't seem as much time but many things can be made in this timespan.

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47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games

GM(48) never fails to inspire and motivate me to make a game.

The community is awesome and I would've never made so many games without it.

It's the perfect balance between playing and making!

5
47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games

Loved the jam. Teaming up and making something great in 48 hours (with some sleep) was a great experience. If you make stuff in Game Maker, this is the jam for you.

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47th gm(48) The gm(48) is a community event for GameMaker Studio 2 developers of all ages, abilities and backgrounds 2024-01-20T00:00:00+00:00 2024-01-22T00:00:00+00:00 gm48.net https://gm48.net YoYo Games
MulfoK

Phew! What a ride gm(48) is! I certaintly learned a ton from the jam, and it's inspired a game idea for me!

If you want be a better game developer in general, and spark some game ideas in your head, gm(48) is the place for you!

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Frequently Asked Questions

A game jam is a time‑boxed event (often 48 hours) where individuals or small teams build a complete playable game (code, art, audio, design) from scratch around a shared theme or constraint. Emphasis is on creativity, learning rapid prototyping, and finishing a scoped, cohesive experience.

Common durations: 48 hours (classic weekend), 72 hours, one week, or month‑long practice jams. The gm(48) uses exactly 48 hours—ideal for enforcing scope discipline and rapid iteration cycles.

Yes—solo entries are common. Many also form focused micro‑teams (programmer + artist + audio). You can start alone, then invite collaborators during brainstorming if roles emerge.

No prior professional experience is required. Jams are beginner‑friendly: constraints reduce decision fatigue and encourage shipping a minimal loop (move → interact → score → restart) successfully.

Many jams allow any engine (GameMaker, Godot, Unity, etc.). Engine‑specific jams (like the gm(48) for GameMaker) level the playing field and amplify targeted knowledge sharing.

It depends on event rules. Commonly allowed: engine features, general libraries, licensed fonts, SFX packs with attribution. Typically required: original core gameplay code, art, and major audio created within the time window. Always read the jam rules.

Most jams include a post‑submission rating or feedback phase. Participants play each other’s games, leave comments, rate categories (e.g. design, fun, innovation), and sometimes vote. This loop guides post‑jam polishing and determines rankings or prizes.

Absolutely. You learn practical scoping, finish a complete project, gain real feedback, build portfolio material, and meet collaborators. One focused weekend can accelerate learning more than weeks of passive tutorials.

Continue Your Game Jam Journey

Now that you know what a game jam is, here are some helpful next steps if you’d like to keep going:

From Idea to Game in 48 Hours

Join thousands of GameMaker developers who have discovered the joy of game jams.

No experience? No problem. GameMaker developers of all skill levels and backgrounds use the gm(48) game jam to create games, learn new skills, and connect with the community.

Ready to start your game development journey? Create an account and join the next gm(48) game jam!