gm(48) vs Ludum Dare: Which Game Jam is Right for You?
Both game jams offer valuable experiences for developers. Ludum Dare's legendary Compo and Jam formats provide maximum flexibility across any engine, while gm(48) delivers focused GameMaker expertise in a specialized community. Understanding the differences helps you choose the jam that matches your goals.
New to game jams? Learn what game jams are first.
Two Excellent Approaches to Game Jams
Game jams come in different flavors: large multi-format events that embrace diverse toolsets and specialized engine-focused jams that deepen community expertise. Both create amazing games under tight deadlines, but the format and community differ.
Multi-Format Jams
Events like Ludum Dare offer:
- Dual competition: Compo (48hr solo, strict) or Jam (72hr team, relaxed)
- Freedom to use Unity, Unreal, Godot, or any engine
- 20+ year legacy with massive community reach
- Optional community voting across multiple categories
Specialized Engine Jams
Events like gm(48) offer:
- Unified 48hr format for both solo and team entries
- Deep GameMaker Studio 2 expertise and GML support
- Required peer review ensuring quality feedback for everyone
- 8+ years of GameMaker-focused learning and collaboration
Key Differences
Understanding how these jam types differ helps you choose the experience that matches your development goals and learning style.
Engine Focus
Ludum Dare: Any engine welcome—Unity, Unreal, Godot, custom tools. Explore different technologies and workflows.
gm(48): GameMaker Studio 2 only. Deep GML expertise, shared code libraries, and engine-specific problem-solving.
Format Structure
Ludum Dare: Choose between Compo (48hr solo, all assets created during jam, strict rules) or Jam (72hr teams, pre-made assets allowed, relaxed rules).
gm(48): Unified 48hr format for both solo and team entries with balanced rules about pre-made assets and resources.
Community Depth
Ludum Dare: Massive 20+ year community across all game development approaches. Diverse perspectives from different development backgrounds.
gm(48): Specialized GameMaker community with 8+ years of focused knowledge sharing and ongoing relationships. Everyone speaks GML.
Voting & Feedback
Ludum Dare: Optional community voting across multiple categories. Participate as much or as little as you prefer in rating and feedback.
gm(48): Team owners must provide written feedback on 10 games or face disqualification. Ensures everyone receives constructive feedback.
Which Jam is Right for You?
Both jams provide valuable experiences. Choose based on your current goals, preferred learning style, and the type of community support that helps you grow.
Choose Ludum Dare when:
- You want maximum flexibility in tools and engines
- You prefer choosing between Compo (strict solo) and Jam (relaxed team) formats
- You want optional community voting without feedback requirements
- You're exploring different game development approaches
- You want to connect with the largest game jam community (20+ year legacy)
- You prefer having extra time (72 hours) for team projects in Jam mode
Choose gm(48) when:
- You're using or learning GameMaker Studio 2
- You want GameMaker-specific help, feedback, and code sharing
- You value deep engine expertise from the community
- You prefer a unified format (48 hours for both solo and team)
- You want required peer review and constructive feedback
- You're building a GameMaker-focused portfolio
- You prefer a more structured feedback system
Why gm(48) for GameMaker Developers
When everyone uses the same engine, the community provides focused support that accelerates learning and problem-solving during the intense 48-hour window.
Everyone Speaks GML
When the entire community uses GameMaker Studio 2:
- Someone always knows how to fix that collision bug you've been stuck on
- Share GML code directly in Discord for immediate feedback and solutions
- Learn optimization tricks and techniques that actually work in your GameMaker projects
- Build on shared GameMaker libraries and community resources from past jams
- No need to explain GameMaker-specific workflows or limitations—everyone gets it
- Get feedback from developers who understand GameMaker's strengths and quirks
8+ Years of GameMaker Community
The gm(48) has been running since 2014:
- Over 45 quarterly jams building ongoing relationships
- 1880+ GameMaker games created by the community
- Some prototypes grew into commercial Steam releases through Developer Funding
- Veterans recognize and mentor returning participants across multiple jams
- Established patterns and best practices for GameMaker game jams
Focused Learning Path
Specialized jams offer depth:
- Master GameMaker-specific patterns and best practices from experienced developers
- Access curated learning resources tailored to GML programming
- Build portfolio pieces that demonstrate GameMaker competency to potential employers
- Join a community that understands your specific engine challenges and workflows
- Discover GameMaker tricks that work in your projects immediately after the jam
Frequently Asked Questions
Common questions about choosing between jam types and formats.
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