Wondering what it would be like participating in the world's best GameMaker game jam?
My aim was to make this project with some more polished art and intention to make more interesting "malfunctions." Such malfunctions I wanted to make was to have limited view, reverse movement controls, bullets recoiling the ship, and more. There was also some desire to add in a few bosses into this game, but due to both the time limit and level of skill I have with GMS2 I tried not to overscope.
While this was not my first time making a SHMUP, I feel I took a bigger step in my skill in game jams with how much better this one turned out. The addition of also using more than one sound effects also helped (credit to site Bfxr for the sound effects for this game). The artwork in this game was all done my hand through GMS2's image editor and Piskel. Fonts were found in cooltext.com.
Overall, this was a wild ride for me personally.
Grey M. Artist
This project was a lot of fun. I streamed a good majority of my development and had a lot of fun doing so. The drive and push it gives you to make a full, complete project is very valuable.
This was my first game jam, and I had a lot of fun! I did a lot more then I could have done normally in a week I think. But anyways, it was a lot of fun, and I'm defiantly going to do another one!
Santino Sandor Coder
GM48 is not just a jam it is a fun way to test our knowledge.It makes us think in different ways to come up with good ideas.I think everyone should try it.While I was creating Static I learned a lot about pixel art and my weaknesses in game development.I really enjoyed it.
Dylan Smith Intermediate
The GM48 is always a great opportunity to flex your design muscles, get out of your comfort zone, and try something new.
It is a creative challenge backed by a wonderful community and an incredible infrastructure. No matter how good or bad your game is, you will find constructive support and the ability to look back and build from your strengths and weaknesses.
I strongly recommend participation for new developers trying to gain experience, seasoned veterans looking for a fresh perspective, and everybody in between.
Game Jams are a shotgun blast of experience in game development from planning through to publishing. They won't teach you everything but they're great practice in a lot of things that are otherwise impossible to really practice.
The GameMaker community is full of so many wonderful and helpful people. The GM48 and this very website is a testament to that constructive and enthusiastic spirit.
I always tend to have fun when jam season hits. Its a great chance to sit back and relax without having to stop programming or writing music or whatever. Creative freedom with minimal restrictions. It helps that GM48 is run by people who know what they're doing!
I found it pretty hard coming up with an idea in the beginning of the jam, but as soon as my team mate had arrived we quickly figured out what it should be about. I learned a few new, very useful things, e.g. path finding, of which will certainly have future use. :) Overall, had a great time. I'm getting better at time managing, and coding in general thanks to these jams.
Christopher Weller Artist
I've participated in 3 gm48 challenges so far, and everytime I continue to be impressed. My partner Ian is a wizard in GameMaker and I love seeing him make our creation's come to life! 10/10 will continue to participate every quarter.
It's always a challenge to create something in such a short time but one of the most useful aspects of the game jam is the feedback. Often the feedback will highlight something positive or areas of improvement which gives you direction and snaps you out of the bubble you are in.