Testimonials
Wondering what it would be like participating in the world's best GameMaker game jam?

5Drawing sprites is fun so it's a good experience. :)

5GM48 pushed me to finally make something small and release it. This will be my first released game since 10 years. I had a lot of fun and I'm really impressed with myself. I learned a lot!

5Participating in GM48 was great! I've never felt this motivated to make something ever before. I'm definitely going to try and participate in future GM48s.

5Hey look. I actually finished something for once.

5My aim was to make this project with some more polished art and intention to make more interesting "malfunctions." Such malfunctions I wanted to make was to have limited view, reverse movement controls, bullets recoiling the ship, and more. There was also some desire to add in a few bosses into this game, but due to both the time limit and level of skill I have with GMS2 I tried not to overscope.
While this was not my first time making a SHMUP, I feel I took a bigger step in my skill in game jams with how much better this one turned out. The addition of also using more than one sound effects also helped (credit to site Bfxr for the sound effects for this game). The artwork in this game was all done my hand through GMS2's image editor and Piskel. Fonts were found in cooltext.com.
Overall, this was a wild ride for me personally.

5This project was a lot of fun. I streamed a good majority of my development and had a lot of fun doing so. The drive and push it gives you to make a full, complete project is very valuable.

5I've done this a couple times now, and each time is more fun than the last. It's cool seeing how I've improved since I started, and overall participating has been a great deal of fun!

5GM48 is not just a jam it is a fun way to test our knowledge.It makes us think in different ways to come up with good ideas.I think everyone should try it.While I was creating Static I learned a lot about pixel art and my weaknesses in game development.I really enjoyed it.

5The GM48 is always a great opportunity to flex your design muscles, get out of your comfort zone, and try something new.
It is a creative challenge backed by a wonderful community and an incredible infrastructure. No matter how good or bad your game is, you will find constructive support and the ability to look back and build from your strengths and weaknesses.
I strongly recommend participation for new developers trying to gain experience, seasoned veterans looking for a fresh perspective, and everybody in between.

5Game Jams are a shotgun blast of experience in game development from planning through to publishing. They won't teach you everything but they're great practice in a lot of things that are otherwise impossible to really practice.
The GameMaker community is full of so many wonderful and helpful people. The GM48 and this very website is a testament to that constructive and enthusiastic spirit.

5This jam is a blast. It's a lot of fun to see your finished game, and you learn a lot about the development process in the meantime!

5I always tend to have fun when jam season hits. Its a great chance to sit back and relax without having to stop programming or writing music or whatever. Creative freedom with minimal restrictions. It helps that GM48 is run by people who know what they're doing!

5It was a gloomy theme for me, and looking back it was fun to make, especially the voice stuff! :D

5I found it pretty hard coming up with an idea in the beginning of the jam, but as soon as my team mate had arrived we quickly figured out what it should be about. I learned a few new, very useful things, e.g. path finding, of which will certainly have future use. :) Overall, had a great time. I'm getting better at time managing, and coding in general thanks to these jams.

5GM48 was difficult but rewarding. Two days don't seem as much time but many things can be made in this timespan.