Wondering what it would be like participating in the world's best GameMaker game jam?
It was interesting. I was able to develop the game for the first time in less than 48 hours. I liked my idea and I think that someday I'll finish this game to the end. It's a pity that I did not have time to make a sound and a better graphics for the game. But it's okay. Someday I'll learn to do it even faster. Thanks for this jam. Now I realized that developing games is fun and interesting.
I got called in to make SFX because the musician originally on the team didn't want to do it. I spent 30 minutes in bfxr and with my sound libraries making some effects. 10/10 fun experience
I had a much bigger vision when I started, but I didn't do much the first day which forced me to finish the majority of the game within the last 7 hours or so (I woke up at 10 am and the deadline was 5 pm.) I ended up being pretty disappointed with how much stuff didn't make it into the game, but I still think the game is pretty neat. The jam is really good at forcing me to finish a damn game, which is nice.
The Jam was a lot of fun! One tip I can give to future participants: Nail down what you want to do as quickly as possible! If you don't, it might come around later and bring unwanted trouble!
This was my first time entering a Gamejam, luckily I had already got in with a team and everybody was friendly, understanding and had a mutual respect for one another.
I've learned quite a bit about developing under a time restraint as well as working with other people with different creative/technical skillsets.
I'd definitely consider doing GM48 again someday and actively encourage more developers (be them new or old) to do so too!
Joining gm48 before as my first major game jam taught me a lot of things. I got to experience (almost) nonstop devving that taught me to scope well and manage my time efficiently.
Together with a really talented partner, we learned to manage and coordinate our efforts in the small timeframe.
gm48 was such a great experience, I'll do it again!
GM48 rocks! I have learned so much during the 3 times my team has participated. The themes put us out of our comfort zone, and we learned so much in such a short time. Can't wait to go again!
Although making two games instead of one wasn't ideal, it was a lot of fun to see how quickly I could create two small prototypes and made for a great challenge.
It's nice to hang out with other game makers while you're all frantically coding and making content as fast as you can!
I had a great time playing everyone's games and making my own in the 25th gm(48). I was taken out of my comfort zone and forced to adapt. I learned the limits of what I was capable of and got to practice skills I normally don't get to practice much. I got to have a small tiptoe into the pool of how to go about a real game release. And on top of all of that, I received invaluable feedback from other people about my game who know what it means to make a game. I certainly plan on participating again, if not in the next gm(48), the one after for sure.
It was a great experience indeed, and I'd recommend any aspiring game developer to try a game jam at least once to test both your knowledge and your limits! If you are like me, you'll probably want to do it again.
The gm(48) was a crazy experience. I started out extremely optimistic, and by the time I submitted it I was pulling my hair out. But now I’m happy with how it turned out. The community is friendly, the website is clean, the competition is fierce. I would love to do this again as a team, but I don’t want to code solo for a jam ever again. I mean that in the most positive way possible. Thanks to the community and moderators for this well maintained operation!