Wondering what it would be like participating in the world's best GameMaker game jam?
Participating in the GM48 has been a big milestone for me. GameMaker has been my gateway into programming, and GM48 has been a huge boost in my confidence as a game developer. The feedback has been great, and the people are awesome. The games I've had the chance to play have all been really cool and creative, and it's an honor to have mine among them. Big thanks to everybody who put this on!
I participate in GM48 as often as I can! Every time I learn something new and improve! It's always nice to complete a project and receive feedback from the community. 10/10 would recommend.
With this being our first game jam, and with myself and DillonSemaj only having been working with game dev and GM:S for about 4 months, nerves were pretty tense going into the first day...
Until we got about 3 hours in and realized how quickly and efficiently we were working compared to the our previous project. Even though we still had plenty to design and incorporate, the things that originally took us weeks to accomplish we were now getting done in a matter of hours.
That's not to stroke our own egos. It's a comment on how something like gm48 can really show someone how far they've progressed. I was not even planning on entering into this jam, for fear of a significant lack in ability, but my partner said "we might as well" and we accomplished something we find to be considerable with the time allotted to us.
So thanks to him, and thanks to the individuals who host gm48. You've all showed me that, while I have much more to learn, I don't completely suck at this.
If you work with GameMaker, then this is the jam to enter.
4 times a year the community comes together to create a bunch of wonderful games. The creativity and motivation that springs forth is unbound, and you really can't avoid getting into that real jammin' mood talking to everyone else on the Discord server and seeing everyone's games progress throughout the weekend.
A substantial amount of the skills I have as a developer have been picked up during a gm(48). You will always learn something new.
This was my first game jam ever. I honestly didn't think I'd be able to pull it off in the time allotted especially since I had other obligations. I really enjoyed taking the concept into full effect. I tried to come up with many ways to use the one tool in my game. The nature of the game jam also pushed me outside of my comfort zone because I didn't know a lot of what I was trying to do so it was a great learning process for me. I hope to be able to continue and do future game jams and most of all to keep learning.
I am a hobbyist GMS:2 user, with aspirations to make a game good enough to publish some day. Every game jam I participate in improves my understanding of the tool and helps me understand the system better. This game was no different.
Something I've seen before but never think about until I'm packaging is that HTML5 does not always behave exactly as the windows version. My opening screen had to be replaced with the screenshot of the Windows version which rendered correctly.
Experimenting with movement methods, vs using a tried and true method, wasn't the best idea. As I progressed in the coding I realized I hadn't always taken into account the interaction between collision masks correctly, which led to quite a bit of rework.
Almost every previous game jam I've worked on has been a single room game and I realized pretty late I don't have a strong grasp on room changes. All in all this was a great experience. --I just wish I'd had had time for sound and music. --Have a great day and good luck!
Did my first game jam ever for the 24:th gm48. It was an amazing way of learning how to manage your time and come up with new solutions and rapid prototyping. The community is also super helpful with feedback on how to better your gamedev skills.
I highly suggest anyone dabbling with GameMaker to be apart of this community and take part in this awesome game jam!
GM48 is an inspiring and inclusive event fit for beginners and veterans alike. There's no better place for GameMaker devs to really come together as a community and show off what they've got.