Wondering what it would be like participating in the world's best GameMaker game jam?
I had a great time playing everyone's games and making my own in the 25th gm(48). I was taken out of my comfort zone and forced to adapt. I learned the limits of what I was capable of and got to practice skills I normally don't get to practice much. I got to have a small tiptoe into the pool of how to go about a real game release. And on top of all of that, I received invaluable feedback from other people about my game who know what it means to make a game. I certainly plan on participating again, if not in the next gm(48), the one after for sure.
It was a great experience indeed, and I'd recommend any aspiring game developer to try a game jam at least once to test both your knowledge and your limits! If you are like me, you'll probably want to do it again.
The gm(48) was a crazy experience. I started out extremely optimistic, and by the time I submitted it I was pulling my hair out. But now I’m happy with how it turned out. The community is friendly, the website is clean, the competition is fierce. I would love to do this again as a team, but I don’t want to code solo for a jam ever again. I mean that in the most positive way possible. Thanks to the community and moderators for this well maintained operation!
Participating in the GM48 has been a big milestone for me. GameMaker has been my gateway into programming, and GM48 has been a huge boost in my confidence as a game developer. The feedback has been great, and the people are awesome. The games I've had the chance to play have all been really cool and creative, and it's an honor to have mine among them. Big thanks to everybody who put this on!
I participate in GM48 as often as I can! Every time I learn something new and improve! It's always nice to complete a project and receive feedback from the community. 10/10 would recommend.
With this being our first game jam, and with myself and DillonSemaj only having been working with game dev and GM:S for about 4 months, nerves were pretty tense going into the first day...
Until we got about 3 hours in and realized how quickly and efficiently we were working compared to the our previous project. Even though we still had plenty to design and incorporate, the things that originally took us weeks to accomplish we were now getting done in a matter of hours.
That's not to stroke our own egos. It's a comment on how something like gm48 can really show someone how far they've progressed. I was not even planning on entering into this jam, for fear of a significant lack in ability, but my partner said "we might as well" and we accomplished something we find to be considerable with the time allotted to us.
So thanks to him, and thanks to the individuals who host gm48. You've all showed me that, while I have much more to learn, I don't completely suck at this.
The best GameMaker jam. No question.
I participated for the first time when I was just starting out with GameMaker 5 years ago, and I don't plan to ever stop participating.
A substantial amount of the skills I have as a developer have been picked up during a gm(48). For me, it's the perfect excuse to try something new or weird. Whether it be how to do X, or how not to do X, I always learn something.
This was my first game jam ever. I honestly didn't think I'd be able to pull it off in the time allotted especially since I had other obligations. I really enjoyed taking the concept into full effect. I tried to come up with many ways to use the one tool in my game. The nature of the game jam also pushed me outside of my comfort zone because I didn't know a lot of what I was trying to do so it was a great learning process for me. I hope to be able to continue and do future game jams and most of all to keep learning.
I am a hobbyist GMS:2 user, with aspirations to make a game good enough to publish some day. Every game jam I participate in improves my understanding of the tool and helps me understand the system better. This game was no different.
Something I've seen before but never think about until I'm packaging is that HTML5 does not always behave exactly as the windows version. My opening screen had to be replaced with the screenshot of the Windows version which rendered correctly.
Experimenting with movement methods, vs using a tried and true method, wasn't the best idea. As I progressed in the coding I realized I hadn't always taken into account the interaction between collision masks correctly, which led to quite a bit of rework.
Almost every previous game jam I've worked on has been a single room game and I realized pretty late I don't have a strong grasp on room changes. All in all this was a great experience. --I just wish I'd had had time for sound and music. --Have a great day and good luck!
Did my first game jam ever for the 24:th gm48. It was an amazing way of learning how to manage your time and come up with new solutions and rapid prototyping. The community is also super helpful with feedback on how to better your gamedev skills.
I highly suggest anyone dabbling with GameMaker to be apart of this community and take part in this awesome game jam!