Description

Argo Navis is a strategy shooter. You must combine primary colors together to match attacks. Tap anywhere to move.

Play our swank HTML5 game right here!

by @jono953 and @generic_tony

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Summary

Argo Navis features a clever and interesting mechanic that works well with both mobile and mouse controls. However, players experienced technical issues such as crashes and unpolished elements including lack of sound effects, poor UI feedback, and a less motivating game over screen. Visual and combat feedback were praised, but bugs and design inconsistencies detracted from the overall experience. The game was also featured positively in a compilation video series.


Gameplay Mechanics User Interface Polish and Presentation Controls Stability Audio Visual Feedback Generated by AI based on the feedback Argo Navis received.
  • Jupiter Hadley
    Lv. 13

    Really clever game! I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/qBo44ANf_gg

  • FrogWax
    Lv. 5

    The game continuously crashed for me when selecting a colour, which rendered it unplayable. I was liking the look of it though. The combat scheme and input method was interesting, the damage numbers looks nice, the visual feedback in combat is great. However, it does crash a lot which makes it hard to fully experience.

  • WangleLine 🌸
    Patron

    A lot of things feel and look broken and unpolished, for example:

    • Pressing the pause button in the bottom left corner also moves the cursor there.
    • My last used color suddenly disappears until I click on it again.
    • There are NO sound effects at all. :c
    • The "game over" screen feels a bit cheap and doesn't really motivate me to try again.
    • (Credits) You don't have to put the jobs and the person who did the jobs into seperate lines. It looks very messy and hard to read like this.
    • The parallaxing of the background uses the player's position, not the view's position, which is technically a bit wrong
    • The buttons show no visual feedback if hovered over.

    Anyway, good luck with the game, you two! :D

    Dye Hard
    Submitted

    Dye Hard

  • Little__Ham
    Lv. 2

    It's a fun mechanic, but a difficult one to react to quickly for me. Seems like you designed it for mobile but the controls work pretty well with a mouse too!

    c0l0rs
    Submitted

    c0l0rs

Post-mortem

From Idea to Game in 48 Hours

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