As a ghost, you can slingshot yourself around angry birds style with the mouse. As a zombie, wasd to move and click to shoot.
This is more like a weird sort of tech demo prototype, the kind of thing I could put on a resume to say "I made this in 48 hours and it works and functions almost correctly" more than a real game. If anyone wants to take this further, I will not stop you (but it would be nice to know about it so I can see where you take it). If you want the project files, shoot me a message pretty much anywhere with this username (reddit is good, twitter maybe, here or Ludum Dare, an email, whatever).
Oh yeah also I believe it crashes after the last level. That just means you finished!
Summary
Players found the game concept interesting and enjoyed the dual gameplay mechanics after an initial learning curve. However, the game suffered from technical issues such as crashes and ended prematurely for some. Feedback suggested that clearer explanations of game rules and more polish would enhance the experience. Despite its short length and some arbitrary puzzle rules, the game was appreciated for its unique approach.
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Patron
Interesting idea, I liked having the two kind of gameplay, too bad it's not going farther.
I know there's not much content or polish, but I think a small system to explain the rule of each room would have helped a lot instead of just plain text. Something like a zombie counter on the door.
It's really weird having an arbitrary rule for each puzzle. I mean, it's not that bad but that a small thing that would have made the game more interesting I think :)
SubmittedNoé Wyatt needs your help
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Lv. 46
It took a bit of time for me to get used to the controls and mechanics, but after I understood it I had fun playing the game! Unfortunately, the game crashed on one of the levels so I think I didn't get to play through the entire game. EDIT: I think it was that level.
SubmittedLeviatron
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Lv. 1
Was it the level with the two sets of different walls, right when you touched the door? Because if so, that was actually the end of the game. I didn't get very far into making the levels (It was Easter and everything) but I made a thing that worked and apparently is fun!
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