Description

Use WASD to walk around.

Collide with zombies to fight.

in battles, the winner gets the undead troops of the loser.

When close by castles hover over them with your mouse for action options.

If a castle is yours you can deposit and withdraw undead.

enemy castles you can siege.

you siege castles to get more brain power to cure the zombie infection.

if the living population drops to 0 in all castles you lose the game.

get the cure to 100% to win.

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Summary

Players found Undying Kingdom's concept interesting and appreciated its art style, but many experienced confusion due to unclear interface elements and insufficient descriptions. The game was generally perceived as easy and lacking strategic depth, with some balance issues noted. Improved presentation and clearer explanations could enhance player understanding and enjoyment.


Understanding/Clarity Presentation Difficulty/Balance Art Style Generated by AI based on the feedback Undying Kingdom received.
  • Tero Hannula
    Patron

    Took while to understand ^^" It could be more intuitive, but the jams are sometimes like this, no time to test with others. Then what seems pretty understanble for yourself can be hard for others.

    Reload
    Submitted

    Reload

  • baku
    Patron

    Didn't really understand what was going on, until I read the description, at which point I understood marginally more lol. The idea seems interesting, if it had a better presentation I think it could be very enjoyable.

  • Eva
    Lv. 13

    It was an interesting idea! I found confusing, like I was sometimes doing better than other times and couldn't really figure out why despite reading the description carefully. However, the graphics are still pleasing and the text is easy to read. I think if I understood it better, it would be a lot more enjoyable.

    Leviatron
    Submitted

    Leviatron

  • Fachewachewa
    Patron

    I find the idea interesting, but you definitely need a better presentation and descriptions for the game.

    It's also pretty easy, but balancing isn't, so it's okay. But I didn't need to add undead to my castles which seems like an issue, since it could have made an interesting mechanic.

  • Panda-K
    Lv. 17

    I didn't quite understand everything that was going on (my soldiers and brain power just kept going up!), but I won...

    This seems like it might need some tweaking to feel more strategic. Maybe making how the different stats affect one another would help, but the game would also need to be quite a bit harder.

  • Anonymous
    Anonymous Avatar
    Anonymous

    6yrs ago

    I found your game confusing and I didn't really understand what the elements in your interface are for. I think if you included a better description with images this would go along way to improving player understanding.

    I did like the art style it was functional and but simple, well done with meeting the theme.

Post-mortem

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