Go through a single evolving level that changes based off of your past loops. Play as Lupert, and try to escape from deadly fireballs, air tunnels, and disappearing floors.

How To Play
  • WASD = Movement
  • Space = Ability
  • R = Restart Loop

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  • AxeWizard
    Lv. 18

    Lupert was pretty difficult, took me a few tries to really get what was going on, but I like it, a unique submission! Good work =)

  • WangleLine 🌸

    I really like the concept of the game, but to be honest, that long animation at the start of every level destroyed the pacing and made it much less fun for me

    Night Fuss

    Night Fuss

  • Allison James

    Not sure if it was deliberate but this gave me a flashback to one of the first GameMaker-made games I ever played, called Cool Dog (https://www.youtube.com/watch?v=wU2826R7hLI) - in it, you guided a little mouse with a hoover around who would unlight the floors, and that small aspect of the game was identical to Lupert 😄

    On that alone I thought it was great, but the block placing gave me flashbacks as well, so this was overall really good, if perhaps not quite the strongest link to the theme (besides the game always having a tutorial I couldn't see a whole lot looping about the game).

  • trolog
    Lv. 6

    I really enjoyed the walking backwards/moon walk bum wiggle animation, this was maybe my best part of the game. I felt the jump and double jump was responsive with nice acceleration giving an effect of gravity that mostly gets ignored in game jams, so well done for this.

    The music was certainly a highlight for me, and I found the game challenge, however on one play through, I got stuck spawning when a fireball spawned at the same time on my position keeping me stuck into a loop until I restarted. I think a check to see if the player exists, if it does THEN allow firing of balls..

  • Kylazaur
    Lv. 5

    Nice concept but the unnecessary loading screens made the game a real drag for me and when you figure out the game has a double jump it's too easy imo. Nice entry

  • Fachewachewa

    I'm not sure I get it. We really don't have a lot of option to get to the exit, and if you don't place a platform at the right place in the first loop you can't progress. Even when you know what to do, I don't really know how to get past the fireball, since it destroys some important platforms.

  • 89o
    Lv. 18

    At first I didn't really get how the mechanic worked, I thought you had to walk on platforms to collect them or smthn. I still don't really know when you respawn as a single person and when as two.

  • Riggermortis_dev
    Lv. 2

    Really cool concept and I see what you were going for. I think that the game could benefit from screenwrapping on all sides, and more playspace. I like the sound design and the aesthetics but found myself not wanting to continue playing based on feeling too constricted and the platform mechanic being unforgiving (maybe you could have a few static platforms in early loops, and then later once the player is more experienced move on to all platforms being removable).