I couldn't find any good royalty-free music to go along with the game, so please play any good music that matches your taste (also mentioned in the included readme file)!
/// Instructions ///
- Drag to move vehicle
- Collect resources
- You must Bring the resources back to the Bunker (location indicated by red arrow) in order to convert your cargo into scores! Plan your route wisely!
- Also, you can go collect the resources multiple times
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Lv. 9
I really like the driving in the game. The car feels very smooth to drive and controlling it with the mouse is quite fun.
It would be nice if there were a way to increase your cars health (If there is a way I didn't figure it out). Also there is a bug where your score doesn't reset after each game. If the score on your first game is 10 points for example, when you start the next game you immediately begin with 10 points. Your next score gets added to that and so on and so forth.
I do like how the car looks too. It looks almost 3D (Not sure if it actually is 3D) which is pretty cool. Really I think the gameplay could've just used some extra features. Some powerups perhaps such as a turbo or something. A way to restore health as I mentioned before. But overall it's pretty good for a 48 hour project. Nice work.
SubmittedMechon Assault
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Lv. 4
Thanks for the compliments! I also feel like there could be more to it, so i might revisit this later when I get some spare time. Also if you are interested, the car uses sprite stacking to achieve a 'fake 3d' effect!
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Patron
Really cool effects and driving feels good
SubmittedSpace Station Meltdown
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Lv. 4
Thanks for playing and thanks for the compliment!
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Lv. 10
I can't tell if the car is a 3D model or voxel sprite, but either way, it looks great and I like that it is controlled via mouse instead of keyboard for a change. I wish it were possible to extend the car's lifespan to allow for longer runs, but what you have here is fun and challenging. Nicely done!
SubmittedRobots Don't Get Scared
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Lv. 4
Thanks for the feedback! The car uses sprite stacking and I chose to use mouse controls because I thought it gave players better control over the car's movement. Thanks for the compliment!
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Patron
Nice work with the sprite stacking, and the minimal sound effects you had were good!
I think there's an issue with the score counting (unless you intended it to be this way) where even after a game restart, your score that you had achieved is persistent - meaning run after run you can just add to your total score.
I liked the concept and thought it fit the theme well - I'd have loved to see some sort of mechanic that made the car last long the more often you picked up scrap piles or something like that, to allow for potentially longer runs based on your strategy, but I had fun and it was nice to look at!
Good job, even with less time after restarting your project :)
SubmittedAeronautical Antidote
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Lv. 4
Thanks for the compliment!
I didn't know about the score issue, will look into that.
The car did gain hp upon picking up the scraps originally, but it made the game too easy so I'll have to come up with some other mechanic instead.
Glad you liked the game, thanks for the feedback!
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Lv. 2
Not to much gameplay and a lot of buttons don't work on the html version (How to play, exit). The 3d car looks very cool and the concept is easy to understand.
SubmittedBlown to bits
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Lv. 4
Thanks for playing! I apologize for the html port not working, I was exhausted when submitting and forgot to check things were working correctly. Will fix after the rating period!
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