Thank you for looking at PsyGolf. Putt your way through the levels and figure out how your psychic powers can help you come in under par. Keep an eye on the psychic meter and do not over exert yourself!
Hit R to restart the current level you are on if you would like. I never took that function out from testing. You can hit the ball by left clicking on the ball and pulling back the mouse. Press and hold Spacebar to enter psychic or telekinesis mode. you can add additional hits to the ball and change the direction of movement pads. when you release Spacebar all the psychic momentum is added to the ball.
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Lv. 13
Very interesting game. I included it in my compilation video series of all of the GM48 games, if you’d like to take a look. :) https://youtu.be/Lt8bNQTICns
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Lv. 37
Great way to incorporate the theme into a golf game, you could've played more with the balance between regular and psy mode though.
SubmittedUniverse T
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Patron
Really cool idea and a fun game! But in a game with static levels like that you really shouldn't make the player start over from the beginning, especially in a jam.
SubmittedOliver the Torchbearer
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Patron
Nice job! Pretty fun game, I typically like minigolf games though so that's par for the course.
AYYYYY 😂😂💯👌
..sorry.
The psychic mode idea was interesting, but I admit I didn't find it too useful. More often than not I'd just try and one-shot the level, and if it didn't work (or the ball went through the wall - this happened pretty often) I'd just start over. Only level where I really felt like I needed it psychic mode was level 5.
SubmittedYou Have A Virus
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Lv. 67
Heeeh not a bad idea, although I felt the psychic mode was too short and it was a bit too difficult to figure out when it ended. Since you're low on time an need to focus on the ball as quickly as possible, you're not watching the portrait at all, so you just do as fast as possible hoping it doesn't kill you. Most of the time I didn't feel encouraged to use the psychic mode because if you go too deep, you start from the beginning while R just allows you to retry and have more luck, so I mostly did that. Except in the last level where I was forced to change the direction of the pads.
I also would have liked the golf ball to make a more "friendly" sound effect.
Side note: Please try to write with a bit more care, the instruction text, a big block of text (it's good to be as simple as possible when giving instructions and use as few text as possible) with inconsistency and spelling errors/typos is kinda tedious to read ^^' I've seen the word "psychic" written about 4 times in a different way
SubmittedSkaart And The Cursed Woods
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Lv. 3
Thanks for the Feedback! I totally agree with the points you make. The most egregious issue is the psychic meter is not presented clearly enough to the player while you are busy focusing on the ball. The other is that if you lose a level it should restart the room not the game! But you live and you learn, hopefully for my next entry I will have more experience under my belt and I wont be writing the instructions as i'm falling asleep in my cup of coffee.
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Lv. 38
Cool idea, and a decent use of the theme too. It's pretty fun being able to cheat and turn those bad shots into great ones. I think a bit more emphasis could be put on the powers. As you said, it's possible to complete levels without even using them. I also don't like how you get sent back to the start of the game when fail - it's pointless forcing the player to go through the levels they've already completed.
The presentation is solid. The audio is minimal but it all works well. I really like the static effect when using physic powers, and it's neat how your character's portrait changes as they take damage. I think there could be a more obvious indicator though. You're not looking at the portrait and bar while aiming the ball so I often found myself not realising how low I was. Perhaps the background could starting turning red or something as your health gets low?
SubmittedThe Breakout
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Lv. 3
Thanks for the feedback Veralos! Going back to the beginning after you lose a level is unfun gameplay, something in hindsight I should have changed. I also really like the idea of the background slowly getting red or edges of the screen blur and close in as your meter drains. On the higher levels the psychic meter feels as tho it drains fast and is quite punishing so yeah, communicating that to the player clearly would deffo make the game play better :)
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Lv. 6
I believe I read on Reddit that this was your first game and that you have only just started with Gamemaker. If that is true then wow you did a really good job. I could not get past level 5. I was glad to see that all i had to do was touch the hole. haha... no way would I have been able to hit it at the right speed to actually make it in. Nice game!!!
SubmittedTrials
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Lv. 3
Thank you so much! Yep, Started learning almost 2 months ago now. I work as a graphic designer (I had no time for designing artwork and code in the 48 hours) so this is my first time ever learning a coding language. I think project scope was the most important thing for me. No AI and simple interactions only involving the golf ball. P.S I only made 5 levels as I ran out of time :) And I have only completed level 5 once.
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Lv. 8
The physics of the ball is ok, maybe adding a threshold for the hitting force (or reduce the actual one) will force the player to use the psychic power more often.
SubmittedThe night of the prophecy