CONTROLS

W - forward S - Backward

Mouse - change x-axis angle

space - shoot


Upgrades:

  • red heart = +1 hp

  • purple heart = +1 max hp

  • gold heart = fill hp

  • black eye = x2 field of vision

  • orange eye = increased attacked speed

  • red eye = increased attack damage


GOAL:

Find the exit and get deeper into the dungeon while upgrading your 1-dimensional hero!

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  • Ellaris
    Lv. 3

    The limited vision was an interesting mechanic.

    The power ups were too strong, you get to see almost the whole screen after a few pickups, until then I would spin every now and then getting a "radar" view of the screen. I feel like being able to move freely would be better in this case.

    I sumbled into destroying blocks by accident when I became a minigun, sometimes the character would also get stuck on the blocks.

  • Joe
    Lv. 3

    Great fun. I really enjoyed playing this! I was playing this on a reasonbly underpowered laptop and noticed some big slowdowns the further along I got. Love the 1D perspective!

  • Gelidity
    Lv. 17

    A fun little game! Giving the player a 1D perspective is a cool take. I enjoyed getting far enough that there were so many upgrades that the vision one wrapped around and turned my screen all black again.

    Monlomek
    Submitted

    Monlomek

  • Yosi
    Lv. 46

    Making a "1D" game as a 2D game where you can only move in a line was a neat idea! I think the visibility powerup was a bit too much though, as it quickly allows you to see the entire screen. Putting a limit on the visibility would have made it lean into the 1D theme more. The only other gripe I had was that it was easy to get stuck on blocks when turning - keeping the player's image_angle fixed while drawing their sprite at a different angle would fix this.

    one rpg
    Submitted

    one rpg

  • Tydecon Games
    Patron

    This starts as a very interesting concept but after a few levels in, when I became some unstoppable, all-seeing beast, it took away the challenge a little bit 😂 a great start and a fun concept - with more time on your side, I'd have loved to have seen some more challenge in this, good job!

  • 2102
    Patron

    I liked the concept of the 1-D vision. After breaking it down, it's not the most fun game to play, but it's really novel, and I think it could be fleshed out to be something pretty amazing with some more work put into it.

  • Dexter English
    Lv. 5

    Neat idea with the 1d vision. Not much difficulty especially after getting a few powerups and having full screen vision. It could be tweaked to be more engaging and lean into the 1d concept.

    UniDrive
    Submitted

    UniDrive

  • Victor Ramos
    Lv. 2

    The 1D Hero was a great idea and it actually strats graeat.

    However due the ugprades this gets deluted :(

    As a game mechanic I think is a nice idea go from 1d to 2d.

    Looks like you hammer all, art/gamedev/design as a solo dev I can feel the pain on not being able to create art for sounds I will recommend you tools for https://sfxr.me/ to create silly sfx.

    3G Hope
    Submitted

    3G Hope

  • Kahrabaa
    Lv. 2

    Neat idea, I liked transitioning from 1d being to a 2d being. I didnt come across any end. Some sounds would have been nice too. GG