CONTROLS
W - forward S - Backward
Mouse - change x-axis angle
space - shoot
Upgrades:
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red heart = +1 hp
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purple heart = +1 max hp
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gold heart = fill hp
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black eye = x2 field of vision
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orange eye = increased attacked speed
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red eye = increased attack damage
GOAL:
Find the exit and get deeper into the dungeon while upgrading your 1-dimensional hero!
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Lv. 3
The limited vision was an interesting mechanic.
The power ups were too strong, you get to see almost the whole screen after a few pickups, until then I would spin every now and then getting a "radar" view of the screen. I feel like being able to move freely would be better in this case.
I sumbled into destroying blocks by accident when I became a minigun, sometimes the character would also get stuck on the blocks.
SubmittedJust One Chance
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Lv. 3
Great fun. I really enjoyed playing this! I was playing this on a reasonbly underpowered laptop and noticed some big slowdowns the further along I got. Love the 1D perspective!
SubmittedOneSlot Odyssey
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Lv. 46
Making a "1D" game as a 2D game where you can only move in a line was a neat idea! I think the visibility powerup was a bit too much though, as it quickly allows you to see the entire screen. Putting a limit on the visibility would have made it lean into the 1D theme more. The only other gripe I had was that it was easy to get stuck on blocks when turning - keeping the player's image_angle fixed while drawing their sprite at a different angle would fix this.
Submittedone rpg
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Patron
This starts as a very interesting concept but after a few levels in, when I became some unstoppable, all-seeing beast, it took away the challenge a little bit 😂 a great start and a fun concept - with more time on your side, I'd have loved to have seen some more challenge in this, good job!
SubmittedOne Shot Trish-Bot
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Lv. 3
thank you! yeah i only had a few hours to work on it lol
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Patron
I liked the concept of the 1-D vision. After breaking it down, it's not the most fun game to play, but it's really novel, and I think it could be fleshed out to be something pretty amazing with some more work put into it.
SubmittedJust One Look
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Lv. 2
The 1D Hero was a great idea and it actually strats graeat.
However due the ugprades this gets deluted :(
As a game mechanic I think is a nice idea go from 1d to 2d.
Looks like you hammer all, art/gamedev/design as a solo dev I can feel the pain on not being able to create art for sounds I will recommend you tools for https://sfxr.me/ to create silly sfx.
Submitted3G Hope
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Lv. 2
Neat idea, I liked transitioning from 1d being to a 2d being. I didnt come across any end. Some sounds would have been nice too. GG
SubmittedA New Nation