Description

CONTROLS

W - forward S - Backward

Mouse - change x-axis angle

space - shoot


Upgrades:

  • red heart = +1 hp

  • purple heart = +1 max hp

  • gold heart = fill hp

  • black eye = x2 field of vision

  • orange eye = increased attacked speed

  • red eye = increased attack damage


GOAL:

Find the exit and get deeper into the dungeon while upgrading your 1-dimensional hero!

Feedback
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Summary

1-Dimensional Hero! presents a novel concept of transitioning from a 1D to a 2D perspective, which many players found interesting and fun. However, several players noted that the upgrades, especially the visibility powerup, made the game too easy and reduced challenge. Some technical issues like slowdowns and character getting stuck on blocks were mentioned. Players suggested improvements such as adding sounds, tweaking difficulty, and refining controls to enhance engagement.


Concept/Idea Difficulty/Challenge Gameplay Mechanics Controls Audio Performance Generated by AI based on the feedback 1-Dimensional Hero! received.
  • Ellaris
    Lv. 3

    The limited vision was an interesting mechanic.

    The power ups were too strong, you get to see almost the whole screen after a few pickups, until then I would spin every now and then getting a "radar" view of the screen. I feel like being able to move freely would be better in this case.

    I sumbled into destroying blocks by accident when I became a minigun, sometimes the character would also get stuck on the blocks.

  • Joe
    Lv. 3

    Great fun. I really enjoyed playing this! I was playing this on a reasonbly underpowered laptop and noticed some big slowdowns the further along I got. Love the 1D perspective!

  • Gelidity
    Lv. 17

    A fun little game! Giving the player a 1D perspective is a cool take. I enjoyed getting far enough that there were so many upgrades that the vision one wrapped around and turned my screen all black again.

    Monlomek
    Submitted

    Monlomek

  • Yosi
    Lv. 46

    Making a "1D" game as a 2D game where you can only move in a line was a neat idea! I think the visibility powerup was a bit too much though, as it quickly allows you to see the entire screen. Putting a limit on the visibility would have made it lean into the 1D theme more. The only other gripe I had was that it was easy to get stuck on blocks when turning - keeping the player's image_angle fixed while drawing their sprite at a different angle would fix this.

    one rpg
    Submitted

    one rpg

  • Tydecon Games
    Patron

    This starts as a very interesting concept but after a few levels in, when I became some unstoppable, all-seeing beast, it took away the challenge a little bit 😂 a great start and a fun concept - with more time on your side, I'd have loved to have seen some more challenge in this, good job!

  • 2102
    Patron

    I liked the concept of the 1-D vision. After breaking it down, it's not the most fun game to play, but it's really novel, and I think it could be fleshed out to be something pretty amazing with some more work put into it.

  • Dexter English
    Lv. 5

    Neat idea with the 1d vision. Not much difficulty especially after getting a few powerups and having full screen vision. It could be tweaked to be more engaging and lean into the 1d concept.

    UniDrive
    Submitted

    UniDrive

  • Victor Ramos
    Lv. 2

    The 1D Hero was a great idea and it actually strats graeat.

    However due the ugprades this gets deluted :(

    As a game mechanic I think is a nice idea go from 1d to 2d.

    Looks like you hammer all, art/gamedev/design as a solo dev I can feel the pain on not being able to create art for sounds I will recommend you tools for https://sfxr.me/ to create silly sfx.

    3G Hope
    Submitted

    3G Hope

  • Kahrabaa
    Lv. 2

    Neat idea, I liked transitioning from 1d being to a 2d being. I didnt come across any end. Some sounds would have been nice too. GG

Post-mortem

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