This is my game, Monlomek. It is the only one with that name. I made it in only one weekend. Only one button is required to play, and only one appendage is required to push/hold that button. You can use any button you desire. I would recommend the '1' button for maximum immersion. I would not recommend the 'escape' button because that also restarts/ends the game. You should need only one minute to pick up the basics of Monlomek, and you should need only one lifetime to master it. I hope you give it a try, even if it's only once.

Monlomek is a pseudo-rhythm game in which you race to build up the beat against an ever-increasing tempo and a constantly shifting enviroment that threatens to shake your concentration and collapse in on you.

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  • ceaselessly
    Lv. 8

    I was able to play this game and have a lot of fun with it after reading your replies to previous comments -- I think you're correct that the main thing to work on is presenting the information a bit better to players, but once you have the understanding, it's a very fun and unique game. The style and vibes are so clean and pleasant, too. Great work!

  • pressgoal
    Lv. 8

    I really like the idea here, and the music blends in really well. Personally I thought that the timing gap was fine, but most people seem to disagree, so I guess it wouldn't have hurt to increase it a little. I was a little bit confused about how to actually score points and what caused me to die, but it was fun just moving around to the beat, and the rotation circle was really cool. Good work!

    Trick Shot
    Submitted

    Trick Shot

    • Gelidity
      Lv. 17
      Gelidity Developer of Monlomek

      10mos ago

      For points, you are intended to follow the arrow to a special circle that adds a beat to the music and gives you points for as long as it stays active. They are deactivated when they are destroyed, which is also how you lose (I wrote a bit about that just below).

      Thank you for the kind words! It seems that a bit of clarity is the main thing the post-jam version needs.

  • Baconlovar
    Lv. 3

    I really like the smooth visuals, I was purposly was trying to lose but couldn't figure out how! Still a neat project

    • Gelidity
      Lv. 17
      Gelidity Developer of Monlomek

      10mos ago

      The circle you start on will eventually detonate (countdown indicated by inner circles) and then cause a chain reaction with all connected circles. Moving onto a circle marked with a skull will start a new chain reaction. The detonation speed increases as your tempo/challenge level does, and eventually moving skulls will spawn to start reactions too. If you are orbiting a circle when it detonates, that's game over!

      Moving in one direction as fast as you can is enough to avoid losing, but you also aren't likely to score any points. Not a good state to have possible honestly. I'll probably change that in the post-jam version.

      Thanks for playing!

  • Henry Haak
    Lv. 41

    I didn't realize you could hold the button until I read the feedback, but I still had a decent time with the game! Overall I had a good time with it.

  • Tydecon Games
    Patron

    I think the style and music in this game is really nice but as others had pointed out already, I think the timing is really tight to make the move, I only just realised looking back I could've just held the button 😅 that aside, this is a fun, surrealist game with an interesting take, good job

  • 2102
    Patron

    I love the look of the game and the mechanic. It didn't seem to always move to the next spot when I pressed the button, but other than that, it was pretty cool.

    • Gelidity
      Lv. 17
      Gelidity Developer of Monlomek

      10mos ago

      Glad you liked it, thanks for playing!

      You can just hold the button and you will move to the next spot as soon as it detects you are able to. Timing the press is a little too precise. I forgot to mention that important bit. Thanks for reminding me!
      Edit: Realized you also might be referring to the zones with an "X" in them. Those are blocked. It plays a different sound but yeah, I could have made that clearer too.

  • Islam
    Lv. 2

    Wow, if you are lucky and quick enough you can create a really nice music. Loved it

  • Joe
    Lv. 3

    Yeah, super cool game. love the sound and art working together. Managed to score 127 not sure if that is good or not but had a fun time getting there.

  • battleZays
    Lv. 8

    woah this is so wacky and unique, i like it

    Just 1
    Submitted

    Just 1

  • Dexter English
    Lv. 5

    Agree with Victor - hard to understand what I'm doing. Unique style, cool menu, cool layout and use of the background. Music blends well together

    UniDrive
    Submitted

    UniDrive

  • Victor Ramos
    Lv. 2

    I have no idea what I'm doing but it feels soooooo goood . Everybody should play this one.

    You really nail it with the music/rythim and art.

    As per theme no complains is there with the use of just 1 button !

    Edit: Finally got it, haha well at least I was able to score some points feels much better now that I understood how to make some points.

    3G Hope
    Submitted

    3G Hope

    • Gelidity
      Lv. 17
      Gelidity Developer of Monlomek

      10mos ago

      Happy to hear there were enough positives to outweigh the confusion, and that you were still able to figure it out eventually. Thanks for playing! 😃