In Rooftop Dash you traverse the city's rooftops while utilizing your dash ability for a multitude of uses as you jump across buildings and combat the police. How high of a score can your reach?
INFO:
The map is pseudo-randomly generated after the inital segment. Your "Teledash" has multiple uses, such as: dodging, moving and combat. Dash through an enemy to attack them. Dash into an enemy to attempt a telefrag, successful telefrags reset your dash cooldown. Sound effects were made with bfxr.net. Music by Chao Ke.
CONTROLS:
Jump: Space
Teleport/Dash: Left Mouse Button
Restart: R
Back/Exit: Escape
-
Lv. 13
Neat game! I included it in my GM48: One Tool, Many Uses compilation video series, if you’d like to take a look. :) https://youtu.be/i6dgliSj-A0
-
Lv. 8
At the speed the guy runs, the warm-up time for the dash made this really demanding. I struggled to get past the first little part. It froze up on several occasions, and I think it had something to do with teleporting into the ground.
Other than that, though, I think it's a really fun idea with a lot of promise, and the art style was all well done, too. Great work!
SubmittedManchild With A Hammer
-
Lv. 67
The background needs to be different for the foreground; I couldn't play a lot because it was tiring to the eyes. The background would be much better with less contrast (in runners, they'd often be blueish and that sort of things)
Got a freeze when hitting then corner of a building. There's a loop that goes infinite, probably
Aside that, not a bad game
SubmittedThe Light (The Ascension II)
-
Lv. 36
So, this game is very interesting. The graphics looks amazing. The main menu, the background, the blue illusions that appears when you teleport. Everything looks so good.
But there are three very big flaws with this game:
Difficulty. It's easy to make a game way to hard because the creators of the game will always think it's easy. Let someone else play the game. If they think it's too hard, make it easier.
No muisc. Endless runners like this needs music. It would make the start a lot easier if you could remember where in the song you need to jump.
Crashing. It's annoying when it happens but the progression lies in yourself so you can just start over.
SubmittedBrainBot
-
Patron
This could be a really cool endless runner with a little more work!
The mechanic is fun and makes the player feel pretty good, but I find the game too demanding. Even for the constant part at the beginning.
First the jumps need a little coyote time thing, and the second shooter was so hard to avoid. It needs some kind of indicator for when he will shoot, I got past him only twice. One time by jumping and telefragging (only time I managed to get the right timing), the second time by jumping, then teleporting up and left to avoid the shot and make sure I had enough time for the cooldown. And that time I barely had the time to teleport past him, but I landed in the corner of a platform and it crashed the game :(
SubmittedW-Hands: Get Yours Now!
-
Lv. 4
The teleporting mechanic is cool, teleporting through/into enemies to kill them is fun, and there's some complexity here in how you avoid some gun shots. It's too hard too soon once you get past the very beginning though and you gotta get pretty far just to get to the part that's randomly generated in any way.
I got about 400-500 points as my highscore, I can't remember the exact score because the game crashed (hit an infinite loop) when I teleported into the corner of the a platform on accident.
There's some potential for a cool endless runner here. Despite the last comment, it does an decent job following the theme. The teleport is used to reach new platforms, kill enemies, and dodge attacks.
SubmittedParum