This is a puzzle/platformer where you control 5 shapes that want to escape their imprisonment, but they will soon realize that to achieve that, some of them will need to SACRIFICE for the greater good, in the end only a few of them will survive.
Made for GM48 23
Members:
- @ferwango - art
- gartman222 - music
- @KerseiGameDev - code
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Lv. 1
I liked how cute the shapes and music were, but i felt that the same puzzle was being repeated a fair few times so i gave up a few levels in. I made a similar game with similar ideas a long time ago called Making Monkeys :)
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Lv. 10
This was a well done hardcore Thomas Was Alone. Although unforgiving, the level design is really nice and the art is beautiful. The songs seem a bit crushed (or loud) and I couldn't toggle fullscreen, but it helped to convey more immersion to your game. The controls were a bit rigid, but it didn't hinder so much the fun I was having playing this game, so nice job!
SubmittedThe Tears of Lorem
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Lv. 21
I really enjoyed this game, the look and feel was awesome! Very cool concept and good use of theme. The sound was exceptional as well making it a nice package overall.
Realizing what I had to do on the last level took me a bit, I knew it would be possible so when that idea clicked it gave a nice feeling of accomplishment.
The only thing I would suggest would be a variable speed of movement horizontally on the controller. Being able to slightly adjust instead of going from 0-100 would be perfect. Good Job!
SubmittedSophie's Sacrifice
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Lv. 38
Really nice game. The idea of using different shapes to progress is interesting and it's used in a lot of cool ways. There's also a decent number of levels (perhaps too many without some new mechanic to spice things up). The graphics look good and the music is nice too. Some of the sound effects are a bit grating, though.
SubmittedSeven Sacrifices
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Lv. 5
Favorite game so far! Really good graphics, and the concept was really nice. Very satisfying to land those jumps switching shapes in midair. I was just kind of confused as to why you's ever use the triangle other than as a block but that's not really criticism. Really interesting take on the theme. Nice!
SubmittedWhat doesn't kill you.. (1st game)
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Lv. 37
Cool platformer, I like how every character has his own purpose, I couldn't manage to beat the last level tho.
The art is pretty cool, same as the sound, they're simple but serve the game well. Gameplay is pretty fun and balanced, even though it is maybe a little too hard with the floaty controls.
SubmittedShelfless
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Lv. 4
Excellent take on the theme of sacrifice. It reminded me of Thomas Was Alone, but with less forgiving gameplay in the sense that once you're done with one of your shapes, you have to be sure you're done! The art and sound complimented each other well to give the game a nice style. Cool game :)
SubmittedRain
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Lv. 9
Really unique concept! Sometimes the controls felt a little loose. It took me a little while to figure out that I needed to kill all of the bugs to proceed to the next level.
SubmittedJunk Food Blaster
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Lv. 13
Fun, cute game! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :) https://youtu.be/MxThB7fKjVE
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Patron
Cute game, plays well, but it's a little too long. Levels tends to look like each other, so I'd rather have less levels. The long jump that forces you to change to the long block at the and are nice though.
SubmittedThanks for your Sacrifice
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Patron
Basically discount Thomas Was Alone, huh? Not that that's an entirely bad thing. Definitely fits the theme!
SubmittedSnowfriends [Prototype]
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Lv. 1
Pretty good graphics. I have a big "Thomas Was Alone" vibe when I pay this game. There's some work to do on sound balancing (volumes of certain sounds). Had a heart attack first time I jumped.
SubmittedThe Sacred Door
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Lv. 5
Great idea and a ton of levels for the time allotted. I noticed 0 issues with how the game ran. My only suggestions would be to differentiate the circle and triangle more and add a pause/back to menu function. Overall excellent game!
SubmittedChaos Conquest
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Lv. 4
My son and I loved your game. We think you nailed the theme. Great job!
Constructive criticism -Full screen mode is not scaling correctly. I have the game in the top left corner.
-option to mute music
-Needs an escape button/key when in game mode otherwise you have no way of returning to the menu or leaving the game.
SubmittedSave The Crew