The player is a ship,and you have a dummy ship,which if you crash in to an asteroid,you die,but you can still play. its not that great,its the best I could in under 48 hours.

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  • Kwis
    Lv. 67

    Well I managed to play with the project file but it's a mess...

    Not much I can really add.. it's incredibly buggy. :/

    Munchun
    Submitted

    Munchun

    • gamemakermike
      Lv. 4

      Hi Kwisarts!!!! Thank You for taking the time to want to play my game, congrats on winning the last game jam, you actually inspired me to try harder & finally enter the GM48 . I been working fixing the game,to make it playable, and appoligize for the buggyness,I'm still new.

  • Problematicar
    Lv. 37

    This game is broken beyond repair, not even an exe, and even when you compile it it's still incredibly buggy, game crashes if you move too much, and there's no real purpose.

    I like the idea of the dummy ship tho, could've been fun if you developed it further and fixed the crashes.

    Shelfless
    Submitted

    Shelfless

  • Jupiter Hadley
    Lv. 13

    Interesting game! I included it in my GM48: Sacrifice compilation video series, if you’d like to take a look. :) https://youtu.be/MxThB7fKjVE

  • Veralos
    Lv. 38

    I can compile it and play it but I'm not exactly sure what's supposed to be happening. I seem to be controlling two different ships, the laser always comes from the same place regardless of the ships' positions, and sometimes I get an error when the ship crashes. It might be too late submit it here, but hopefully you can create a fixed executable version to share somewhere.

    • gamemakermike
      Lv. 4

      Hi,thank you for the feedback. The controlling of the two ships,is intentional. I did that on purpose, LOL, because one is a dummy ship,hence you sacrifice your main player,to keep playing the game. The random lasers wasnt intentional,but I kept in there because I thought it looked cool. I had no idea whats supposed to be happening either,other than, to just have fun playing the game. I apologize for the crashes. It was the best I could do in 48 hours. If you want feel free to vote for the game, even if you think its terrible lol. If you made a game too, let me know, Ill vote for it. I am also working on the game fixing it,yes I want to share it with everyone. I want to make sure its playable as possible.

  • cortop
    Lv. 4

    Unfortunately I can't play, because when I try moving I get this error:


    FATAL ERROR in action number 5 of Step Eventobj_ufo for object obj_player:

    global variable <unknown built-in variable>(-1610512736, -2147483648) not set before reading it. at gml_Object_obj_player_CollisionEvent_10_5 (line 2) - b = action_if_variable( global.ufotime, 100, 2 );


    Don't worry, I wont give you a bad rating. I'll just abstain. Shame your game doesn't work :(

    MONOLITH
    Submitted

    MONOLITH

    • gamemakermike
      Lv. 4

      Hi,thank you, I appreciate the feedback,I didnt know the game wasnt going to load, I loaded it and made sure it would and that it would be somewhat playable. I guess its not working,Im going to see what I did wrong. I think its the ufotime that is the problem causing some kind of conflict with other code. From what I understand messing with it,the drag and drop conflicted with some of the code I put in the game,and I had to delete some of it,just so I get it to work. Im going to look at it again. thank you again.

  • Marq_
    Lv. 2

    Somehow, when I tried to open this, Game Maker crashed and to my surprise, I got two desktop folders. Please make an executable file. It makes things easier for everyone.

  • Fachewachewa
    Patron

    Event though you shared the project files and not the game I tried playing it but... it just does not work. The player seems to die in the corner, and the dummy ship can only move up or down. And if you crash it at the start it makes an error because a variable wasn't defined.