You play as a mage, about to cast a ritual that is said to give power over the elements themselves. Unfortunately, the ritual backfires, summoning slime elementals that want to take over your house instead.

CONTROLS:

WASD/Arrow Keys: Movement

Mouse 1: Absorb/Release elemental power

Mouse 2: Melee

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  • Tero Hannula
    Patron

    The idea was nice, but it was bit hard to suck in abilities and then use it. Maybe separate buttons for those could have worked :)

  • kris24
    Patron

    I enjoyed the concept of it, and the overall gameplay is pretty intuitive. It was kind of confusing not knowing exactly if you would be shooting or sucking up a new slime, although the player's sprite color changing seems like it's supposed to help indicate whether you have a slime's power or not. I wasn't quite able to make sense of the chain reaction bit either - I got plenty of slimes to blow up when I hit them with their counter, but I didn't really notice any particular chain reactions going on even when there were a bunch of other slimes around. Maybe I just missed it?

  • havik
    Patron

    Feels like a nice start to a game. The art and animations (especially the player) were nice (The background was a bit 'ahhhh' at the start but got used to it).

    The weakness/chain reaction thing was cool.

    Got a bit confused on the controls - the absorbing / firing thing seemed a bit clunky. Sometimes it seemed to auto fire (I assume I held the mouse button down too long?) but was okay once I got used to it.

    Got to round 8 before giving up as it seemed to just be adding more slimes. Would be nice to have more defined rounds and things to break it up a bit - but obviously, 48 hours so, can only do what you can in the time! I had fun :)

  • 2102
    Patron

    This game has some promise, for sure. It would be nice to have more indication when you're going to shoot or when you're going to absorb a slime. It may have been better to map those to different buttons, but maybe that was part of the side effect you were going for. Shooting felt a little weird since you couldn't change the shot's direction after you fired. Not a bad game, though. Just a little clunky.

  • Tydecon Games
    Patron

    I think this is an interesting concept collecting and using slime power to beat other slimes - it's a solid idea and has a lot of potential - I think it was a little unclear after fire and water, which slimes were weaker or stronger to other slimes and the controls are a little unclear as I wasn't always sure if I was collecting slime or firing - but these are some minor tweaks to a solid concept and foundation you've got here - overall, solid start and I enjoyed it :)

  • Mimpy
    Lv. 26

    I think it might be beneficial to make the button for absorbing and the button for firing different, so that you can choose to absorb new slimes more easily instead of shooting what you currently have. An indicator of how much ammunition you have left would go a long way for communicating to the player, too.

  • Jupiter Hadley
    Lv. 13

    Challenging game! I included it in my GM48 compilation video series, if you’d like to take a look. :) https://youtu.be/mhNq7rNpmB8

  • Jaspo
    Lv. 16

    Really basic game, sound would've helped. Interesting that the slimes get bigger before they die.

    Yukon
    Submitted

    Yukon

  • Jakeybobble
    Patron

    It was a bit hard to understand what was going on because there weren't many visual indicators, it took me a while to understand how shooting worked, as well as that the ability runs out.

    Oil Pals
    Submitted

    Oil Pals