The Temporal Tower is collapsing! The escape teleporter only has 60 seconds left, but the forces of evil won't let you leave without a fight.
Use the mouse to aim, and the left mouse button to shoot.
Hold shift to slow the player's movement speed.
- Collect money and buy different guns and upgrades!
- Use 6 different weapons!
- Play 7 different levels with 7 Different enemy types!
- Fight on a giant timer!
3Credits
Music by Rainbowfrog.
-
Lv. 9
This was good fun. I think personally I would've preferred if you just auto reloaded once you run out of ammo, or mapped the reload button to right mouse or something. 'R' just seemed kind of awkward whilst using WASD to move. In indication of ammo remaining might've been nice too.
I didn't manage to try all the weapons. I got the SMG at the end of level 1 and then by the end of level 3 I had the minigun. At that point, all of the upgrades just didn't seem worth it when I had a fast firing weapon that required no reloading. I really enjoyed using the minigun though.
The graphics were well done and the timer being part of the arena was a really nice touch. I also liked how the enemies bodies remained in the arena till the end too. The sound effects and music were good as well.
Overall it was a really enjoyable game. I played through till the end and had a good time the whole way through. Great work.
SubmittedRevert
-
Patron
There were a few levels I had to restart a couple of times due to bad rng, the store only offered me free money and weapons I didn't care about so I wasn't quite as prepared as I could've been—also on the flipside some rounds were oddly easy, like the RPG-only one. I got an SMG (iirc) fairly quick and had to stick with it through the end of the game, cause the one time the store offered me a seemingly better weapon (minigun) I couldn't afford it lol.
Movement being WASD while reload is on R means you have to take a finger off of the movement keys. In a game where you have to move constantly or you die that got quite frustrating real quick. Rebound my right click to R to fix this.
When I first saw the game I had really hopes the playable area would only be the gret part of the background, shrinking as time went on. IDK if that would've made for an enjoyable experience, but it seemed cool in my head.
Other than those minor issues this was quite good! Enjoyable little wave-based shooter, well done for having implemented all these different weapons and enemies.
SubmittedAncient Arte—FUCK
-
Lv. 13
Challenging game! I included it in my GM48: Sixty Seconds compilation video series, if you’d like to take a look. :) https://youtu.be/huP5ApnGTE0
-
Patron
Great style and gameplay, interesting concept playing on an actual clockface - my only complaint would be that reloading with R while using the WASD keys to move was a little stretch, I would have thought the right mouse would be a good alternative - overall though, interesting and a good game!
SubmittedSwiftly, Make Sandwich
-
Lv. 7
Simple but fun, enjoyed spending my points and fending off the bad guys, a simple system but it kept my attention well. I really liked that the arena was the timer, that was a nice touch.
My one only gripe was that it seemed with the sniper (or maybe I only noticed with the sniper) that my bullets would pass through the heads of enemy robots (in this exact case it was the shotgun wielding robots) and it would do no damage, I had to land body shots. Once I figured this out it wasnt too bad but it was a bit puzzling to me why my shots were going through the heads withouth inflicting damage.
SubmittedRevert
-
Lv. 1
Great game, had alot of fun playing it. The Movement is really clean and there is a lot of attention to detail like the clock background which i thought was a really good idea. I really enjoyed the soundtrack and thought it fited the game well. Overall very fun game.
-
Patron
This was a lot of fun and there was a ton of content here. The different weapons were great but once I had the minigun I never swapped out. Fighting on the clockface with the scrolling background was epic
SubmittedTick and Taco
-
Lv. 1
Enjoyable gameplay, short and effective. Upgrading your weapons and buffing your character with the credits gained is well executed and makes me think that an endless mode or more stages would be a perfect fit. The music is great and fits well with the stage slowly ticking to show how much time remains, without having to divert your eyes to a timer and lose focus on gameplay. Perhaps it's just me sucking at the game but i feel a larger stage would be a welcome change and a slightly zoomed out camera to be able to see enemies locations easier, although that might just be a cop out for why I can barely beat it. Overall enjoyable game with good music and a gameplay loop that works well and has a lot of potential.
-
Lv. 1
amazing ost that fitted well with the game's design, i really liked the art style which is in similar design with all flyaway's games. although i was crap at the game i was still intrigued to play on even after i had died countless times. overall i did enjoy the game very much. the only thing i would add is more colour variation to the different entities to make it a not just fun, but a trippy-like game aswell. this would definitely play perfectly on something like a nintendo switch or an arcade machine ;V;
-
Lv. 38
Nothing beats a good old top down shooter! The game is very fun and has a nice variety of weapons and enemies. There's some minor balance issues (the game is pretty much over after you get the minigun) but mostly everything works well. An ammo counter would be nice though.
The game looks pretty nice. Black and white is always a nice look and the sprites are drawn well. I particularly liked the detail of the level being a giant timer. The music is also very enjoyable. However, there could be some more sound effects for the enemies.
SubmittedDreamscape
-
Lv. 3
I really enjoyed the game! I also went for a bullet hell! though yours may be a bit more fun :) I wish reloading was doen through right click or some such
SubmittedSurvive Father Time
-
A lot of neat ideas. Making the level one big ticking timer was a really cool idea. Having to juggle movement, shooting, and reloading was a little hard as the enemies moved at the same pace as the player and the control layout doesn't really allow for reloading on the fly easily. Enemies grouped together with enough time so it's unclear how many enemies you're shooting at.