Ant-One, The ant, fell into the river and doesn't know his destination, can you keep him alive?

The controls are the arrows of keyboard

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  • Nyveon
    Patron

    Enjoyed it. It's the time of game I can imagine in a club-penguin like game, where you get a highscore to acquire coins or such.

    My main feedback would probably be switching it up more as time progresses, most obstacles acted the same, perhaps something to go collecting along the way or different obstacle behaviours could have been interesting.

    But overall, well done! :D

  • Veralos
    Lv. 38

    Pretty solid game. The core gameplay of dodging sticks is quite fun, and the the game controls well. As some others have said, the difficulty doesn't escalate fast enough so it gets kind of boring.

    The graphics look quite nice. I like how the leaf turns as you move and how there's a water trail that follows it. The sounds effects and music are both pretty good too.

  • baku
    Patron

    If the difficult curve was turned so the game got a lot harder much faster, then I think I'd love this a lot. It reminds me a bit of Cube Field, my favourite flash game that I got super addicted to in middle school! It's just too easy! >.<

    I lasted 300 seconds with no damage taken, then I got bored and quit :S

  • Tero Hannula
    Patron

    It was nice game, nothing special though. Music was really quiet compared to sound effects. I got 213 seconds, but could have gotten much more as I got bored and just started hitting sticks.

  • Oscar Henrique
    Lv. 2

    The game is very good, but i think it's a bit easy and monotonous at the start because the obstacles are too slow and there's few of them. I really like the bg musics and the character and obstacles art.

    Nice game!

  • Steve Rynders
    Lv. 1

    I like it! Basic controls - nothing you need to explain or try to guess how a build system works...I think one thing that would have made the controls a little more interesting is to not instantly stop when you let go - have some element of deceleration, the way you kinda do in a boat if you're moving and you stop rowing or cut the engine... it would make maneuvering little more challenging but also rewarding when you dodge! Also I wanted to see the twigs spin around a bit in the stream to give them a little more life.

    Great job!

  • dosto
    Lv. 16

    I like these kinds of simply avoiding games. Still it would have been nice if there had been more different kind of obstacles. The sound effects dominated too much the bg music. Shame since it sounded pretty catchy. Overall good start for a bigger project!

    And I wish all the best for Ant-One, they looked very cute on their leaf vessel.

  • Deathbreth
    Lv. 11

    Cute little game. I loved the art style and the controls were nice and smooth too.

  • Grunlock
    Lv. 5

    Nice little game. I love the art and effects. The difficulty curve is definitely too gradual, it took around 5 minutes before it started getting tricky. I enjoyed playing it anyway though :]

    My high score is level 29 (with 442 seconds)!

    Antsy
    Submitted

    Antsy

  • illdie
    Lv. 12

    Very cute. I really like the effects when the player moves around, as well as when they receive damage/die. Though I do think it is definitely too easy, very little is going on. Congrats on finishing the jam!

  • Chris
    Patron

    I played for a long time. I think the difficulty should ramp up faster because I could survive for a really long time before slipping up. good controls and fun game