Welcome to Little Restaurant of Horrors, a horror game set inside a SMALL WORLD with just TWO MAIN ROOMS!
- Serve people visiting a totally innocent, non-corrupt TOMATO SOUP RESTAURANT!
- Who will you feed to the HYBRID so it doesn't die?
My gm(48) and Ludum Dare entry
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Patron
I knew it was going to eat me, but I still had bit jump on my chair ^^" I fed unhappiest people to my Hybrid.
SubmittedTroll's Crabby Island
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Lv. 38
Very interesting game. I like how the emphasis is less on exciting gameplay and more on telling on interactive story. The mood is executed excellently. There's a real sense of dread as the creature starts growing and your character starts looking worse. I like how you get to choose who gets sacrificed and there's no right or wrong answer - it's up to you how you judge them. I will say that the people could probably do with a bit more personality though. The stats they currently have are a bit arbitrary and impersonal.
SubmittedThe Mouse Trap
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Lv. 3
Yeah I agree. I just really picked a few stats I thought people might use lol. I was thinking about making a small randomized dialog that referenced past decisions (“have you seen __?”) and to show personality but had to cut that feature. Thanks for playing!
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Patron
Two game jams at once, impressive!
SPOILER WARNINGS: I enjoyed the experience, the progression throughout the game, (the ending made me jump a bit lol). My main feedback would be since this is a creepy/horror game, it lacked atmosphere. Creepy ambiance music, more sound effects, maybe some visual effects. Also, the blender noise was a bit harsh to be honest.
But it was a cool experience overall, so, well done :)
SubmittedPlanet Weaver
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Lv. 3
Yeah, definitely agree. I didn't really know how to make an ambiance sound, probably should have downloaded one but forgot to :/. Tbh I'm going to try to learn more about sound/ambiance.
Thanks for playing and the feedback!
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Lv. 5
Fun game. I liked the two room system and the fact that everybody had little stats. I targeted the happiest people to see if that made any more tomatoes, also I'm a terrible person :). I loved the fact that the sound of the walking was subtly creepier with ever step. good job!
SubmittedTropical Misfortune
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Lv. 3
A happiness/tomatoes relationship would have actually been an interesting idea to implement. Originally I wanted to program suspicion if people that had certain high stats were being fed, but ran out of time. Thanks for playing!
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Patron
Cool experience, definitely memorable. I targeted old people with low social circles, not sure if it made a difference. I like the subtlety of the game, it's short and sweet but memorable. Not sure how it really fit the theme though
SubmittedThe Fragment World
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Lv. 3
I designed it around the two room system in an attempt to make the world feel small... although it probably could have fit GM's theme better. Thanks for playing!
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Patron
That was... definitely something :D
I'm not sure if the stats change anything, but I was really curious to see how things evolved.
Neat little game, wasn't at all what I was expecting, enjoyed my time anyway!
SubmittedShrinkoban
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Lv. 3
Thank you!
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