Welcome to Little Restaurant of Horrors, a horror game set inside a SMALL WORLD with just TWO MAIN ROOMS!
- Serve people visiting a totally innocent, non-corrupt TOMATO SOUP RESTAURANT!
- Who will you feed to the HYBRID so it doesn't die?
My gm(48) and Ludum Dare entry
Summary
Players found Little Restaurant of Horrors to be a neat and memorable game with a subtle and effective horror theme. The interactive story and progression were appreciated, especially the moral choices and the sense of dread. Some players suggested improvements in atmosphere, such as more ambient sound and visual effects, and noted that character stats felt somewhat impersonal. Overall, the game was enjoyed for its creativity and unique experience.
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Patron
I knew it was going to eat me, but I still had bit jump on my chair ^^" I fed unhappiest people to my Hybrid.
SubmittedTroll's Crabby Island
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Lv. 38
Very interesting game. I like how the emphasis is less on exciting gameplay and more on telling on interactive story. The mood is executed excellently. There's a real sense of dread as the creature starts growing and your character starts looking worse. I like how you get to choose who gets sacrificed and there's no right or wrong answer - it's up to you how you judge them. I will say that the people could probably do with a bit more personality though. The stats they currently have are a bit arbitrary and impersonal.
SubmittedThe Mouse Trap
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Lv. 3
Yeah I agree. I just really picked a few stats I thought people might use lol. I was thinking about making a small randomized dialog that referenced past decisions (“have you seen __?”) and to show personality but had to cut that feature. Thanks for playing!
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Patron
Two game jams at once, impressive!
SPOILER WARNINGS: I enjoyed the experience, the progression throughout the game, (the ending made me jump a bit lol). My main feedback would be since this is a creepy/horror game, it lacked atmosphere. Creepy ambiance music, more sound effects, maybe some visual effects. Also, the blender noise was a bit harsh to be honest.
But it was a cool experience overall, so, well done :)
SubmittedPlanet Weaver
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Lv. 3
Yeah, definitely agree. I didn't really know how to make an ambiance sound, probably should have downloaded one but forgot to :/. Tbh I'm going to try to learn more about sound/ambiance.
Thanks for playing and the feedback!
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Lv. 5
Fun game. I liked the two room system and the fact that everybody had little stats. I targeted the happiest people to see if that made any more tomatoes, also I'm a terrible person :). I loved the fact that the sound of the walking was subtly creepier with ever step. good job!
SubmittedTropical Misfortune
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Lv. 3
A happiness/tomatoes relationship would have actually been an interesting idea to implement. Originally I wanted to program suspicion if people that had certain high stats were being fed, but ran out of time. Thanks for playing!
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Patron
Cool experience, definitely memorable. I targeted old people with low social circles, not sure if it made a difference. I like the subtlety of the game, it's short and sweet but memorable. Not sure how it really fit the theme though
SubmittedThe Fragment World
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Lv. 3
I designed it around the two room system in an attempt to make the world feel small... although it probably could have fit GM's theme better. Thanks for playing!
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Patron
That was... definitely something :D
I'm not sure if the stats change anything, but I was really curious to see how things evolved.
Neat little game, wasn't at all what I was expecting, enjoyed my time anyway!
SubmittedShrinkoban
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Lv. 3
Thank you!
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