This is horribly glitchy, oh well. Atleast enjoy shooting some skeletons with the first spell only

CONTROLS: A, D, Arrow keys: Movement Mouse: Aiming LMB: Cast spell LMB(between rounds): Upgrade spell RMB(between rounds): Upgrade casting speed Spacebar(between rounds): Upgrade armor

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  • arthurgps2
    Lv. 12

    I see what you were going for here, shame it wasn't really much :(

    Getting to upgrade your status each wave would make up for a pretty decent replayability. Overall, this would've had lots of potential. Sucks to not get your game finished in time, I feel you bro :(

  • Kukatoo
    Lv. 3

    The art assets where great, and I wish there was more background art. Some sound design would have really helped, too. It is a shame we could not experience the other waves because it sounds like you at least somewhat developed them. I think, for future jams, you would benefit from prioritizing gameplay loop testing over art.

  • Yosi
    Lv. 46

    Super unfortunate that the upgrading is buggy, but it was fun to play around in the first wave.

  • Grei
    Lv. 2

    Obviously incredibly unfinished, but as others have said - looks like a very solid foundation!

  • Brian LaClair
    Patron

    Really loved the art that was present, and I could see the game loop being really fun! Camera movement is A+, truly. Would love to see a more completed version of this game at some point!

  • Allison James
    Patron

    It's a shame you didn't get further with this, what art and gameplay there is here is really nicely made and I'd've loved to have seen more!

  • Tydecon Games
    Patron

    I think this is a great start, you've got the foundation for a good game here but I couldn't get to the round-end part to upgrade either and I would've liked to have seen some more variety - I hope you continue to work on this and put some more variety, difficulty and some sound in to the game as it's certainly interesting building blocks for a fun game :)

  • Mavvy
    Lv. 2

    While unfinished, I think you've got the moment to moment of the game pretty clear. Run around and shoot baddies, pick up a bunch of coins and buy upgrades to take on more and tougher baddies. I actually like the potential nuance for precision aiming by slowing down the character when they fire.

    While just a proof of concept at the moment, I think you have a pretty good foundation to build on.

  • Batboy
    Lv. 7

    Could have used a bit more of everything, and you shouldn't be afraid to make it harder and faster. I feel like wave based games really depend on very carefully managed difficulty, and this felt a bit too much on the easy side. Either way, nice work!

  • Richard
    Lv. 7

    It is clear the game is unfinished, but still good work for a 48 hour jam. I believe that with more time this can be improved to a nice tower-defense style game.

    Some suggestions:

    • spell upgrade does not work
    • more art: even a dark graveyard can contain more details
    • movement of the witch is not smooth
    • I got stuck after few minutes with no baddies left and still being in round 1

    Anyway, thanks for submission.