They are drawn to your light. They seek to fill the void with it's power. They must not claim it as their own. Repel them at all costs.
Time is not on your side! Creatures are coming for your power and will not stop until they take it. Cast spells by activating the correct ruins around you and blast them to pieces.
Click with your Mouse!
Your spellbook in the upper righthand corner will guide you in selecting the proper runes to cast your spell.
Click anywhere to target a rune as your wand passes by.
You have one full rotation to select the proper runes before your wand discharges.
How long will you be able to repel the corruption?
All assets and code created in 48 hours for this jam
Art: Kyle Landon
Sound, Animation, and Monster Design: Justin Landon
Coding: Brian LaClair, Kyle Landon, and Justin Landon
I had to lower the volume so much because of the bassy noise that I'm not sure if there were other sfx :(
It's a really cool game, but it suddenly becomes very hard 😅 I managed a 25 after 2 or 3 tries. Learning where the shape / colors were instinsctively felt pretty rewarding.
A few tweaks I would have liked:
- Enemies being slower but appearing sooner. For most of the run, you're shooting stuff you can't see and suddenly when you see them it's too late
- Missing a rune means your spell will fail, but the game only cancels the missed shot, which means you need to actually wait for a full turn to try again.
- Similarly, hitting a rune a second time should keep it active for a 2nd turn (while still deactivating the other ones), it's very hard to wait for it to deactivate before clicking, even when it's spinning slowly.
- It's always an issue with wave based games, but here it starts reaaaaally slow.
The art and sound design is really good and polished! I like the moving texture that is masked on to the spiders. I enjoyed the overall concept and found spellcasting to be really satisying when I could pull them off consecutively. I couldn't tell if the frequency of spiders increased or not, but I think it would be a great addition to the added difficulty of the faster rotation. If the spiders do become more frequent, I think a quicker frequency increase would help with the pacing of the difficulty.Submitted
I'm so dizzy, I feel like I need a lie down after that, my head is spinning haha, but I got 29, so I'm happy with that :) you've done a wonderful thing with such a simple yet well-refined concept - I'm getting major mobile game vibes from this, I don't know if it's your intention but expanding on this and turning it in to a mobile game would be a fantastic idea - you've done a great job here!Submitted
Wonderful idea for spellcasting! I enjoyed this game. The best entry I played so far. I tried twice: my scores were 17 and 24.Submitted
Really unique simple game idea that feels surprisingly good, especially when you get into a groove.
Wish the actual runes you needed to cast were displayed a little closer to the actual clock so your eyes don't have to travel too much.
Ended up getting up to 16 💪Submitted
I felt so confident in my abilities for like 15 spells in a row, and then it all went south so fast 😆 Got to 19 in the end but I was failing a lot of the rotations, especially when the three I had to get were in a row.
Lovely presentation with a fun theme-fitting idea, and a pretty haunting atmosphere overall between the deep droning SFX and the graphical style. Great entry!Submitted
I played your game on stream : https://www.twitch.tv/videos/1628068563?t=02h25m16s
the audio was really load, but the game wasn't bad.Submitted
I agree that the audio levels needed some more adjustment, the background hum especially. Thanks for playing and streaming your run through then leaving us some feedback, you seemed to pick it up incredibly fast! (Way faster than I did while building. lol)
Really fun game with a unique concept! The graphics are incredibly good and the sound design is also really good. The gameplay is really satisfying and breaking your highscore feels really good.
I think that if the difficulty scaled up just a little faster it would help trying to beat your highscore as it can take awhile to get back up to the point that it's hard. And maybe for the sound design making the orb's ambience just a little quieter.
Overall a really polished and fun game!Submitted
Thank you for the very kind feedback! We spent a lot of time getting the gameplay to match the visual and audio vibe so I'm glad it came through for you. The ramp of the monsters has some variation built in, so some runs definitely can start a little slow; given more time that is definitely something we would have wanted to give more attention to.
This submission feels so complete and polished! I like the concept and the name is very fitting - really creepy rat spiders! Great work!Submitted