Play as the mage to collect spells to effect the enemies around you, and make your way through the haunted mansion. We had a lot of fun working on this one. Sadly, we had some unforeseen extra time constrains pop up, so think of this as more of a 24 hour jam game and it will seem much more finished xD. Anyway, hope you enjoy!


A and D to move

Space to Jump

1-3 to select spells

Click to Cast/Throw

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  • Mark L 🌲
    Lv. 5

    Ahhh love the music in the background! Really nice.

    There was something wonky going on with the collision of the player when you flip to a different direction. This caused quite some (funny) glitches for me and sometimes made it feel unfair when I died or whatever.

    But yeah, I see y'all had some unforseen time restraints so I totally get that such polishing wasn't put in.

    Anyway, nice job. I liked hitting monsters with my book. lol

  • Yosi
    Lv. 46

    Took me a few tries because I kept accidentally falling off the map, but I eventually got to the end. The second spell was cool, I like how it alternates between being a direct attack and a projectile!

  • TibiSoft
    Lv. 4

    Nice pixel graphics, good idea but to be honest I had a strange feeling about character movement, but I guess with some testing and fine tuning it can be improved. Sometimes I 'lost', fall somewhere without seeing my hero... I am not sure if it was a bug or a feature.:)

  • Grei
    Lv. 2

    I can see that a lot of thought went into the spells and the game as a whole. I must say though, the entire experience felt very... janky? If that's the right word? The jumping physics felt very "heavy" along with the fact that turning around next to a block meant you basically always got shot out into the opposite direction, no invincibility frames resulted into one contact with an enemy meaning instant death, and as soon as I reached the boss I straight up walked off the map because I kept walking into the direction I was in when I entered the boss arena, haha.
    However, it remains a fun concept, as was messing around with the spells (especially the BOOMERANG BOOK, man I need to get one of those IRL)

  • Richard
    Lv. 7

    Nice entry with some well designed spells. Good music.

    Adding more art details to levels would improve the atmosphere.

    There were some moments where the next step was ambigious. As a result, I ended up falling multiple times from edge of the map and was forced to restart the game. Maybe a few arrows (which would also replace "Go here" text) would fix the issue.

    Anyway, thanks for submission.

  • Batboy
    Lv. 7

    The idea was nice! I especially liked unlocking the third spell and seeing that it combines with the first one. That was a nice surprise and showed that some real thought went into designing the spells. It was at times hard to know where to go or what to do, but I wouldn't necessarily call that a bad thing if the intent was to make exploration an element - very hard to make that work in 48 hours though.

  • 2102

    I like the sprites and the spells are cool, but I ran into a bunch of bugs, the level design was very unorthodox, and the jumping mechanic needed some work. I can see that you probably were trying to make more gameplay rather than making it play perfectly since you can't do everything in a game jam. Good job overall, though

  • Tydecon Games

    I like the classic style of it and throwing around the... chocolate ice-cream sandwich? 😂 I think I found a bug where if you die after getting the next spell, I couldn't find a way to get it back, a little polish around the edges might have helped but I appreciate you guys had some time issues, overall though this had a nice, classic feel to it and is a good foundation if you continue to work on it :)

  • Khaosreign
    Lv. 1

    Love the classic artwork and feel. The vibe was very castlevaniaish which is very appreciative and old school feel!

  • singleshot
    Lv. 43

    I played your game on stream:

    For only getting half the time it was a fun little prototype, though I still got soft locked.