Play as the mage to collect spells to effect the enemies around you, and make your way through the haunted mansion. We had a lot of fun working on this one. Sadly, we had some unforeseen extra time constrains pop up, so think of this as more of a 24 hour jam game and it will seem much more finished xD. Anyway, hope you enjoy!
Controls:
A and D to move
Space to Jump
1-3 to select spells
Click to Cast/Throw
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Lv. 5
Ahhh love the music in the background! Really nice.
There was something wonky going on with the collision of the player when you flip to a different direction. This caused quite some (funny) glitches for me and sometimes made it feel unfair when I died or whatever.
But yeah, I see y'all had some unforseen time restraints so I totally get that such polishing wasn't put in.
Anyway, nice job. I liked hitting monsters with my book. lol
SubmittedWillow Wood & Pillow Soot
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Lv. 46
Took me a few tries because I kept accidentally falling off the map, but I eventually got to the end. The second spell was cool, I like how it alternates between being a direct attack and a projectile!
SubmittedWizard School
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Lv. 4
Nice pixel graphics, good idea but to be honest I had a strange feeling about character movement, but I guess with some testing and fine tuning it can be improved. Sometimes I 'lost', fall somewhere without seeing my hero... I am not sure if it was a bug or a feature.:)
SubmittedSpellCast Duel
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Lv. 2
I can see that a lot of thought went into the spells and the game as a whole. I must say though, the entire experience felt very... janky? If that's the right word? The jumping physics felt very "heavy" along with the fact that turning around next to a block meant you basically always got shot out into the opposite direction, no invincibility frames resulted into one contact with an enemy meaning instant death, and as soon as I reached the boss I straight up walked off the map because I kept walking into the direction I was in when I entered the boss arena, haha.
However, it remains a fun concept, as was messing around with the spells (especially the BOOMERANG BOOK, man I need to get one of those IRL)SubmittedHow To Summon Demons 101
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Lv. 7
Nice entry with some well designed spells. Good music.
Adding more art details to levels would improve the atmosphere.
There were some moments where the next step was ambigious. As a result, I ended up falling multiple times from edge of the map and was forced to restart the game. Maybe a few arrows (which would also replace "Go here" text) would fix the issue.
Anyway, thanks for submission.
SubmittedThe Kingdom of Logic
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Lv. 7
The idea was nice! I especially liked unlocking the third spell and seeing that it combines with the first one. That was a nice surprise and showed that some real thought went into designing the spells. It was at times hard to know where to go or what to do, but I wouldn't necessarily call that a bad thing if the intent was to make exploration an element - very hard to make that work in 48 hours though.
SubmittedA Kind of Magic
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Patron
I like the sprites and the spells are cool, but I ran into a bunch of bugs, the level design was very unorthodox, and the jumping mechanic needed some work. I can see that you probably were trying to make more gameplay rather than making it play perfectly since you can't do everything in a game jam. Good job overall, though
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Patron
I like the classic style of it and throwing around the... chocolate ice-cream sandwich? 😂 I think I found a bug where if you die after getting the next spell, I couldn't find a way to get it back, a little polish around the edges might have helped but I appreciate you guys had some time issues, overall though this had a nice, classic feel to it and is a good foundation if you continue to work on it :)
SubmittedDisco Diviner
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Lv. 1
Love the classic artwork and feel. The vibe was very castlevaniaish which is very appreciative and old school feel!
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Lv. 43
I played your game on stream: https://www.twitch.tv/videos/1628068563?t=00h09m08s
For only getting half the time it was a fun little prototype, though I still got soft locked.
SubmittedSpell-Wits