The aim is to eliminate the other mage and win. There are 3 resurrections for both of them
A GamePlay:
Handling
Player 1
Move - WASD
Shoot - Space
Spellcast - 1,2,3
Player 2
Move - Arrows
Shoot - ENTER
Spellcast - INS, HOME, PageUP
Spellcasts
- Heal
- Spells a Creature
- Spells a Building to defend (you can shoot through your own buliding, however the other can't do that)
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Patron
Pretty fun! Interesting that I saw some sentiment of it feeling like a classic flash game because I totally thought the same. The little summonable guy was the best part.
SubmittedThe Wizzin' Biz
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Lv. 2
This gives me the same vibes as old flash games like Miragine War or Age of War (even though the latter is nothing like this game lol) did - in the best way possible! Especially considering this was made in only 48 hours, it's an extremely well made lil' game.
SubmittedHow To Summon Demons 101
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Lv. 2
Local multiplayer in 48 hours alone is impressive, but that it's actually pretty fun is quite a feat. Got some light Bomberman vibes from this, good variety of power-ups.
It would greatly benefit from controller support, crowding around a keyboard didn't feel like the ideal way to play. I also wouldn't mind a couple more maps.
As it stands, it's a pretty good time and I'd love to see a V2!
SubmittedThis October of Mine
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Lv. 7
Nice entry for two players. Everything necessary for the battle is clearly explained.
Adding beginner AI opponent for one player would be an improvement. Spell controls for second player (page up, insert, home) are a little bit non-intuitive + I personally have them scattered over the keyboard.
Overall, good entry. Thanks for submission.
SubmittedThe Kingdom of Logic
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Patron
I'll tell you straight up, it is brave making an exclusively two player game in a jam haha! I like the concept and I think I would've had more fun playing with a friend in this, I think maybe some AI would've been nice but I appreciate with the time factor, that might have been tough. My only other issue would be that some sound balancing needs to take place as the SFX were significantly louder than the music, but I think a little polish around the edges and this would be a fun web-toy for two players to enjoy, good job!
SubmittedDisco Diviner
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Lv. 4
Thanks for the feedback, and I have to agree. :) This game was not 'optimized' for gamejam and its evaluation since it is unlikely that most of the people try my game with a friend sitting next to him/her. But anyway, I tested and played it with my son with lot of fun, and I just hope some others will have a chance to do similar. Anyway, AI for opponent, or at least a random enemies/monsters/etc would be a need, I agree. Music was added in the very last hour, I will adjust it. Thanks again.
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Patron
Very cool in concept, I love being able to summon entire buildings to block attacks makes you feel super powerful.
The controls make it really hard to play though. I could not find a natural way to rest my hands on the keyboard to have easy access to all my spells let alone with another players. In a weird way it did add a bit of a choatic party game flair so lets says it's not a bug but a feature 😄
Had fun playing for sure, great game.
SubmittedWoodland Wizardry
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Lv. 6
We had a lot of fun with this game! The art style is all really consistant and fairly nice to look at. It is very balanced and the unique looks for each team keep it interesting to look at. The map variety is also very nice and the music is catchy.
If I were to make a suggestion, I would say that maybe shooting up and down would be a good mechanic. Just because when a skeleton/bat comes at you from the top or bottom you have to level out to shoot them. I also feel like maybe making the buildings take damage from the projectiles would have worked well.
Good work!
SubmittedMagic Dwarf
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Lv. 4
Thanks for your valuable feedback!, that counts a lot.
Basically I was considering both of your suggestions durint the development, but from one side I had no time to implement, from the other hand I was not sure if it would be really needed or not. But definetely I will consider it when I make a correction upgrade of this small game.
Thanks again!
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