EAT THE SUN is a relaxing gravity puzzle game.

Screenshot 1

Launch an enormous koi into orbit around planets of various sizes - and if you're big enough, you can gobble them right up.

Screenshot 2

Every planet you eat makes you grow larger. Grow large enough to eat the sun in each level.

Screenshot 3

Made by Gabe Rosiak in 48 hours using:

  • Game engine - GameMaker Studio 2
  • Art - Procreate for iPad
  • Skeletal animation - Spine
  • Music and sounds - Teenage Engineering OP-1

Special thanks to my cat

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  • Cajoled
    Lv. 20

    This was very nice! It's simple, but super silky. The tutorial was well done, but more (and more difficult) levels would have been a nice addition. Overall great job!

  • Ivanbje

    Nice and chill vibes. I did feel like the power indicator hinted at much more speed than what happened when I released the button, or maybe I've just been playing to much Golf with your Friends 😅. I kept shooting it too slow at first then I always just went max power until the end. some of the levels felt a bit similar, would've liked to see more variety, but designing levels for puzzle games is hard.

    Had some chocolate, enjoyed it, felt relaxed, good fun. Great job.

    • Gabe
      Lv. 2

      Thanks for the feedback! I did deliberately tune it so that the maximum speed was pretty low, since I wanted you to feel like you're lazily drifting through space. But the big red arrow maybe doesn't match with that, yeah.

  • dosto
    Lv. 16

    Nice aesthetics, really nice overall athmosphere. I felt entertained yet relaxed. I played all the levels and for my taste there could haven been even some harder ones.

    Some small things which I liked a lot and thought they gave a good polished feeling: tutorial/hints, drawing the route, beeing able to restart the level instantly.

  • Tydecon Games

    I really like this, a puzzle game that makes me feel like I'm in some kind of fever dream, a fish eating planets is definitley unique and it does make you think as well, a really solid entry, great job! :)

  • Mimpy
    Lv. 26

    Love the surrealism of playing as a giant space fish. You've got some simple and fun gameplay going, and you're totally on-point with the theme.

  • Happysquared
    Lv. 15

    Finished the game!

    I like the relaxing vibe. The koi fish animations were very pleasing to look at. It's very satisfying when you find the right angle and see the fish just naturally glide through the cosmos and eat all the planets and finally hit the sun. Kinda like a really satisfying mini golf round. If anything, I do feel that if the score was counted a little bit more like golf, it might have been for fun to experiment in a round to see how efficient you could get it rather than knowing the one right answer rather than going through a level with more trial and error to find one right solution. Though I feel this might go against a lot of what is already in the games design so a golf pointing system might not be best. Maybe if there were bonus points to pick up that you don't necessarily need it could be a fun extra challenge to find the sweetest angle.

    Very aesthetically pleasing and satisfying game! There was a good amount of levels. Loved seeing the fish grow bigger.

    • Gabe
      Lv. 2

      Thanks for the great feedback!

      I think your last suggestion of optional bonus points would be the best fit for the sort of game I want this to be. I tried to keep things very simple and satisfying. I could add an extra collectible to each level for those who want an extra challenge.

      I have a few extra features already in mind for the post-jam version, so I will add that to the list!

  • Elliot
    Lv. 2

    You did all this in 48 hours? Good hustle!

  • Scott Richards
    Lv. 21

    I found this very pleasing asthetically. As each of the levels completed and the giant Koi smoothly glided of the screen there was a sense of satisfaction. Good Work!



  • Chris

    Really well done. How did you animate the tail? it looks so fluid

    • Gabe
      Lv. 2

      Thank you! I'm glad you enjoyed it.

      I used Spine to set up the koi animations. The tail is a mesh, which basically breaks it into sections that can deform independently. The sections are weighted to a set of bones, which are in turn constrained to a curved path. Then I change the curvature of the path at runtime to roughly follow the trajectory of the koi object.

  • Anonymous
    Anonymous Avatar

    3yrs ago

    very fun and relaxing to play. It didn't let me get past stage 7 though.

    • Gabe
      Lv. 2

      Thanks for playing! I'm sorry you weren't able to get farther - there should be 17 levels in all.

      Did you have a bug preventing you from continuing, or was the level too difficult? You should be able to skip levels with the right arrow key.

      I'm going to release a post-jam version with bug fixes and more levels, so let me know if there's something I need to update!