D = Right A = Left S = nothing W = Jump J = attack/wall bouncing
Kill enemies to stay alive a LOT longer. If you get touched, you lose time! Time gain and loss is randomly generated but the ranges have been carefully chosen to balance out both losing and winning time.
Sadly I ran into a lot of problems I didnt realize the game had a little too late. What does that mean? Well:
Crouching had to be scrapped
Punching/Slashing animations were not done
Crates were going to be par of the game but couldn't be.
Don't just jump into the enemies and try to skip through the level, it will get you killed most of the time!
I'll upload the banner(and whatever might be missing) as soon as possible.
There will be a postmortem version of the game soon, but in the meantime, play and rate the original version first :D.