distort your environment through perception.
The world around you changes depending on your eyes. Is it really the same, if you can't see it?
- An otherworldly atmosphere
- A pair of eyes
- Ambient sounds from another dimension
- The ability to not jump
Peter 🌊 Jørgensen Level 18
Awesome, cute game! I like that that you finished it, even if there wasn't that much content, because it just feels more like a complete experience, even if short!
Kwis Level 60
I like the whole atmosphere and choices of colors (red-green; although i find these complement colors generally bad, you used the correct tones to make them work together)
One thing that made it difficult to play was that it kept lagging for me. My computer isn't the best, but can generally handle most games. It was fine when there weren't as many red particles and all, cause it only starts lagging when the textbox break
Not being able to jump is indeed an interesting take, and I liked the idea of the green vision and how each of these affected the sprite. Speaking of which, I think it would have made you were closing just the concerned eye instead of 2.
The whisperings felt a bit strange. There was something in there that didn't feel quite "natural", a bit forced. I can't really put my finger on it as it's not something I'm used to. I can't always feel like I get what is being said btw. It isn't bothering that much, but seeing I am not the only one feeling something about them, i can kind of guess that what i mentioned is the reason. I wish i could explain a bit more in detail but I don't really get what bothers me, even so slightly.
I mean, it doesn't bother that much so it's fine, but I can't deny that I feel the whispers have something off. Just a bit tho :D
Pretty cool entry, the sprite is adorable and as I said, I'm fond of the way it has a colored blush depending on what you see! That's a nice little detail
C0DERP1GLET Level 33
First thing I noticed: The title has too many syllables and is hard to shorten.
Second thing I noticed: You obviously didn't make this game because you was helping Kwis with his game! <-----JOKE
Third thing I noticed: You should be making ASMR.
Fourth thing I noticed:
FATAL ERROR in Vertex Shader compilation ShaderName: shd_blur
D3DXCompile failed - result
stack frame is gml_Object_o_control_Draw_64 (line -1)
Fifth thing I noticed: This text is too long.
EDIT: I've clarified my joke.
I'm using window if that's what you're meaning.
Croaks Level 4
I fundamentally do not understand how you were able to make this game, the full art and audio, and do the audio for another game. You're maddeningly talented.
The design was super smart. I love that I can't jump. I very quickly got a feeling of descending away from the stars, which was distressing and engaging. That choice helped reinforce a theme of lacking a lot of direct control on the world. I could only navigate by relying on what the world provided and made me care a lot more about my environment.
I also love the fact that we're dragging along the ground. It so suits this sense that up isn't much of a choice by us. We just have to follow the path. And the sounds? Ugh, the sounds. I followed that link at the end (super smart integration like holy cow I didn't know gamemaker did that at all) straight to your youtube, found your discord serve, and slammed that join button.
This project is super successful as a game and I'm so happy to see that you're continuing its development. I'm already a fan.
Lyra Level 2
This game's art, style and sound is IN-TENSE! I love it! It looks great, feels snappy, and the sound design is fantastic. The game has an awesome styyyyyyle!
I have two main issues though: the core gameplay is really simple. It plays great, and is fun, it just doesn't feel very new or fresh.
The other issue is the theme. Colors are more included as part of the game's style, more than its gameplay. I mean, the few colors the game have are used really well, and part of the reason the game feels so intense. But they don't really feel that important to the game, just an afterthought.
That styyyyyle though! (And yes, I did check out the YouTube after finishing the game)
Yeah, I get what you mean, the game turned out simpler than I would have wished for - I'm currently working on the post-jam version and there are tons of more complex and interesting mechanics like recoloring of the objects (and thus their physics), a third color in general, time-based stuff etc.
I focused a lot on the aesthetics, immersion and sound design of the game, which is why the amount of levels / content lacked a bit.
Thank you very much for the feedback, I appreciate it! <3
lazyeye Level 5
Great work, Wangle. Excellent usage of simple mechanics that have depth to them. Audio was fantastic, as always
FrogWax Level 5
This is brilliant. The sound design is absolutely on point, everything from the grinding rock reminding you that you're a cube, to the satisfying feedback with every click, to the atmospheric voiceover. Twisted the waves. Very immersive.
Naxos Level 7
I liked the spooky voice...creepy! Some others said that the game needed music, but honestly I think that might have taken away from the spooky ambiance of the game. Without background music you can hear the scraping of the stone on the ground better and the unexpected booms are more jarring, I think.
I'm not sure what the portals at the end were supposed to do, but nothing happened when I jumped into either of them.
GooseNinja Level 3
Great entry. Only thing I didn't like were the whispers. But that's more of a "me" problem. Good Job :)
Loates Level 9
Really nice concept, if I was to complain about anything it would be the feel of the character and the shortness of the game.
Robert Level 1
Very creative and well designed! The only criticism I have is that you should change the player movement and camera to be more smooth. The player always feels like it's dragging on the ground and it's a bit stiff.
Shubshub Level 2
You should 100% continue this game after the jam. If you added jumping you could probably come up with billions of different puzzles for the main mechanics!