Perceptive Existence

  • Puzzle
  • WangleLine 🌸
  • 4 weeks ago
  • 3rd

Description

Perceptive Existence

distort your environment through perception.

The world around you changes depending on your eyes. Is it really the same, if you can't see it?


Features:

  • An otherworldly atmosphere
  • Ambient sounds from another dimension
  • A pair of eyes
  • The ability not to jump

Screenshots:

Feedback
18

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  • Jupiter Hadley
    Jupiter Hadley Jupiter Hadley 9
    1 week ago

    Lovely game! I included it in my GM48: Colors are Important compilation video series, if you’d like to take a look. :) https://youtu.be/vn9B8Izpgw4

  • Nosiri-N
    Nosiri-N Nosiri-N 2
    2 weeks ago

    i finally found time to play this game and it was worth it. The whole atmosphere is amazing and it has some really nice effects.

  • Peter 🌊 Jørgensen
    Peter 🌊 Jørgensen Peter 🌊 Jørgensen Organizer
    3 weeks ago

    Awesome, cute game! I like that that you finished it, even if there wasn't that much content, because it just feels more like a complete experience, even if short!

  • Kwisarts
    Kwisarts Kwisarts 38
    3 weeks ago

    I like the whole atmosphere and choices of colors (red-green; although i find these complement colors generally bad, you used the correct tones to make them work together)

    One thing that made it difficult to play was that it kept lagging for me. My computer isn't the best, but can generally handle most games. It was fine when there weren't as many red particles and all, cause it only starts lagging when the textbox break

    Not being able to jump is indeed an interesting take, and I liked the idea of the green vision and how each of these affected the sprite. Speaking of which, I think it would have made you were closing just the concerned eye instead of 2.

    The whisperings felt a bit strange. There was something in there that didn't feel quite "natural", a bit forced. I can't really put my finger on it as it's not something I'm used to. I can't always feel like I get what is being said btw. It isn't bothering that much, but seeing I am not the only one feeling something about them, i can kind of guess that what i mentioned is the reason. I wish i could explain a bit more in detail but I don't really get what bothers me, even so slightly.

    I mean, it doesn't bother that much so it's fine, but I can't deny that I feel the whispers have something off. Just a bit tho :D

    Pretty cool entry, the sprite is adorable and as I said, I'm fond of the way it has a colored blush depending on what you see! That's a nice little detail

  • Ivar
    Ivar Ivar 16
    3 weeks ago

    First thing I noticed: The title has too many syllables and is hard to shorten.

    Second thing I noticed: You obviously didn't make this game because you was helping Kwis with his game! <-----JOKE

    Third thing I noticed: You should be making ASMR.

    Fourth thing I noticed:

    FATAL ERROR in Vertex Shader compilation ShaderName: shd_blur

    D3DXCompile failed - result

    at gml_Object_o_control_Draw_64

    stack frame is gml_Object_o_control_Draw_64 (line -1)

    Fifth thing I noticed: This text is too long.

    EDIT: I've clarified my joke.

    I'm using window if that's what you're meaning.

    • WangleLine 🌸 WangleLine 🌸
      WangleLine 🌸 10 Musician

      Aw, the error sucks :v What system did you run the game on?

      Also, I did make the game, I just worked on two projects at the same time (Not very clever of me, I know xD)

  • Croaks
    Croaks Croaks 4
    3 weeks ago

    I fundamentally do not understand how you were able to make this game, the full art and audio, and do the audio for another game. You're maddeningly talented.

    The design was super smart. I love that I can't jump. I very quickly got a feeling of descending away from the stars, which was distressing and engaging. That choice helped reinforce a theme of lacking a lot of direct control on the world. I could only navigate by relying on what the world provided and made me care a lot more about my environment.

    I also love the fact that we're dragging along the ground. It so suits this sense that up isn't much of a choice by us. We just have to follow the path. And the sounds? Ugh, the sounds. I followed that link at the end (super smart integration like holy cow I didn't know gamemaker did that at all) straight to your youtube, found your discord serve, and slammed that join button.

    This project is super successful as a game and I'm so happy to see that you're continuing its development. I'm already a fan.

    • WangleLine 🌸 WangleLine 🌸
      WangleLine 🌸 10 Musician

      ❤ This is making me a bit speechless, hihi :D ❤

      Thank you so, SO much for the message, I really appreciate it! (and I think I'll print this and hang it onto my wall for motivation or something :D)

  • Moo
    Moo Moo 10
    3 weeks ago

    Really nice game with an even better atmosphere. It would be nice if this was longer, but it is a 48 hour jam plus you said you're expanding it in a reply to another piece of feedback anyways.

  • Lyra
    Lyra Lyra 2
    3 weeks ago

    This game's art, style and sound is IN-TENSE! I love it! It looks great, feels snappy, and the sound design is fantastic. The game has an awesome styyyyyyle!

    I have two main issues though: the core gameplay is really simple. It plays great, and is fun, it just doesn't feel very new or fresh.

    The other issue is the theme. Colors are more included as part of the game's style, more than its gameplay. I mean, the few colors the game have are used really well, and part of the reason the game feels so intense. But they don't really feel that important to the game, just an afterthought.

    That styyyyyle though! (And yes, I did check out the YouTube after finishing the game)

    • WangleLine 🌸 WangleLine 🌸
      WangleLine 🌸 10 Musician

      Yeah, I get what you mean, the game turned out simpler than I would have wished for - I'm currently working on the post-jam version and there are tons of more complex and interesting mechanics like recoloring of the objects (and thus their physics), a third color in general, time-based stuff etc.

      I focused a lot on the aesthetics, immersion and sound design of the game, which is why the amount of levels / content lacked a bit.

      Thank you very much for the feedback, I appreciate it! <3

  • lazyeye
    lazyeye lazyeye 4
    3 weeks ago

    Great work, Wangle. Excellent usage of simple mechanics that have depth to them. Audio was fantastic, as always

  • SuperGamersGames
    SuperGamersGames SuperGamersGames 2
    3 weeks ago

    BEST. GAME. EVER.

    MAKE THIS IT'S OWN FREAKING FULL GAME!

    • WangleLine 🌸 WangleLine 🌸
      WangleLine 🌸 10 Musician

      I'm currently working on the full version! :D Thank you so much for the comment - This is the kind of stuff that brightens my night ❤

  • ST4H
    ST4H ST4H 3
    3 weeks ago

    Very cool game, great game mechanics! (cringed a little tho on whispers XD)
    A little bit of both XD

    • WangleLine 🌸 WangleLine 🌸
      WangleLine 🌸 10 Musician

      Why do you dislike the whispering? Is it just plain bad voice acting or is it overdone? :D

  • FrogWax
    FrogWax FrogWax 5
    4 weeks ago

    This is brilliant. The sound design is absolutely on point, everything from the grinding rock reminding you that you're a cube, to the satisfying feedback with every click, to the atmospheric voiceover. Twisted the waves. Very immersive.

    • WangleLine 🌸 WangleLine 🌸
      WangleLine 🌸 10 Musician

      I'm super glad you noticed all the little details in the sound design~ Thank you so much for playing, Frog! :D

  • Naxos
    Naxos Naxos 3
    4 weeks ago

    I liked the spooky voice...creepy! Some others said that the game needed music, but honestly I think that might have taken away from the spooky ambiance of the game. Without background music you can hear the scraping of the stone on the ground better and the unexpected booms are more jarring, I think.

    I'm not sure what the portals at the end were supposed to do, but nothing happened when I jumped into either of them.

    Excellent entry!

    • WangleLine 🌸 WangleLine 🌸
      WangleLine 🌸 10 Musician

      Thank you very much for the feedback, Naxos!

      The portals at the end are supposed to open links to my YouTube page (left portal) and the game's gm48 page. It's weird it didn't open it o:

  • GooseNinja
    GooseNinja GooseNinja 3
    4 weeks ago

    Great entry. Only thing I didn't like were the whispers. But that's more of a "me" problem. Good Job :)

  • Loates
    Loates Loates 7
    4 weeks ago

    Really nice concept, if I was to complain about anything it would be the feel of the character and the shortness of the game.

  • Robert
    Robert Robert 1
    4 weeks ago

    Very creative and well designed! The only criticism I have is that you should change the player movement and camera to be more smooth. The player always feels like it's dragging on the ground and it's a bit stiff.

  • Tellyandrew
    Tellyandrew Tellyandrew 6
    4 weeks ago

    It's very hard to make a game have a certain "feel" to it, especially within 48 hours; you nailed it. Great work!

  • Shubshub
    Shubshub Shubshub 2
    4 weeks ago

    You should 100% continue this game after the jam. If you added jumping you could probably come up with billions of different puzzles for the main mechanics!

    • WangleLine 🌸 WangleLine 🌸
      WangleLine 🌸 10 Musician

      Yeah, I have sooo many ideas written down currently - I will update this page / let you people know on the Discord server when the post-jam version is ready! :3

Post-mortem

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