this game has some explicit language
you can go fullscreen, but it messes up the graphics and subtitles sometimes. to fix, just go in and out of fullscreen (probably at the start of every 'room'). (or play windowed). You go fullscreen by pressing F or [select].
It's not easy, living like a Tower Guy. But nothing was as strange, as Halloween, 1991. Play as Tower Guy, in a bizarre comedy-trip adventure game?
- R restarts the game. (shouldve been removed)
- Holding escape quits the game
- also full GAMEPAD SUPPORT
- Game, Music & Art made by Kyon Edelenbosch, Mark Lohmann & Matteo Karkazis.
- Coding: Kyon Edelenbosch
- Tower Guy voice: Stijn Kunneman
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Eric Level 4
This game was weird, in a good way. The fun in it definitely came from the wacky storytelling, not necesarilly the gameplay but that's not a bad thing. Definitely one of the most unique entries I've played, really well done!
Well that was an experience :'D So surreal, and that ending ^^ As always, great graphics and true to your style. Sounds and music were excellent. But as gamewise, there was not much to play, instead as an experience it was well done. But I have felt that you should try give something to player, like make him feel something, through story or the gamemechanic etc. (eg. accomplishment or immersion). Well, this game I am not sure what I felt, can't articulate it well, but it did give me something :D
Thanks Tero. Funny thing is, this time we actually started with a mechanic. So, that part where you swing around as a tower and smash stuff, that was done on the first day. And we were kind of bummed out because we played it and I just thought, I have no connection to this character now. So from that point on we made the game cinematic instead of focused on gameplay. (like all my other entrees). There's just something about it, idk, I just like those kind of games that are basicly a movie haha. I'm yet to create something that's the perfect combination of atmosphere, story and gameplay.
TtheCreator Level 1
Absolutely delightful. I had many very good laughs. Brilliant! I did (unintentionally) try to run to the right at the beginning of the game (despite being pointed left). Also your art style didn't fit extremely well with the comedy (or maybe that's just my expectations from playing your previous titles)
Wow, this was insanely good. It's funny and really sad at the same time, a combination I'm personally drawn to. The humor is absurd, and the entire plot just screams creativity.
I've played most games from this GM48 and the one before this, and I must say this is the best experience I've had so far. A real gem!
TobyMoby Level 12
The music and scripting were reeeaaly great! The whole story had a strange...weirdness to it that somehow just "clicked" with me. It's like some weird cartoon show that is strange as hell but makes sense in the universe it's playing.
Had a lot of fun, I'd really like to explore more of this world :D And poor gross moon abomination hahaha
Ivar Level 23
Wow, This is a masterpiece! If it weren’t for the strong connection to the theme and your other gamejam entries, I would doubt that this was actually made in the 48 hours provided. It’s a shame that you haven’t got any feedback yet.
Edit: The starting screen looks kind of rushed. It would’ve been better if the first cutscene started directly.