Description
Coming straight from the overscoping dimension, I present to you :
Of Course There's a Tower

Or, as it's known to its makers (me): what I don't even know what to do with this theme I'll just wing it I'm sure it'll be fine let's just start by typing a few lines of dialog yeah everything is okay here help.


The Game:

In Of Course There's a Tower, you'll find a Tower, and you will need to Climb it to win.

There's also a few bonuses here and there.


How to play:

Mouse, Left Click. Then you can throw in a few specific actions with Spacebar, C, X or even the Left Click again (they all do the same thing).

And if you really want to, you can move with the Arrow Keys, WASD, or ZQSD, whatever.

Sometimes you'll find enemies, they look like... nothing, really. It's those dark green critters with red eyes. If you touch them, they'll slow your ascension. You can also pick up those diamond things (it's the icon of the game) to get a boost and climb faster.


Notes & Known issues:

Due to the nature of the game, I didn't have much time to playtest absolutely everything. There might be a lot of typos and some parts might crash (hopefully not), but the important ones work. So if you stumble upon a crash, try another route.

  • For some reason the music keeps playing after climbing a tower, it shouldn't happen but it won't loop over itself so that's not too bad.
  • If you climb by stairs, your progress can go in the negative, that was supposed to be fixed. Must have missed it in that level. Sorry.

A few pictures of towers:
a b c

Special Thanks:

Beun and Celim respectively for their short and less short music loop.

ZA/UM for making a game that I wanted to play for 48h è_é

You for even getting this far.

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Summary

Players found "Of Course There's a Tower" to be a surprisingly content-rich and funny game with unique and innovative elements. The writing and humor were frequently praised, as was the concept of building and climbing different towers with meaningful dialogue choices. Some minor issues were noted, such as text glitches and a desire for more development time to deepen the mini-games. Overall, the game was well-received for its creativity and engaging experience.


Content Quantity Humor/Writing Gameplay/Concept Technical Issues Mini-games Depth User Interface/Design Generated by AI based on the feedback Of Course There's a Tower received.
Post-mortem

From Idea to Game in 48 Hours

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